Eternal Might

Summary

Eternal Might is a Commander deck led by Temmet, Naktamun's Will. Key cards include Accursed Duneyard, Adarkar Wastes, Angel of Sanctions, and Arcane Sanctum. Explore this public list on MTG Master for strategy ideas, upgrades, and table fit planning.

Commander

Temmet, Naktamun's Will

Commander background
Deck description
Eternal Might is an Esper (white-blue-black) Commander deck led by Temmet, Naktamun's Will, blending steady card filtering with explosive Zombie combat turns. Attacking turns every swing into draw-and-discard, stocking the graveyard while digging for lords, token makers, and reanimation payoffs. Each draw pumps the horde, so innocuous cantrips and repeatable draw engines can suddenly turn a board of Shamblers into a lethal menace-enabled assault. The game plan leans on resilient tribal pressure backed by recursion: Gravecrawler loops, Rot Hulk and Liliana, Death's Majesty rebuys key bodies, and finishers like Grave Titan, The Scarab God, and God-Pharaoh's Gift keep threats coming through removal. Interaction is present and efficient, with tools like Swords to Plowshares, Damn, Despark, and Fleshbag Marauder to check faster decks while advancing the battlefield. Expect a midrange pace with strong staying power and clear upgrade paths into more draw triggers, better reanimation, and tighter Zombie synergies.
Deck total
$58.26
Missing cost
Deck cards
100
Run an AI analysis to unlock power metrics.
AI
MTG Master AI

Commander (1)

  • 1
    {2}{W}{U}{B}

Planeswalkers (1)

  • 1
    {3}{B}{B}

Creatures (35)

  • 1
    {3}{W}{W}
  • 1
    {3}{B}{B}
  • 1
    {1}{W}
  • 1
    {1}{B}{B}
  • 1
    {2}{U}
  • 1
    {3}{B}
  • 1
    {W}{B}
  • 1
    {B}
  • 1
    {4}{U}
  • 1
    {2}{B}
  • 1
    {3}{U}
  • 1
    {5}{B}
  • 1
    {1}{U}{B}
  • 1
    {3}{W}{W}
  • 1
    {4}{B}{B}
  • 1
    {B}
  • 1
    {W}{B}
  • 1
    {U}{B}
  • 1
    {2}{B}
  • 1
    {3}{B}
  • 1
    {2}{B}
  • 1
    {1}{B}{B}{1}{B}{B}
  • 1
    {2}{B}
  • 1
    {3}{W}
  • 1
    {4}{U}
  • 1
    {1}{U}
  • 1
    {5}{B}{B}
  • 1
    {3}{U}{B}
  • 1
    {3}{W}{W}
  • 1
    {5}{B}
  • 1
    {B}{B}
  • 1
    {2}{U}{U}
  • 1
    {W}{B}
  • 1
    {1}{W}
  • 1
    {1}{B}{B}

Sorceries (4)

  • 1
    {B}{B}
  • 1
    {X}{B}{B}
  • 1
    {2}{W}{W}{3}{W}{W}
  • 1
    {1}{B}{B}{3}{B}

Instants (4)

  • 1
    {4}{U}{U}
  • 1
    {W}{B}
  • 1
    {X}{U}{U}
  • 1
    {W}

Artifacts (12)

  • 1
    {2}
  • 1
    {3}
  • 1
    {3}
  • 1
    {2}{B}
  • 1
    {2}
  • 1
    {3}
  • 1
    {7}
  • 1
    {4}
  • 1
    {2}
  • 1
    {1}
  • 1
    {2}
  • 1
    {2}

Enchantments (4)

  • 1
    {3}{W}
  • 1
    {1}{B}
  • 1
    {3}{W}
  • 1
    {2}{W}

Lands (39)

  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 4
  • 1
  • 1
  • 1
  • 5
  • 1
  • 1
  • 5
  • 1
  • 1
  • 1
  • 1
  • 1

Mana pressure & alignment

How your colored demand lines up with the mana base during your game.

Color pressure

Demand vs support share by color.

{W}White
Surplus
Demand: 26%Support: 29%
{U}Blue
Surplus
Demand: 17%Support: 27%
{B}Black
Critical
Demand: 57%Support: 33%
{C}Colorless
Surplus
Demand: 0%Support: 11%
{B}Delta-7.4Critical
{W}Delta+2.3Surplus
{C}Delta+4.4Surplus
{U}Delta+5.0Surplus

Mana integrity

Overall alignment score for your mana base.

80Score
Grade
Good
Highlights
  • Mana integrity is in a good spot.
  • Black sources are under-supported for this deck.
Warnings
  • Early-game Black commitments are heavy.
  • Many mana sources enter tapped; early turns may slow down.
Recommendations
  • Swap tapped Black sources for untapped options.
  • Reduce early Black triple-pip spells or move them up the curve.

Early turn stress

Where color requirements cluster across turns.

White
Blue
Black
Colorless
1
2
3
4
5
6
7+

Mana Base

Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.

medium
Main bottleneck: Turn 1 live color via Tapped-land tempo

Mana readiness snapshot

Compact early-game checks for whether the mana base turns on cleanly.

Turn 1 live color
Live colored mana for turn-1 plays.
45%
2 mana by turn 2
Keeps the early curve on schedule.
95%
All colors by turn 3
Gets the full color mix online early.
94%
Double pip by turn 3
Checks early UU, BB, RR, or GG requirements.
77%
Benchmark target: Damn
Higher percentages mean the mana base supports the deck's early asks more consistently.

Commander and color timing

Shows when the mana base turns colors on and when commander timing becomes reliable.

  • All colors online
  • Commander castable
T3T4T5T60255075100
Main bottlenecks

Benchmarks that miss most often, plus the dominant reasons behind those misses.

55% Main bottleneck: Turn 1 live color via Tapped-land tempo
Tapped-land tempo: 95%No untapped color source: 9%
Want the full opener diagnosis?

Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

Comments

0 comments

Be the first to comment.
This page contains affiliate links. As an Amazon Associate I earn from qualifying purchases.

MTG Master is free to use. Optional Pro features are available through credits or subscriptions.

Magic: The Gathering, Wizards of the Coast, and all related trademarks are the property of Wizards of the Coast LLC in the U.S. and other countries. © 1993–2026 Wizards. All rights reserved.

MTG Master is an independent, fan-made project and is not affiliated with, endorsed, sponsored, or approved by Wizards of the Coast. MTG Master uses certain Wizards-owned intellectual property under the terms of the Wizards Fan Content Policy. To learn more about Wizards of the Coast and their policies, please visit company.wizards.com.

Card data, images, and some pricing information are sourced from Scryfall. Scryfall provides this information without warranty; always check local stores for final prices and availability.

Install MTG Master as an app?

Get faster access from your home screen or desktop and use MTG Master like a real app.

We use cookies for analytics to improve the site.

Analytics only runs if you choose “Accept”. You can change your choice anytime.