Living Energy

Summary

Living Energy is a Commander deck led by Saheeli, Radiant Creator. Key cards include Academy Ruins, Adaptive Omnitool, Aetherflux Conduit, and Aether Hub. Explore this public list on MTG Master for strategy ideas, upgrades, and table fit planning.

Commander

Saheeli, Radiant Creator

Commander background
Deck description
Living Energy is a Temur (blue-red-green) Commander deck led by Saheeli, Radiant Creator, blending artifact value with the energy counter engine. Casting Artificers and artifacts steadily stocks energy, then the commander converts that resource into sudden board swings by cloning your best permanent as a hasty 5/5 artifact creature for a turn. That line turns utility pieces into pressure, doubles up on enter-the-battlefield triggers with cards like Panharmonicon and Conjurer’s Closet, and makes big artifacts such as Triplicate Titan or Combustible Gearhulk feel explosive. Games tend to build momentum over several turns, then pivot into decisive combat steps using temporary copies, Thopter production, and energy payoffs like Aetherwind Basker, Aethersquall Ancient, and Lightning Runner. Interaction is present but not oppressive, with flexible answers like Chaos Warp, Reality Shift, and board resets such as Blasphemous Act to help recover from stalled boards. Players who enjoy resource tracking and modular upgrades can easily push toward heavier artifact combo lines, more energy density, or a bigger token-and-copy finish.
Deck total
$58.93
Missing cost
Deck cards
100
Run an AI analysis to unlock power metrics.
AI
MTG Master AI

Commander (1)

  • 1
    {1}{G}{U}{R}

Planeswalkers (1)

  • 1
    {1}{U/R}{U/R}

Creatures (27)

  • 1
    {5}{U}{U}
  • 1
    {4}{U}{U}
  • 1
    {4}{G}{G}{G}
  • 1
    {2}{G}
  • 1
    {4}{R}{R}
  • 1
    {3}{G}
  • 1
    {6}
  • 1
    {3}{G}{G}
  • 1
    {3}{R}{R}
  • 1
    {1}{R}
  • 1
    {3}{G}
  • 1
    {2}
  • 1
    {3}{G}
  • 1
    {2}{G}
  • 1
    {2}{R}{R}
  • 1
    {G}{U}{R}
  • 1
    {4}{G}
  • 1
    {1}{R}
  • 1
    {1}{G}{U}
  • 1
    {2}{U}
  • 1
    {1}{G}
  • 1
    {4}
  • 1
    {3}
  • 1
    {4}{R}{R}
  • 1
    {9}
  • 1
    {2}{U}{U}
  • 1
    {1}{U}{R}

Sorceries (6)

  • 1
    {G}
  • 1
    {8}{R}
  • 1
    {2}{R}{R}
  • 1
    {3}{U}{U}
  • 1
    {3}{G}
  • 1
    {3}{U}

Instants (5)

  • 1
    {1}{U}
  • 1
    {2}{R}
  • 1
    {1}{U}{U}
  • 1
    {3}{U}
  • 1
    {1}{U}

Artifacts (20)

  • 1
    {2}
  • 1
    {6}
  • 1
    {3}
  • 1
    {4}
  • 1
    {2}
  • 1
    {3}{U}
  • 1
    {5}{G}
  • 1
    {3}
  • 1
    {3}
  • 1
    {5}
  • 1
    {3}
  • 1
    {2}
  • 1
    {2}
  • 1
    {2}{U}
  • 1
    {4}
  • 1
    {1}
  • 1
    {1}
  • 1
    {2}
  • 1
    {1}
  • 1
    {2}

Enchantments (2)

  • 1
    {1}{U}
  • 1
    {2}{U}{U}

Lands (38)

  • 1
  • 1
  • 1
  • 1
  • 1
  • 6
  • 1
  • 1
  • 1
  • 5
  • 1
  • 5
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1

Mana pressure & alignment

How your colored demand lines up with the mana base during your game.

Color pressure

Demand vs support share by color.

{U}Blue
Strained
Demand: 42%Support: 32%
{R}Red
Aligned
Demand: 29%Support: 28%
{G}Green
Surplus
Demand: 29%Support: 32%
{C}Colorless
Surplus
Demand: 0%Support: 8%
{U}Delta-2.9Strained
{R}Delta+0.6Aligned
{G}Delta+2.3Surplus
{C}Delta+3.3Surplus

Mana integrity

Overall alignment score for your mana base.

92Score
Grade
Excellent
Highlights
  • Mana integrity looks excellent.
  • Blue sources are getting stretched by the demand.
Warnings
  • Early-game Blue commitments are heavy.
  • Many mana sources enter tapped; early turns may slow down.
Recommendations
  • Swap tapped Blue sources for untapped options.
  • Add fixing rocks to stabilize Blue.

Early turn stress

Where color requirements cluster across turns.

Blue
Red
Green
Colorless
1
2
3
4
5
6
7+

Mana Base

Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.

medium
Main bottleneck: Turn 1 live color via Tapped-land tempo

Mana readiness snapshot

Compact early-game checks for whether the mana base turns on cleanly.

Turn 1 live color
Live colored mana for turn-1 plays.
75%
2 mana by turn 2
Keeps the early curve on schedule.
99%
All colors by turn 3
Gets the full color mix online early.
95%
Double pip by turn 3
Checks early UU, BB, RR, or GG requirements.
76%
Benchmark target: Disallow
Higher percentages mean the mana base supports the deck's early asks more consistently.

Commander and color timing

Shows when the mana base turns colors on and when commander timing becomes reliable.

  • All colors online
  • Commander castable
T3T4T5T60255075100
Main bottlenecks

Benchmarks that miss most often, plus the dominant reasons behind those misses.

25% Main bottleneck: Turn 1 live color via Tapped-land tempo
Tapped-land tempo: 100%No untapped color source: 8%
Want the full opener diagnosis?

Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

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