Counter Intelligence

Summary

Counter Intelligence is a Commander deck led by Inspirit, Flagship Vessel. Key cards include Adarkar Wastes, Alibou, Ancient Witness, Ancient Den, and Angel of the Ruins. Explore this public list on MTG Master for strategy ideas, upgrades, and table fit planning.

Commander

Inspirit, Flagship Vessel

Commander background
Deck description
Counter Intelligence is a Jeskai (white-blue-red) artifact deck led by Inspirit, Flagship Vessel, a Spacecraft commander that turns spare creatures into charge counters and eventually becomes a dominant threat. Early turns develop mana rocks and utility artifacts, then Inspirit begins distributing +1/+1 counters or additional charge counters to key pieces, accelerating engines like Lux Artillery, Lux Cannon, Titan Forge, and Darksteel Reactor while setting up devastating proliferate bursts from Tekuthal, Inquiry Dominus, Thrummingbird, and Tezzeret’s Gambit. Games tend to build toward a protected, snowballing board state: once Inspirit reaches Station 8+, your artifact suite gains hexproof and indestructible, making removal-heavy tables work much harder to break through. The deck pressures with growing constructs and artifact creatures, can pivot into explosive combat via Cyberdrive Awakener, and has sweepers and spot interaction like Fumigate, Chain Reaction, Swords to Plowshares, Chaos Warp, and Swan Song to keep the pace honest. Players who enjoy incremental advantages and resilient board engines will find clear upgrade paths in faster ramp, more proliferate, or additional artifact token producers.
Deck total
$61.57
Missing cost
Deck cards
100
Run an AI analysis to unlock power metrics.
AI
MTG Master AI

Commander (1)

  • 1
    {U}{R}{W}

Creatures (25)

  • 1
    {3}{R}{W}
  • 1
    {5}{W}{W}
  • 1
    {2}{U}
  • 1
    {2}
  • 1
    {4}
  • 1
    {5}{U}
  • 1
    {4}{U}
  • 1
    {5}{R}{R}
  • 1
    {2}{U}
  • 1
    {U}{R}
  • 1
    {4}
  • 1
    {1}{U}
  • 1
    {X}{X}
  • 1
    {2}{U}{R}
  • 1
    {5}{U}
  • 1
    {U}{R}{W}
  • 1
    {4}
  • 1
    {2}{W}
  • 1
    {3}{U/P}
  • 1
    {2}
  • 1
    {3}
  • 1
    {2}{U}{U}
  • 1
    {6}{U}
  • 1
    {7}
  • 1
    {1}{U}

Sorceries (6)

  • 1
    {2}{R}{R}
  • 1
    {3}{W}{W}
  • 1
    {8}{W}{W}
  • 1
    {3}{U/P}
  • 1
    {X}{U}{U}{U}
  • 1
    {5}{R}{W}

Instants (8)

  • 1
    {2}{R}
  • 1
    {W}
  • 1
    {1}{U}
  • 1
    {X}{U}{U}
  • 1
    {1}{U}
  • 1
    {U}
  • 1
    {W}
  • 1
    {2}{U}

Artifacts (19)

  • 1
    {2}
  • 1
    {X}{X}{X}
  • 1
    {3}
  • 1
    {4}
  • 1
    {4}
  • 1
    {0}
  • 1
    {2}
  • 1
    {3}
  • 1
    {2}{U}
  • 1
    {2}{R}
  • 1
    {4}
  • 1
    {4}
  • 1
    {2}
  • 1
    {2}
  • 1
    {1}
  • 1
    {3}
  • 1
    {1}
  • 1
    {3}
  • 1
    {2}{U}

Enchantments (1)

  • 1
    {2}{W}

Lands (40)

  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 2
  • 1
  • 1
  • 2
  • 1
  • 1
  • 2
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1

Mana pressure & alignment

How your colored demand lines up with the mana base during your game.

Color pressure

Demand vs support share by color.

{W}White
Surplus
Demand: 25%Support: 31%
{U}Blue
Critical
Demand: 53%Support: 29%
{R}Red
Surplus
Demand: 22%Support: 28%
{C}Colorless
Surplus
Demand: 0%Support: 12%
{U}Delta-7.6Critical
{R}Delta+3.7Surplus
{W}Delta+3.9Surplus
{C}Delta+5.0Surplus

Mana integrity

Overall alignment score for your mana base.

77Score
Grade
Fair
Highlights
  • Mana integrity shows some strain.
  • Blue sources are under-supported for this deck.
Warnings
  • Early-game Blue commitments are heavy.
  • Many mana sources enter tapped; early turns may slow down.
Recommendations
  • Swap tapped Blue sources for untapped options.
  • Reduce early Blue triple-pip spells or move them up the curve.

Early turn stress

Where color requirements cluster across turns.

White
Blue
Red
Colorless
1
2
3
4
5
6
7+

Mana Base

Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.

medium
Main bottleneck: Turn 1 live color via Tapped-land tempo

Mana readiness snapshot

Compact early-game checks for whether the mana base turns on cleanly.

Turn 1 live color
Live colored mana for turn-1 plays.
60%
2 mana by turn 2
Keeps the early curve on schedule.
97%
All colors by turn 3
Gets the full color mix online early.
90%
Double pip by turn 3
Checks early UU, BB, RR, or GG requirements.
69%
Benchmark target: Pull from Tomorrow
Higher percentages mean the mana base supports the deck's early asks more consistently.

Commander and color timing

Shows when the mana base turns colors on and when commander timing becomes reliable.

  • All colors online
  • Commander castable
T3T4T5T60255075100
Main bottlenecks

Benchmarks that miss most often, plus the dominant reasons behind those misses.

40% Main bottleneck: Turn 1 live color via Tapped-land tempo
Tapped-land tempo: 98%No untapped color source: 3%
Want the full opener diagnosis?

Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

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