Doom Prevails Collector's Edition

Summary

Doom Prevails Collector's Edition is a Commander deck led by Doctor Doom, King of Latveria. Key cards include Abomination, World Ravager, Age of Ultron, Arcane Signet, and Archnemesis. Explore this public list on MTG Master for strategy ideas, upgrades, and table fit planning.

Commander

Doctor Doom, King of Latveria

Commander background

Doom Prevails Collector's Edition

Deck description
Doom Prevails Collector's Edition is a Grixis (blue-black-red) Commander deck led by Doctor Doom, King of Latveria, blending Villain tribal pressure with a steady stream of card selection. Doom’s combat trigger grants menace and connive, turning early attackers into growing threats while stocking the graveyard and enabling “discard matters” value; when lands get pitched to connive or cycling lands, opponents are chipped down for free. Support legends like Ultron, Unlimited, Madame Hydra, and Loki, the Deceiver widen the board with Robot or menace tokens and extra copies, letting combat snowball quickly. The deck wins by overwhelming tables with evasive, boosted Villains and token swarms, then converting momentum into finishing swings or incremental life loss while opponents struggle to stabilize. Interaction sits at a medium-high level thanks to flexible removal and sweepers such as Bedevil, Chaos Warp, Toxic Deluge, and Blasphemous Act, giving it resilience against creature-heavy pods. Players who enjoy proactive combat with filtering, light theft, and upgrade paths into stronger tribal payoffs, more discard synergy, or additional exile-casting engines will find plenty to tune.
Deck total
$283.87
Missing cost
-
Wishboard
-
Deck cards
100
Run an AI analysis to unlock power metrics.
AI
MTG Master AI

Commander (1)

  • 1
    {1}{U}{B}{R}
    TCGPlayer

Creatures (31)

  • 1
    {7}{R}
    TCGPlayer
  • 1
    {2}{B}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {3}{U}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {2}{U}
    TCGPlayer
  • 1
    {2}{B}
    TCGPlayer
  • 1
    {3}{U}{B}
    TCGPlayer
  • 1
    {2}{U}{B}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {2}{B}
    TCGPlayer
  • 1
    {5}{R}
    TCGPlayer
  • 1
    {4}{R}
    TCGPlayer
  • 1
    {1}{U}{B}{R}
    TCGPlayer
  • 1
    {2}{B}{R}
    TCGPlayer
  • 1
    {6}
    TCGPlayer
  • 1
    {3}{B}
    TCGPlayer
  • 1
    {1}{U}{B}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {2}{U}{R}
    TCGPlayer
  • 1
    {3}{U}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {3}{B}
    TCGPlayer
  • 1
    {5}{U}{R}
    TCGPlayer
  • 1
    {4}{U}{U}
    TCGPlayer
  • 1
    {3}{R}
    TCGPlayer
  • 1
    {2}{B}
    TCGPlayer
  • 1
    {7}
    TCGPlayer
  • 1
    {1}{B}{R}
    TCGPlayer
  • 1
    {1}{U}{B}
    TCGPlayer

Sorceries (8)

  • 1
    {8}{R}
    TCGPlayer
  • 1
    {3}{B}
    TCGPlayer
  • 1
    {5}{U}
    TCGPlayer
  • 1
    {5}{B}{B}
    TCGPlayer
  • 1
    {1}{B}
    TCGPlayer
  • 1
    {3}{B}
    TCGPlayer
  • 1
    {2}{B}
    TCGPlayer
  • 1
    {R}
    TCGPlayer

Instants (5)

  • 1
    {B}{B}{R}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {2}{B}{B}
    TCGPlayer
  • 1
    {B}{R}
    TCGPlayer
  • 1
    {2}{B}
    TCGPlayer

Artifacts (12)

  • 1
    {2}
    TCGPlayer
  • 1
    {1}
    TCGPlayer
  • 1
    {4}{B}
    TCGPlayer
  • 1
    {4}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {3}
    TCGPlayer
  • 1
    {3}
    TCGPlayer
  • 1
    {1}
    TCGPlayer
  • 1
    {1}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {2}
    TCGPlayer

