Jeskai Striker

Summary

Jeskai Striker is a Commander deck led by Shiko and Narset, Unified. Key cards include Abrade, Adaptive Training Post, Adarkar Wastes, and Aligned Heart. Explore this public list on MTG Master for strategy ideas, upgrades, and table fit planning.

Commander

Shiko and Narset, Unified

Commander background
Deck description
Shiko and Narset, Unified leads Jeskai (blue-red-white) spellslinging that rewards playing on every turn cycle. The Flurry trigger turns a carefully timed second spell into a copied payoff when it points at a permanent or player, and it converts quieter turns into extra cards when no good target exists. Cheap cantrips and looting smooth draws, while cost reducers and token-makers like Goblin Electromancer, Young Pyromancer, and Third Path Iconoclast turn routine sequencing into board presence. Games tend to build from small advantages into explosive turns: copied burn, doubled interaction, or big mana bursts from Mana Geyser and Storm-Kiln Artist can swing the table, and finishers range from Guttersnipe-style chip damage to overwhelming armies backed by Monastery Mentor or a lethal Expansion // Explosion. Interaction is plentiful and flexible, with efficient spot removal, mass answers like Vanquish the Horde and Time Wipe, and stack play through Narset’s Reversal and Sublime Epiphany. Players who enjoy quick decision points and upgrade paths will find easy improvements in more instant-speed enablers and higher-impact targeting spells.
Deck total
$69.27
Missing cost
Deck cards
100
Run an AI analysis to unlock power metrics.
AI
MTG Master AI

Commander (1)

  • 1
    {1}{U}{R}{W}

Creatures (18)

  • 1
    {2}{U}{U}
  • 1
    {1}{U}{R}
  • 1
    {3}{R}{R}
  • 1
    {U}{R}{W}
  • 1
    {U}{R}
  • 1
    {2}{R}
  • 1
    {1}{U}{U}
  • 1
    {3}{U}{U}
  • 1
    {2}{R}{R}
  • 1
    {3}{W}
  • 1
    {2}{W}
  • 1
    {3}{R}
  • 1
    {U}{R}
  • 1
    {4}{U}{U}
  • 1
    {5}{R}{W}
  • 1
    {1}{U}{R}
  • 1
    {3}{U}
  • 1
    {1}{R}

Sorceries (15)

  • 1
  • 1
    {3}{U}{U}
  • 1
    {2}{U}
  • 1
    {X}{U}{U}
  • 1
    {3}{U}
  • 1
    {2}{W}
  • 1
    {U}{R}
  • 1
    {R}
  • 1
    {3}{R}{R}
  • 1
    {U}
  • 1
    {U}
  • 1
    {2}{U}{U}
  • 1
    {2}{W}{W}{U}
  • 1
    {6}{W}{W}
  • 1
    {3}{R}

Instants (15)

  • 1
    {1}{R}
  • 1
    {3}{R}
  • 1
    {U}
  • 1
    {X}{R}{R}
  • 1
    {U/R}{U/R}{X}{U}{U}{R}{R}
  • 1
    {2}{U}
  • 1
    {6}{U}{R}
  • 1
    {U}{U}
  • 1
    {U}
  • 1
    {U}
  • 1
    {1}{U}{R}
  • 1
    {4}{U}{U}
  • 1
    {W}
  • 1
    {1}{U}
  • 1
    {2}{R}

Artifacts (8)

  • 1
    {2}{U}
  • 1
    {2}
  • 1
    {2}
  • 1
    {2}
  • 1
    {2}
  • 1
    {2}
  • 1
    {1}
  • 1
    {2}

Enchantments (6)

  • 1
    {2}{W}
  • 1
    {R}
  • 1
    {2}{W}
  • 1
    {2}{R}
  • 1
    {3}{W}
  • 1
    {1}{U}{R}{W}

Lands (37)

  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 3
  • 2
  • 3
  • 2
  • 1
  • 1
  • 1
  • 2
  • 2
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1

Mana pressure & alignment

How your colored demand lines up with the mana base during your game.

Color pressure

Demand vs support share by color.

{W}White
Surplus
Demand: 15%Support: 29%
{U}Blue
Critical
Demand: 49%Support: 33%
{R}Red
Strained
Demand: 35%Support: 29%
{C}Colorless
Surplus
Demand: 0%Support: 9%
{U}Delta-4.6Critical
{R}Delta-1.2Strained
{C}Delta+3.6Surplus
{W}Delta+5.8Surplus

Mana integrity

Overall alignment score for your mana base.

83Score
Grade
Good
Highlights
  • Mana integrity is in a good spot.
  • Blue sources are under-supported for this deck.
  • Red sources are getting stretched by the demand.
Warnings
  • Early-game Blue commitments are heavy.
  • Early-game Red commitments are heavy.
Recommendations
  • Reduce early Blue triple-pip spells or move them up the curve.
  • Add fixing rocks to stabilize Red.

Early turn stress

Where color requirements cluster across turns.

White
Blue
Red
Colorless
1
2
3
4
5
6
7+

Mana Base

Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.

low
Main bottleneck: Turn 1 live color via Tapped-land tempo

Mana readiness snapshot

Compact early-game checks for whether the mana base turns on cleanly.

Turn 1 live color
Live colored mana for turn-1 plays.
69%
2 mana by turn 2
Keeps the early curve on schedule.
98%
All colors by turn 3
Gets the full color mix online early.
93%
Double pip by turn 3
Checks early UU, BB, RR, or GG requirements.
81%
Benchmark target: Curse of the Swine
Higher percentages mean the mana base supports the deck's early asks more consistently.

Commander and color timing

Shows when the mana base turns colors on and when commander timing becomes reliable.

  • All colors online
  • Commander castable
T3T4T5T60255075100
Main bottlenecks

Benchmarks that miss most often, plus the dominant reasons behind those misses.

31% Main bottleneck: Turn 1 live color via Tapped-land tempo
Tapped-land tempo: 97%No untapped color source: 3%
Want the full opener diagnosis?

Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

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