I pull out, hop out, air out, make it look sexy

Summary

New Kung Fu Kenny Ain't nobody prayin' for me Y'all know, what happens on Earth stays on Earth Here we go! I don't give a f, I don't give a f I don't give a, I don't give a, I don't give a f I'm willin' to die for it I done cried for it, might take a life for it

Commander

Ashling, the Limitless

Deck Verdict

Bracket 3

Commander background

I pull out, hop out, air out, make it look sexy

Bracket 3
Deck description
New Kung Fu Kenny Ain't nobody prayin' for me Y'all know, what happens on Earth stays on Earth Here we go! I don't give a f-, I don't give a f- I don't give a, I don't give a, I don't give a f- I'm willin' to die for it I done cried for it, might take a life for it
Deck total
$1,237.49
Missing cost
Deck cards
100
Run an AI analysis to unlock power metrics.
AI
MTG Master AI

Commander (1)

  • 1
    {2}{R}
    TCGPlayer

Planeswalkers (1)

  • 1
    {2}{G/U}
    TCGPlayer

Creatures (36)

  • 1
    {G}{U}{R}
    TCGPlayer
  • 1
    {5}{G}{G}
    TCGPlayer
  • 1
    {5}{W}
    TCGPlayer
  • 1Foil
    {G}
    TCGPlayer
  • 1
    {3}{R}
    TCGPlayer
  • 1
    {G}{U}{R}
    TCGPlayer
  • 1
    {1}{G}{W}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {3}{G}
    TCGPlayer
  • 1
    {5}{G}
    TCGPlayer
  • 1
    {4}{G}{G}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1
    {G}
    TCGPlayer
  • 1
    {6}{U}{U}
    TCGPlayer
  • 1
    {4}{R/G}
    TCGPlayer
  • 1
    {5}{G}
    TCGPlayer
  • 1
    {5}{B}
    TCGPlayer
  • 1
    {5}{G}{U}{R}
    TCGPlayer
  • 1
    {W}{U}{B}{R}{G}
    TCGPlayer
  • 1
    {4}{U}
    TCGPlayer
  • 1
    {3}{W}
    TCGPlayer
  • 1
    {G}
    TCGPlayer
  • 1
    {7}
    TCGPlayer
  • 1
    {4}{G}{G}{G}
    TCGPlayer
  • 1
    {3}{R}{R}{G}{G}
    TCGPlayer
  • 1
    {1}{G}{U}{R}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1
    {1}{G}{U}
    TCGPlayer
  • 1
    {4}{B}
    TCGPlayer
  • 1
    {4}{G}{G}
    TCGPlayer
  • 1
    {4}{U}
    TCGPlayer
  • 1
    {7}{U}{U}
    TCGPlayer
  • 1
    {G}{U}{R}
    TCGPlayer
  • 1
    {4}{G}{G}{G}
    TCGPlayer
  • 1
    {2}{U}{R}
    TCGPlayer
  • 1
    {2}{B}{G}{U}
    TCGPlayer

Sorceries (4)

  • 1
    {1}{G}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {3}{G}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer

Instants (7)

  • 1
    {U}{U}
    TCGPlayer
  • 1
    {G}{W}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {U}
    TCGPlayer
  • 1Game Changer
    {2}{W}
    TCGPlayer
  • 1
    {U}
    TCGPlayer
  • 1Game Changer
    {G}
    TCGPlayer

Artifacts (8)

  • 1
    {2}
    TCGPlayer
  • 1
    {1}{B}{G}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {3}
    TCGPlayer
  • 1
    {3}
    TCGPlayer
  • 1
    {1}
    TCGPlayer
  • 1
    {5}
    TCGPlayer
  • 1
    {3}
    TCGPlayer

Enchantments (7)

  • 1
    {2}{G}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1Game Changer
    {2}{U}
    TCGPlayer
  • 1
    {G}{U}{R}
    TCGPlayer

Lands (36)

  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 4
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 4
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 3
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer

Mana pressure & alignment

How your colored demand lines up with the mana base during your game.

Color pressure

Demand vs support share by color.

{W}White
Aligned
Demand: 8%Support: 8%
{U}Blue
Aligned
Demand: 24%Support: 24%
{B}Black
Surplus
Demand: 5%Support: 9%
{R}Red
Surplus
Demand: 14%Support: 23%
{G}Green
Critical
Demand: 50%Support: 31%
{C}Colorless
Surplus
Demand: 0%Support: 4%
{G}Delta-6.7Critical
{W}Delta+0.4Aligned
{U}Delta+0.6Aligned
{C}Delta+1.8Surplus
{B}Delta+1.9Surplus
{R}Delta+3.9Surplus

Mana integrity

Overall alignment score for your mana base.

80Score
Grade
Good
Highlights
  • Mana integrity is in a good spot.
  • Green sources are under-supported for this deck.
Warnings
  • Early-game Green commitments are heavy.
Recommendations
  • Reduce early Green triple-pip spells or move them up the curve.

Early turn stress

Where color requirements cluster across turns.

White
Blue
Black
Red
Green
Colorless
1
2
3
4
5
6
7+

Mana Base

Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.

medium
Main bottleneck: Turn 1 live color via Tapped-land tempo

Mana readiness snapshot

Compact early-game checks for whether the mana base turns on cleanly.

Turn 1 live color
Live colored mana for turn-1 plays.
65%
2 mana by turn 2
Keeps the early curve on schedule.
97%
Commander color by turn 3
Gets the key commander color online early.
99%
Turn-2 ramp
Early acceleration that pushes the deck ahead.
70%
Higher percentages mean the mana base supports the deck's early asks more consistently.

Commander and color timing

Shows when the mana base turns colors on and when commander timing becomes reliable.

  • All colors online
  • Commander castable
T3T4T5T60255075100
Main bottlenecks

Benchmarks that miss most often, plus the dominant reasons behind those misses.

35% Main bottleneck: Turn 1 live color via Tapped-land tempo
Tapped-land tempo: 89%Missing colors: 6%No untapped color source: 3%
Want the full opener diagnosis?

Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

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