Forged In Stone

Summary

Forged In Stone is a Commander deck led by Nahiri, the Lithomancer. Key cards include Adarkar Valkyrie, Afterlife, Angelic Field Marshal, and Angel of the Dire Hour. Explore this public list on MTG Master for strategy ideas, upgrades, and table fit planning.

Commander

Nahiri, the Lithomancer

Commander background

Forged In Stone

Deck description
Forged In Stone is a mono-white Commander deck led by Nahiri, the Lithomancer, a planeswalker commander that turns Equipment into repeatable value. Her +2 supplies Kor bodies and can immediately suit one up, while the −2 cheats an Equipment from hand or graveyard onto the battlefield, letting the deck rebuild quickly after removal and keep pressure on without overcommitting to creatures. Most games develop along two tracks: building a wide token board through Mobilization, Sacred Mesa, and big makers like Decree of Justice, then amplifying it with Cathars’ Crusade, Jazal Goldmane, or True Conviction; or assembling a single towering attacker via Bonehoard, Loxodon Warhammer, Argentum Armor, and similar finishers. Interaction stays mostly on the battlefield with efficient answers such as Return to Dust, Oblation, and Comeuppance, plus protection like Brave the Elements. The pace is steady-to-explosive once mana and Equipment are established, appealing to players who enjoy combat math, incremental advantages, and straightforward upgrades into stronger Equipment packages or additional token payoffs.
Deck total
$114.25
Missing cost
Deck cards
100
Run an AI analysis to unlock power metrics.
AI
MTG Master AI

Commander (1)

  • 1
    {3}{W}{W}

Creatures (21)

  • 1
    {4}{W}{W}
  • 1
    {5}{W}{W}
  • 1
    {2}{W}{W}
  • 1
    {2}{W}{W}
  • 1
    {1}{W}
  • 1
    {1}{W}{W}
  • 1
    {3}{W}{W}
  • 1
    {W}{W}
  • 1
    {1}{W}{W}
  • 1
    {2}{W}{W}
  • 1
    {1}{W}{W}
  • 1
    {2}{W}
  • 1
    {2}{W}
  • 1
    {5}{W}
  • 1
    {4}{W}{W}{W}
  • 1
    {1}{W}{W}
  • 1
    {1}{W}{W}
  • 1
    {4}{W}{W}
  • 1
    {4}{W}{W}
  • 1
    {3}{W}{W}{W}
  • 1
    {1}{W}

Sorceries (7)

  • 1
    {X}{X}{2}{W}{W}
  • 1
    {5}{W}{W}
  • 1
    {4}{W}
  • 1
    {1}{W}
  • 1
    {X}{W}{W}
  • 1
    {4}{W}{W}
  • 1
    {2/W}{2/W}{2/W}

Instants (10)

  • 1
    {2}{W}
  • 1
    {3}{W}
  • 1
    {W}
  • 1
    {3}{W}
  • 1
    {W}
  • 1
    {2}{W}
  • 1
    {2}{W}
  • 1
    {2}{W}{W}
  • 1
    {X}{W}{W}{W}
  • 1
    {1}{W}{W}

Artifacts (16)

  • 1
    {6}
  • 1
    {4}
  • 1
    {4}
  • 1
    {3}
  • 1
    {6}
  • 1
    {3}
  • 1
    {2}
  • 1
    {2}
  • 1
    {1}
  • 1
    {4}
  • 1
    {2}
  • 1
    {1}
  • 1
    {1}
  • 1
    {3}
  • 1
    {2}
  • 1
    {3}

Enchantments (6)

  • 1
    {2}{W}
  • 1
    {3}{W}{W}
  • 1
    {2}{W}{W}
  • 1
    {2}{W}
  • 1
    {2}{W}
  • 1
    {3}{W}{W}{W}

Lands (39)

  • 1
  • 1
  • 1
  • 1
  • 1
  • 8
  • 8
  • 8
  • 8
  • 1
  • 1

Mana pressure & alignment

How your colored demand lines up with the mana base during your game.

Color pressure

Demand vs support share by color.

{W}White
Aligned
Demand: 100%Support: 90%
{C}Colorless
Surplus
Demand: 0%Support: 10%
{W}Delta+0.0Aligned
{C}Delta+4.0Surplus

Mana integrity

Overall alignment score for your mana base.

100Score
Grade
Excellent
Highlights
  • Mana integrity looks excellent.
  • Colorless has extra support compared to demand.

Early turn stress

Where color requirements cluster across turns.

White
Colorless
1
2
3
4
5
6
7+

Mana Base

Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.

high
Main bottleneck: Turn 1 live color via Tapped-land tempo

Mana readiness snapshot

Compact early-game checks for whether the mana base turns on cleanly.

Turn 1 live color
Live colored mana for turn-1 plays.
88%
2 mana by turn 2
Keeps the early curve on schedule.
100%
Commander color by turn 3
Gets the key commander color online early.
100%
Double pip by turn 3
Checks early UU, BB, RR, or GG requirements.
97%
Benchmark target: Grand Abolisher
Higher percentages mean the mana base supports the deck's early asks more consistently.

Commander and color timing

Shows when the mana base turns colors on and when commander timing becomes reliable.

  • All colors online
  • Commander castable
T3T4T5T60255075100
Main bottlenecks

Benchmarks that miss most often, plus the dominant reasons behind those misses.

12% Main bottleneck: Turn 1 live color via Tapped-land tempo
Tapped-land tempo: 100%No untapped color source: 8%
Want the full opener diagnosis?

Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

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