Enchantments (6)

  • 1
    {4}{B}
    TCGPlayer
  • 1
    {1}{U}{B}
    TCGPlayer
  • 1
    {2}{B}
    TCGPlayer
  • 1
    {1}{U}
    TCGPlayer
  • 1
    {3}{U}
    TCGPlayer
  • 1
    {2}{U}
    TCGPlayer

Lands (37)

  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 4
    TCGPlayer
  • 1
    TCGPlayer
  • 5
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 6
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer

Mana curve

Mana value distribution and average cost for castable cards in the main deck.

63 castable cards37 pure lands excluded
Cards by mana value
Nonlands plus spell-side lands, grouped by rounded mana value.
Mana value 0: 0 cards
0
4
Mana value 1: 4 cards
1
9
Mana value 2: 9 cards
2
22
Mana value 3: 22 cards
3
15
Mana value 4: 15 cards
4
4
Mana value 5: 4 cards
5
4
Mana value 6: 4 cards
6
3
Mana value 7: 3 cards
7
2
8+ mana value: 2 cards
8+
Mana valueCounted cards
Average mana value
Based on nonlands and double-faced lands with a spell side.
3.65
Average MV
Lean1.2-2.5
Balanced2.5-3.5
Heavy3.5-5.0
Average
3.65
Median
3
Total MV
230
Counted
63

Mana pressure & alignment

How your colored demand lines up with the mana base during your game.

Color pressure

Demand vs support share by color.

{U}Blue
Surplus
Demand: 25%Support: 28%
{B}Black
Strained
Demand: 45%Support: 35%
{R}Red
Aligned
Demand: 30%Support: 31%
{C}Colorless
Surplus
Demand: 0%Support: 6%
{B}Delta-3.0Strained
{R}Delta+1.3Aligned
{U}Delta+1.7Surplus
{C}Delta+2.4Surplus

Mana integrity

Overall alignment score for your mana base.

92Score
Grade
Excellent
Highlights
  • Mana integrity looks excellent.
  • Black sources are getting stretched by the demand.
Warnings
  • Early-game Black commitments are heavy.
  • Many mana sources enter tapped; early turns may slow down.
Recommendations
  • Swap tapped Black sources for untapped options.
  • Add fixing rocks to stabilize Black.

Early turn stress

Where colored and colorless mana requirements cluster across turns.

Blue
Black
Red
Weighted colored and colorless pips
Demand score
1.5score
Turn 1: Demand score 1.5Turn 1
7score
Turn 2: Demand score 7Turn 2
33score
Turn 3: Demand score 33Turn 3
24.6score
Turn 4: Demand score 24.6Turn 4
5score
Turn 5: Demand score 5Turn 5
4score
Turn 6: Demand score 4Turn 6
5.4score
Turn 7+: Demand score 5.4Turn 7+

Mana Base

Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.

medium
Main bottleneck: Turn 1 live color via Tapped-land tempo

Mana readiness snapshot

Compact early-game checks for whether the mana base turns on cleanly.

Turn 1 live color
Live colored mana for turn-1 plays.
46%
2 mana by turn 2
Keeps the early curve on schedule.
96%
All colors by turn 3
Gets the full color mix online early.
87%
Double pip by turn 3
Checks early UU, BB, RR, or GG requirements.
75%
Benchmark target: Bedevil
Higher percentages mean the mana base supports the deck's early asks more consistently.

Commander and color timing

Shows when the mana base turns colors on and when commander timing becomes reliable.

  • All colors online
  • Commander castable
T3T4T5T60255075100
Main bottlenecks

Benchmarks that miss most often, plus the dominant reasons behind those misses.

54% Main bottleneck: Turn 1 live color via Tapped-land tempo
Tapped-land tempo: 96%No untapped color source: 7%
Want the full opener diagnosis?

Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

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