Goblin Storm (Secret Lair)

Summary

Goblin Storm (Secret Lair) is a Commander deck led by Zada, Hedron Grinder. Key cards include Ancestors' Aid, Arena of Glory, Battle Hymn, and Blasphemous Act. Explore this public list on MTG Master for strategy ideas, upgrades, and table fit planning.

Commander

Zada, Hedron Grinder

Commander background

Goblin Storm (Secret Lair)

Deck description
Goblin Storm (Secret Lair) is a mono-red Commander deck led by Zada, Hedron Grinder, turning cheap targeted cantrips into explosive turns. A single Expedite, Crimson Wisps, or Fists of Flame aimed at Zada becomes a team-wide surge of cards, power, and haste, while token-makers like Krenko’s Command, Dragon Fodder, and Krenko, Mob Boss ensure there are always bodies to multiply those spells. Pressure comes quickly through wide combat backed by Goblin lords and burst mana from Brightstone Ritual, Battle Hymn, Seething Song, and Mana Geyser, with storm payoffs like Empty the Warrens and Grapeshot ready to close. The deck also converts sheer creature count into reach via Impact Tremors, Goblin Bombardment, Boggart Shenanigans, and Pashalik Mons, letting it finish games even through stalled boards. Expect a fast, swingy experience with light but meaningful interaction from cards like Chaos Warp and Vandalblast. It can be fragile to sweepers, yet rebuilds well thanks to token density, Skullclamp, and Past in Flames; upgrades naturally lean toward more one-mana targeting spells, protection for Zada, and additional ritual effects.
Deck total
$723.18
Missing cost
-
Wishboard
-
Deck cards
100
Run an AI analysis to unlock power metrics.
AI
MTG Master AI

Commander (1)

  • 1Foil
    {3}{R}
    TCGPlayer

Creatures (25)

  • 1Foil
    {2}{R}
    TCGPlayer
  • 1Foil
    {R}{R}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {R}
    TCGPlayer
  • 1
    {1}{R}{R}
    TCGPlayer
  • 1
    {3}{R}{R}
    TCGPlayer
  • 1
    {R}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {2}{R}{R}
    TCGPlayer
  • 1
    {1}{R}{R}
    TCGPlayer
  • 1
    {R}{R}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {R}
    TCGPlayer
  • 1Foil
    {2}{R}{R}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1Foil
    {2}{R}
    TCGPlayer
  • 1
    {2}{R}{R}
    TCGPlayer
  • 1Foil
    {4}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {3}{R}{R}
    TCGPlayer
  • 1
    {3}{R}
    TCGPlayer
  • 1Foil
    {R}
    TCGPlayer
  • 1
    {3}{R}
    TCGPlayer

Sorceries (17)

  • 1
    {8}{R}
    TCGPlayer
  • 1
    {4}{R}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1Foil
    {3}{R}
    TCGPlayer
  • 1
    {R}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {X}{R}{R}
    TCGPlayer
  • 1Foil
    {1}{R}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {3}{R}{R}
    TCGPlayer
  • 1
    {3}{R}
    TCGPlayer
  • 1
    {R}
    TCGPlayer
  • 1
    {4}{R}
    TCGPlayer
  • 1
    {R}
    TCGPlayer
  • 1
    {R}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer

Instants (10)

  • 1
    {1}{R}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1Foil
    {R}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {R}
    TCGPlayer
  • 1
    {R}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {R}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer

Artifacts (6)

  • 1
    {2}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1Foil
    {1}
    TCGPlayer
  • 1Foil
    {1}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {5}
    TCGPlayer

Enchantments (5)

  • 1
    {2}{R}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {R}
    TCGPlayer

Lands (36)

  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 7Foil
    TCGPlayer
  • 8Foil
    TCGPlayer
  • 7Foil
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer

Mana curve

Mana value distribution and average cost for castable cards in the main deck.

64 castable cards36 pure lands excluded
Cards by mana value
Nonlands plus spell-side lands, grouped by rounded mana value.
Mana value 0: 0 cards
0
15
Mana value 1: 15 cards
1
20
Mana value 2: 20 cards
2
13
Mana value 3: 13 cards
3
9
Mana value 4: 9 cards
4
6
Mana value 5: 6 cards
5
Mana value 6: 0 cards
6
Mana value 7: 0 cards
7
1
8+ mana value: 1 cards
8+
Mana valueCounted cards
Average mana value
Based on nonlands and double-faced lands with a spell side.
2.64
Average MV
Lean1.2-2.5
Balanced2.5-3.5
Heavy3.5-5.0
Average
2.64
Median
2
Total MV
169
Counted
64

Mana pressure & alignment

How your colored demand lines up with the mana base during your game.

Color pressure

Demand vs support share by color.

{R}Red
Aligned
Demand: 100%Support: 87%
{C}Colorless
Surplus
Demand: 0%Support: 13%
{R}Delta-0.0Aligned
{C}Delta+4.8Surplus

Mana integrity

Overall alignment score for your mana base.

100Score
Grade
Excellent
Highlights
  • Mana integrity looks excellent.
  • Colorless has extra support compared to demand.

Early turn stress

Where colored and colorless mana requirements cluster across turns.

Red
Weighted colored and colorless pips
Demand score
19.5score
Turn 1: Demand score 19.5Turn 1
29.7score
Turn 2: Demand score 29.7Turn 2
19.8score
Turn 3: Demand score 19.8Turn 3
13.4score
Turn 4: Demand score 13.4Turn 4
9.2score
Turn 5: Demand score 9.2Turn 5
No demand
Turn 6: Demand score 0Turn 6
0.8score
Turn 7+: Demand score 0.8Turn 7+

Mana Base

Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.

medium
Main bottleneck: Turn 1 live color via Tapped-land tempo

Mana readiness snapshot

Compact early-game checks for whether the mana base turns on cleanly.

Turn 1 live color
Live colored mana for turn-1 plays.
83%
2 mana by turn 2
Keeps the early curve on schedule.
99%
Commander color by turn 3
Gets the key commander color online early.
99%
Double pip by turn 3
Checks early UU, BB, RR, or GG requirements.
96%
Benchmark target: Conspicuous Snoop
Higher percentages mean the mana base supports the deck's early asks more consistently.

Commander and color timing

Shows when the mana base turns colors on and when commander timing becomes reliable.

  • All colors online
  • Commander castable
T3T4T5T60255075100
Main bottlenecks

Benchmarks that miss most often, plus the dominant reasons behind those misses.

17% Main bottleneck: Turn 1 live color via Tapped-land tempo
Tapped-land tempo: 82%
Want the full opener diagnosis?

Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

Comments

0 comments

Be the first to comment.

MTG Master is free to use. Optional Pro features are available through credits or subscriptions.

Magic: The Gathering, Wizards of the Coast, and all related trademarks are the property of Wizards of the Coast LLC in the U.S. and other countries. © 1993–2026 Wizards. All rights reserved.

MTG Master is an independent, fan-made project and is not affiliated with, endorsed, sponsored, or approved by Wizards of the Coast. MTG Master uses certain Wizards-owned intellectual property under the terms of the Wizards Fan Content Policy. To learn more about Wizards of the Coast and their policies, please visit company.wizards.com.

Card data, images, and some pricing information are sourced from Scryfall. Scryfall provides this information without warranty; always check local stores for final prices and availability.

Install MTG Master as an app?

Get faster access from your home screen or desktop and use MTG Master like a real app.

We use cookies for analytics to improve the site.

Analytics only runs if you choose “Accept”. You can change your choice anytime.