Scions & Spellcraft Collector's Edition (FINAL FANTASY XIV)

Summary

Scions & Spellcraft Collector's Edition (FINAL FANTASY XIV) is a Commander deck led by Y'shtola, Night's Blessed. Key cards include Alisaie Leveilleur, Alphinaud Leveilleur, Arcane Sanctum, and Arcane Signet. Explore this public list on MTG Master for strategy ideas, upgrades, and table fit planning.

Commander

Y'shtola, Night's Blessed

Commander background

Scions & Spellcraft Collector's Edition (FINAL FANTASY XIV)

Deck description
Y'shtola, Night's Blessed leads an Esper (white-blue-black) shell that turns big spells into steady pressure. Casting noncreature spells with mana value 3 or greater pings every opponent while padding your life total, and the end-step draw trigger keeps cards flowing once the table has taken meaningful hits. The list leans into that cadence with draw engines and impactful interaction, letting you advance your board without overcommitting creatures. Games tend to play at a measured, controlling pace: remove key threats with staples like Swords to Plowshares, Vindicate, and Void Rend, reset with sweepers, then pull ahead through repeated spell triggers and extra cards. Win conditions arrive as inevitability rather than a single combo, with table-wide chip damage adding up and finishers like Exsanguinate or a copied threat via Rite of Replication closing once opponents are softened. Players who enjoy reactive gameplay and incremental advantage will find easy upgrade paths in more efficient ramp, additional instant-speed draw, and higher-impact 3+ mana value spells to maximize Y'shtola’s triggers.
Deck total
$106.52
Missing cost
Deck cards
100
Run an AI analysis to unlock power metrics.
AI
MTG Master AI

Commander (1)

  • 1
    {1}{W}{U}{B}

Creatures (22)

  • 1
    {2}{W}
  • 1
    {3}{U}
  • 1
    {2}{U}{U}
  • 1
    {1}{W}{B}
  • 1
    {U}{B}
  • 1
    {2}{U}{B}
  • 1
    {2}{W}{B}
  • 1
    {4}{B}
  • 1
    {W}{U}{B}
  • 1
    {3}{U}
  • 1
    {1}{W}{2}{B}
  • 1
    {4}{U}
  • 1
    {U}{U}{2}{U}
  • 1
    {W}{U}
  • 1
    {1}{W}{U}
  • 1
    {1}{B}{B}{1}{B}{B}
  • 1
    {W}{B}
  • 1
    {4}{W}
  • 1
    {1}{W}
  • 1
    {4}{W}
  • 1
    {4}{U}{U}
  • 1
    {W}{U}

Sorceries (10)

  • 1
    {3}{B}
  • 1
    {3}{W}{W}
  • 1
    {3}{B}{B}
  • 1
    {2}{W}
  • 1
    {X}{B}{B}
  • 1
    {4}{W}{W}
  • 1
    {2}{W}
  • 1
    {2}{U}{U}
  • 1
    {3}{B}
  • 1
    {1}{W}{B}

Instants (8)

  • 1
    {6}{U}{U}
  • 1
    {5}{U}{U}
  • 1
    {2}{B}{B}
  • 1
    {3}{B}
  • 1
    {4}{U}{U}
  • 1
    {W}
  • 1
    {2}{B}
  • 1
    {W}{U}{B}

Artifacts (16)

  • 1
    {2}
  • 1
    {2}{W}
  • 1
    {1}{U}
  • 1
    {2}{U}
  • 1
    {6}
  • 1
    {3}{W}
  • 1
    {2}{B}
  • 1
    {3}
  • 1
    {1}{U}
  • 1
    {1}
  • 1
    {2}
  • 1
    {2}
  • 1
    {2}
  • 1
    {2}
  • 1
    {2}
  • 1
    {2}{W}{W}

Enchantments (6)

  • 1
    {W}
  • 1
    {2}{B}
  • 1
    {X}{W}{W}
  • 1
    {2}{B}
  • 1
    {3}{U}
  • 1
    {2}{U}

Lands (37)

  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 3
  • 1
  • 1
  • 4
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 4
  • 1
  • 1

Mana pressure & alignment

How your colored demand lines up with the mana base during your game.

Color pressure

Demand vs support share by color.

{W}White
Aligned
Demand: 32%Support: 30%
{U}Blue
Aligned
Demand: 34%Support: 27%
{B}Black
Aligned
Demand: 33%Support: 29%
{C}Colorless
Surplus
Demand: 0%Support: 13%
{U}Delta-1.0Aligned
{B}Delta+0.2Aligned
{W}Delta+0.8Aligned
{C}Delta+5.1Surplus

Mana integrity

Overall alignment score for your mana base.

100Score
Grade
Excellent
Highlights
  • Mana integrity looks excellent.
  • Colorless has extra support compared to demand.
Warnings
  • Many mana sources enter tapped; early turns may slow down.

Early turn stress

Where color requirements cluster across turns.

White
Blue
Black
Colorless
1
2
3
4
5
6
7+

Mana Base

Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.

medium
Main bottleneck: Double pip by turn 3 via Missing second pip

Mana readiness snapshot

Compact early-game checks for whether the mana base turns on cleanly.

Turn 1 live color
Live colored mana for turn-1 plays.
51%
2 mana by turn 2
Keeps the early curve on schedule.
99%
All colors by turn 3
Gets the full color mix online early.
90%
Double pip by turn 3
Checks early UU, BB, RR, or GG requirements.
34%
Benchmark target: Hypnotic Sprite // Mesmeric Glare
Higher percentages mean the mana base supports the deck's early asks more consistently.

Commander and color timing

Shows when the mana base turns colors on and when commander timing becomes reliable.

  • All colors online
  • Commander castable
T3T4T5T60255075100
Main bottlenecks

Benchmarks that miss most often, plus the dominant reasons behind those misses.

66% Main bottleneck: Double pip by turn 3 via Missing second pip
Tracking Hypnotic Sprite // Mesmeric Glare as the early double-pip test.Missing second pip: 86%Tapped-land tempo: 52%Short on mana: 14%
Want the full opener diagnosis?

Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

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