Temur Roar

Summary

Temur Roar is a Commander deck led by Eshki, Temur's Roar. Key cards include Arcane Signet, Atarka, World Render, Atsushi, the Blazing Sky, and Beast Within. Explore this public list on MTG Master for strategy ideas, upgrades, and table fit planning.

Commander

Eshki, Temur's Roar

Commander background
Deck description
Eshki, Temur's Roar leads a Temur (blue-red-green) deck that turns creature casts into both scaling threat and steady advantage. Each creature spell grows Eshki with +1/+1 counters, while the list naturally leans into high-power plays so those casts also replace themselves. Once the curve reaches six-power dragons and other bruisers, Eshki converts that momentum into direct damage to every opponent, making even “fair” creature turns feel like a clock. Games tend to accelerate from early ramp and cost reduction into a midgame packed with airborne finishers, with payoffs like Temur Ascendancy, Elemental Bond, and Dragon Tempest pushing damage and card flow. The interaction suite stays practical rather than oppressive, relying on flexible answers such as Chaos Warp, Beast Within, Rapid Hybridization, and Blasphemous Act to keep pressure on. Expect a proactive, resilient battlecruiser experience that rewards sequencing big threats; upgrades slot in cleanly through more efficient ramp, additional dragons, or extra protection for Eshki.
Deck total
$70.88
Missing cost
Deck cards
100
Run an AI analysis to unlock power metrics.
AI
MTG Master AI

Commander (1)

  • 1
    {G}{U}{R}

Creatures (34)

  • 1
    {5}{R}{G}
  • 1
    {2}{R}{R}
  • 1
    {5}{G}{G}
  • 1
    {U}{U}
  • 1
    {5}{R}{G}
  • 1
    {1}{R}
  • 1
    {R}
  • 1
    {2}{R}
  • 1
    {3}{R}{R}
  • 1
    {4}{U}{U}
  • 1
    {3}{R}{G}
  • 1
    {4}{R}{R}
  • 1
    {5}{U}
  • 1
    {4}{R}{R}
  • 1
    {2}{R}{R}
  • 1
    {3}{R}{R}
  • 1
    {1}{R}{R}
  • 1
    {2}{R}{R}
  • 1
    {2}{R}{R}
  • 1
    {4}{R}
  • 1
    {1}{U}{R}
  • 1
    {4}{R}{R}
  • 1
    {3}{R}{R}
  • 1
    {6}
  • 1
    {3}{R}{R}
  • 1
    {4}{R}{1}{R}
  • 1
    {2}{R}
  • 1
    {2}{R}{R}
  • 1
    {2}{R}{R}
  • 1
    {3}{R}
  • 1
    {4}{G}{U}{R}
  • 1
    {2}{R}{R}
  • 1
    {2}{R}{R}
  • 1
    {4}{U}{2}{G}

Sorceries (9)

  • 1
    {4}{G}{G}
  • 1
    {8}{R}
  • 1
    {1}{G}
  • 1
    {2}{G}
  • 1
    {3}{G}
  • 1
    {4}{G}{G}
  • 1
    {2}{R}{R}
  • 1
    {5}{U}
  • 1
    {X}{R}{R}

Instants (6)

  • 1
    {2}{G}
  • 1
    {2}{R}
  • 1
    {5}{U}
  • 1
    {U}
  • 1
    {1}{U}
  • 1
    {2}{R}

Artifacts (6)

  • 1
    {2}
  • 1
    {3}
  • 1
    {2}
  • 1
    {1}
  • 1
    {2}
  • 1
    {2}

Enchantments (7)

  • 1
    {4}{R}
  • 1
    {1}{R}
  • 1
    {2}{G}
  • 1
    {3}{G}
  • 1
    {3}{G}
  • 1
    {4}{U}
  • 1
    {G}{U}{R}

Lands (37)

  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 2
  • 3
  • 1
  • 1
  • 1
  • 2
  • 1
  • 1
  • 1
  • 1
  • 1
  • 3
  • 3
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1

Mana pressure & alignment

How your colored demand lines up with the mana base during your game.

Color pressure

Demand vs support share by color.

{U}Blue
Surplus
Demand: 16%Support: 22%
{R}Red
Critical
Demand: 64%Support: 34%
{G}Green
Surplus
Demand: 20%Support: 35%
{C}Colorless
Surplus
Demand: 0%Support: 9%
{R}Delta-9.1Critical
{U}Delta+2.6Surplus
{C}Delta+3.7Surplus
{G}Delta+6.5Surplus

Mana integrity

Overall alignment score for your mana base.

79Score
Grade
Fair
Highlights
  • Mana integrity shows some strain.
  • Red sources are under-supported for this deck.
Recommendations
  • Reduce early Red triple-pip spells or move them up the curve.

Early turn stress

Where color requirements cluster across turns.

Blue
Red
Green
Colorless
1
2
3
4
5
6
7+

Mana Base

Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.

medium
Main bottleneck: Turn 1 live color via Tapped-land tempo

Mana readiness snapshot

Compact early-game checks for whether the mana base turns on cleanly.

Turn 1 live color
Live colored mana for turn-1 plays.
60%
2 mana by turn 2
Keeps the early curve on schedule.
97%
All colors by turn 3
Gets the full color mix online early.
92%
Double pip by turn 3
Checks early UU, BB, RR, or GG requirements.
65%
Benchmark target: Deceptive Frostkite
Higher percentages mean the mana base supports the deck's early asks more consistently.

Commander and color timing

Shows when the mana base turns colors on and when commander timing becomes reliable.

  • All colors online
  • Commander castable
T3T4T5T60255075100
Main bottlenecks

Benchmarks that miss most often, plus the dominant reasons behind those misses.

40% Main bottleneck: Turn 1 live color via Tapped-land tempo
Tapped-land tempo: 100%No untapped color source: 5%
Want the full opener diagnosis?

Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

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