Miraculous Lockdown: Aminatou's Enchanted Stasis

Summary

This is an Esper Enchantments Prison/Control shell that uses Aminatou, Veil Piercer to turn expensive enchantments into miraclediscounted plays while you slow the table with RuleofLaw effects, taxes, tapdown, and pillowfort (Archon/Drannith/Trinisphere, Frozen Aether, Ghostly Prison/Sphere of Safety, etc.). It then converts the locked board into inevitability via enchantment token engines (Hallowed Haunting / Sigil / Luminarch) or a spellsuppression endgame (Decree of Silence lines). In Bracket 4, the deck is powerful and cohesive, but it is metafragile because it’s stacklight and a bit clunky/colorstressed: faster combo pods and counterwar tables can win through or before your prison layers matter, and repeated Aminatou removals reduce your ability to cash in the high printed mana values.

Commander

Aminatou, Veil Piercer

Deck Verdict

Bracket-Legal but Meta-Fragile - General Power 8.2 - Score in bracket 5.7 - Confidence: medium-high

Commander background

Miraculous Lockdown: Aminatou's Enchanted Stasis

Deck description
Aminatou Veil Piercer from Duskmourn Precon
Deck total
$1,870.34
Missing cost
Deck cards
100
Run an AI analysis to unlock power metrics.
AI
MTG Master AI

Commander (1)

  • 1
    {1}{W}{U}{B}
    TCGPlayer

Planeswalkers (1)

  • 1
    {2}{U}{U}
    TCGPlayer

Creatures (19)

  • 1
    {2}{W}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1
    {4}{B}
    TCGPlayer
  • 1
    {1}{W}{W}{B}
    TCGPlayer
  • 1Game Changer
    {1}{W}
    TCGPlayer
  • 1
    {4}{W}
    TCGPlayer
  • 1
    {2}{U}
    TCGPlayer
  • 1
    {W}{W}
    TCGPlayer
  • 1Game Changer
    {2}{W}{U}
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    {1}{W}{B}
    TCGPlayer
  • 1
    {1}{W}{W}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1
    {W}
    TCGPlayer
  • 1
    {2}{W}{W}
    TCGPlayer
  • 1
    {1}{W}
    TCGPlayer
  • 1
    {X}{W}{U}{B}
    TCGPlayer
  • 1
    {1}{W}{U}{B}
    TCGPlayer
  • 1
    {W}{U}{B}
    TCGPlayer

Sorceries (4)

  • 1
    {X}{W}{U}
    TCGPlayer
  • 1Game Changer
    {1}{B}
    TCGPlayer
  • 1Game Changer
    {4}{W}{W}
    TCGPlayer
  • 1
    {4}{W}{W}
    TCGPlayer

Instants (8)

  • 1
    {U}
    TCGPlayer
  • 1
    {W}{U}
    TCGPlayer
  • 1Game Changer
    {W}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1
    {X}{W}{W}
    TCGPlayer
  • 1
    {U}
    TCGPlayer
  • 1
    {W}
    TCGPlayer
  • 1Game Changer
    {2}{W}
    TCGPlayer

Artifacts (11)

  • 1
    {2}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1Game Changer
    {3}{B}{B}{B}
    TCGPlayer
  • 1
    {1}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {3}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1Game Changer
    {4}
    TCGPlayer
  • 1
    {3}
    TCGPlayer

Enchantments (21)

  • 1
    {1}{W}
    TCGPlayer
  • 1
    {6}{U}{U}
    TCGPlayer
  • 1
    {2}{U}
    TCGPlayer
  • 1
    {3}{U}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1
    {1}{W}
    TCGPlayer
  • 1
    {3}{B}
    TCGPlayer
  • 1
    {2}{W}{W}
    TCGPlayer
  • 1
    {2}{U}
    TCGPlayer
  • 1
    {W}
    TCGPlayer
  • 1
    {1}{W}
    TCGPlayer
  • 1
    {1}{U}{U}
    TCGPlayer
  • 1Foil
    {2}{B}{B}
    TCGPlayer
  • 1
    {6}{U}{U}
    TCGPlayer
  • 1Game Changer
    {2}{U}
    TCGPlayer
  • 1
    {3}{W}{W}
    TCGPlayer
  • 1Game Changer
    {3}{W}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1
    {4}{W}
    TCGPlayer
  • 1
    {4}{W}
    TCGPlayer
  • 1
    {2}{W}{W}
    TCGPlayer

Lands (35)

  • 1Game Changer
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    {3}{W}{W}
    TCGPlayer
  • 5
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 8
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 4
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer

Mana pressure & alignment

How your colored demand lines up with the mana base during your game.

Color pressure

Demand vs support share by color.

{W}White
Critical
Demand: 60%Support: 33%
{U}Blue
Surplus
Demand: 25%Support: 25%
{B}Black
Surplus
Demand: 15%Support: 22%
{C}Colorless
Surplus
Demand: 0%Support: 21%
{W}Delta-5.7Critical
{U}Delta+1.9Surplus
{B}Delta+3.8Surplus
{C}Delta+7.9Surplus

Mana integrity

Overall alignment score for your mana base.

83Score
Grade
Good
Highlights
  • Mana integrity is in a good spot.
  • White sources are under-supported for this deck.
Warnings
  • Early-game White commitments are heavy.
Recommendations
  • Reduce early White triple-pip spells or move them up the curve.

Early turn stress

Where color requirements cluster across turns.

White
Blue
Black
Colorless
1
2
3
4
5
6
7+

Mana Base

Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.

medium
Main bottleneck: Double pip by turn 3 via Missing second pip

Mana readiness snapshot

Compact early-game checks for whether the mana base turns on cleanly.

Turn 1 live color
Live colored mana for turn-1 plays.
68%
2 mana by turn 2
Keeps the early curve on schedule.
96%
All colors by turn 3
Gets the full color mix online early.
79%
Double pip by turn 3
Checks early UU, BB, RR, or GG requirements.
65%
Benchmark target: Grand Abolisher
Higher percentages mean the mana base supports the deck's early asks more consistently.

Commander and color timing

Shows when the mana base turns colors on and when commander timing becomes reliable.

  • All colors online
  • Commander castable
T3T4T5T60255075100
Main bottlenecks

Benchmarks that miss most often, plus the dominant reasons behind those misses.

35% Main bottleneck: Double pip by turn 3 via Missing second pip
Tracking Grand Abolisher as the early double-pip test.Missing second pip: 100%Tapped-land tempo: 17%
Want the full opener diagnosis?

Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

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