Limit Break Collector's Edition (FINAL FANTASY VII)

Summary

Limit Break Collector's Edition (FINAL FANTASY VII) is a Commander deck led by Cloud, ExSOLDIER. Key cards include Aerith, Last Ancient, Arcane Signet, Armory Automaton, and Ash Barrens. Explore this public list on MTG Master for strategy ideas, upgrades, and table fit planning.

Commander

Cloud, Ex-SOLDIER

Commander background

Limit Break Collector's Edition (FINAL FANTASY VII)

Deck description
Cloud, Ex-SOLDIER leads a Naya (red-green-white) Equipment assault that turns one attacker into a card-drawing engine and an explosive Treasure producer. Cloud’s enter-the-battlefield trigger cheats an Equipment onto him immediately, and the list piles on efficient gear like Colossus Hammer, Darksteel Plate, and Lightning Greaves while support pieces such as Puresteel Paladin, Armory Automaton, and Skullclamp keep resources flowing. Once multiple equipped creatures can safely swing, Cloud converts combat into a burst of cards; reaching 7 power turns those attacks into mana advantage that helps cast haymakers or redeploy after disruption. Games tend to play at a proactive, mid-to-fast pace with meaningful interaction: spot removal (Dispatch, Chaos Warp), sweepers (Austere Command, Vanquish the Horde), and artifact pressure (Vandalblast) keep opponents honest. Resilience comes from redundant Equipment, protective options, and Treasure-fueled rebuilds, while finish lines range from overwhelming combat damage to opportunistic steals via Hellkite Tyrant. Players who enjoy combat math and incremental upgrades can easily tune the Equipment package or add more payoffs for attacking and Treasures.
Deck total
$104.60
Missing cost
Deck cards
100
Run an AI analysis to unlock power metrics.
AI
MTG Master AI

Commander (1)

  • 1
    {2}{R}{G}{W}

Creatures (24)

  • 1
    {2}{G}{W}
  • 1
    {3}
  • 1
    {2}{R}
  • 1
    {3}{R}
  • 1
    {2}{R}{G}
  • 1
    {2}{W}
  • 1
    {4}{W}
  • 1
    {1}{G}
  • 1
    {3}{R}
  • 1
    {1}{W}
  • 1
    {2}{W}
  • 1
    {3}{W}
  • 1
    {1}{W}
  • 1
    {4}{R}{R}
  • 1
    {2}{R}
  • 1
    {1}{G}
  • 1
    {W}{W}
  • 1
    {1}{R}{G}
  • 1
    {3}{R}{W}
  • 1
    {5}{R}
  • 1
    {1}{R}{G}{W}
  • 1
    {2}{R}
  • 1
    {2}{R}
  • 1
    {W}

Sorceries (11)

  • 1
    {4}{W}{W}
  • 1
    {2}{G}
  • 1
    {2}{R}{G}
  • 1
    {2}{G}{G}
  • 1
    {1}{G}
  • 1
    {1}{G}
  • 1
    {1}{W}{W}
  • 1
    {5}{R}
  • 1
    {3}{W}{W}
  • 1
    {R}
  • 1
    {6}{W}{W}

Instants (6)

  • 1
    {2}{R}
  • 1
    {2}{W}{W}
  • 1
    {1}{W}
  • 1
    {W}
  • 1
    {4}{G}{G}
  • 1
    {2}{W}

Artifacts (19)

  • 1
    {2}
  • 1
    {1}{G}{W}
  • 1
    {3}
  • 1
    {1}
  • 1
    {2}
  • 1
    {2}
  • 1
    {3}
  • 1
    {1}
  • 1
    {2}
  • 1
    {2}
  • 1
    {3}
  • 1
    {2}
  • 1
    {2}
  • 1
    {1}
  • 1
    {1}
  • 1
    {2}{G}
  • 1
    {2}
  • 1
    {2}
  • 1
    {2}

Enchantments (2)

  • 1
    {2}{R}
  • 1
    {2}{W}

Lands (37)

  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 3
  • 1
  • 1
  • 1
  • 1
  • 1
  • 3
  • 1
  • 3
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1

Mana pressure & alignment

How your colored demand lines up with the mana base during your game.

Color pressure

Demand vs support share by color.

{W}White
Critical
Demand: 45%Support: 28%
{R}Red
Aligned
Demand: 28%Support: 28%
{G}Green
Surplus
Demand: 27%Support: 31%
{C}Colorless
Surplus
Demand: 0%Support: 13%
{W}Delta-4.0Critical
{R}Delta+1.3Aligned
{G}Delta+2.7Surplus
{C}Delta+4.8Surplus

Mana integrity

Overall alignment score for your mana base.

85Score
Grade
Good
Highlights
  • Mana integrity is in a good spot.
  • White sources are under-supported for this deck.
Warnings
  • Early-game White commitments are heavy.
  • Many mana sources enter tapped; early turns may slow down.
Recommendations
  • Swap tapped White sources for untapped options.
  • Reduce early White triple-pip spells or move them up the curve.

Early turn stress

Where color requirements cluster across turns.

White
Red
Green
Colorless
1
2
3
4
5
6
7+

Mana Base

Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.

low
Main bottleneck: Turn 1 live color via Tapped-land tempo

Mana readiness snapshot

Compact early-game checks for whether the mana base turns on cleanly.

Turn 1 live color
Live colored mana for turn-1 plays.
50%
2 mana by turn 2
Keeps the early curve on schedule.
95%
All colors by turn 3
Gets the full color mix online early.
90%
Double pip by turn 3
Checks early UU, BB, RR, or GG requirements.
61%
Benchmark target: Puresteel Paladin
Higher percentages mean the mana base supports the deck's early asks more consistently.

Commander and color timing

Shows when the mana base turns colors on and when commander timing becomes reliable.

  • All colors online
  • Commander castable
T3T4T5T60255075100
Main bottlenecks

Benchmarks that miss most often, plus the dominant reasons behind those misses.

50% Main bottleneck: Turn 1 live color via Tapped-land tempo
Tapped-land tempo: 96%No untapped color source: 2%
Want the full opener diagnosis?

Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

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