Growing Threat

Summary

Growing Threat is a Commander deck led by Brimaz, Blight of Oreskos. Key cards include Ambition's Cost, Ancient Stone Idol, Angel of the Ruins, and Arcane Signet. Explore this public list on MTG Master for strategy ideas, upgrades, and table fit planning.

Commander

Brimaz, Blight of Oreskos

Commander background
Deck description
Growing Threat is an Orzhov (white-black) Commander precon led by Brimaz, Blight of Oreskos, turning each Phyrexian or artifact creature cast into Incubator tokens that later hatch into real bodies. The board develops in layers: cheap creatures and mana rocks accelerate into larger artifact threats like Myr Battlesphere and Phyrexian Triniform, while proliferate from Brimaz and tools like Karn’s Bastion grow Incubators and +1/+1 counters to keep pressure rising. Games tend to end with a wide, upgraded army backed by life swing and attrition, or by leveraging big artifact creatures and reanimation to stay ahead after a wipe. Interaction is steady and practical, with removal such as Swords to Plowshares, Despark, Mortify, and Utter End, plus reset buttons like Phyrexian Rebirth and Cataclysmic Gearhulk that can leave you best positioned to rebuild. Players who enjoy incremental value, creature combat, and resilient midrange lines will find plenty to tune, especially by adding more proliferate, Phyrexian density, or artifact synergies.
Deck total
$103.69
Missing cost
Deck cards
100
Run an AI analysis to unlock power metrics.
AI
MTG Master AI

Commander (1)

  • 1
    {2}{W}{B}

Creatures (32)

  • 1
    {10}
  • 1
    {5}{W}{W}
  • 1
    {2}{W}
  • 1
    {4}{B}{B}
  • 1
    {3}
  • 1
    {2}{B}
  • 1
    {3}
  • 1
    {3}{W}{W}
  • 1
    {2}{B}
  • 1
    {6}{W}
  • 1
    {6}
  • 1
    {3}{W}
  • 1
    {4}{B}{B}
  • 1
    {3}{B}
  • 1
    {2}{B}
  • 1
    {3}{B}{B}{B}
  • 1
    {3}{W}
  • 1
    {7}
  • 1
    {3}{W}{B}
  • 1
    {7}
  • 1
    {4}{B}{B}
  • 1
    {3}{B}{B}
  • 1
    {4}{B}{B}
  • 1
    {2}{B}
  • 1
    {2}{B}
  • 1
    {9}
  • 1
    {5}
  • 1
    {3}
  • 1
    {3}{W}{W}
  • 1
    {3}
  • 1
    {6}
  • 1
    {3}{W}

Sorceries (6)

  • 1
    {3}{B}
  • 1
    {1}{B}
  • 1
    {4}{B}
  • 1
    {4}{W}{W}
  • 1
    {2}{B}
  • 1
    {4}{B}

Instants (6)

  • 1
    {W}{B}
  • 1
    {1}{W}{W}
  • 1
    {1}{B}
  • 1
    {1}{W}{B}
  • 1
    {W}
  • 1
    {2}{W}{B}

Artifacts (16)

  • 1
    {2}
  • 1
    {3}
  • 1
    {3}
  • 1
    {6}
  • 1
    {2}
  • 1
    {4}
  • 1
    {4}
  • 1
    {2}
  • 1
    {3}
  • 1
    {3}
  • 1
    {2}
  • 1
    {3}
  • 1
    {5}
  • 1
    {1}
  • 1
    {2}
  • 1
    {1}

Enchantments (1)

  • 1
    {2}{B}{B}

Lands (38)

  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 10
  • 1
  • 1
  • 1
  • 13
  • 1
  • 1
  • 1
  • 1

Mana pressure & alignment

How your colored demand lines up with the mana base during your game.

Color pressure

Demand vs support share by color.

{W}White
Aligned
Demand: 39%Support: 38%
{B}Black
Aligned
Demand: 61%Support: 46%
{C}Colorless
Surplus
Demand: 0%Support: 16%
{B}Delta-2.0Aligned
{W}Delta+2.0Aligned
{C}Delta+7.0Surplus

Mana integrity

Overall alignment score for your mana base.

100Score
Grade
Excellent
Highlights
  • Mana integrity looks excellent.
  • Colorless has extra support compared to demand.

Early turn stress

Where color requirements cluster across turns.

White
Black
Colorless
1
2
3
4
5
6
7+

Mana Base

Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.

high
Main bottleneck: Double pip by turn 3 via Missing second pip

Mana readiness snapshot

Compact early-game checks for whether the mana base turns on cleanly.

Turn 1 live color
Live colored mana for turn-1 plays.
82%
2 mana by turn 2
Keeps the early curve on schedule.
100%
All colors by turn 3
Gets the full color mix online early.
92%
Double pip by turn 3
Checks early UU, BB, RR, or GG requirements.
76%
Benchmark target: Excise the Imperfect
Higher percentages mean the mana base supports the deck's early asks more consistently.

Commander and color timing

Shows when the mana base turns colors on and when commander timing becomes reliable.

  • All colors online
  • Commander castable
T3T4T5T60255075100
Main bottlenecks

Benchmarks that miss most often, plus the dominant reasons behind those misses.

24% Main bottleneck: Double pip by turn 3 via Missing second pip
Tracking Excise the Imperfect as the early double-pip test.Missing second pip: 100%Tapped-land tempo: 17%
Want the full opener diagnosis?

Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

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