Gingy

Summary

In Bracket 1 (Exhibition) this list is meaningfully overoptimized: it runs multiple repeatable/efficient creature tutors (Pod/Vannifar/Evolution/Neoform/Birthing Ritual), fast mana (Sol Ring + premium dorks), and several highimpact closers (e.g., Moonshaker Cavalry, Elesh Norn, Grand Cenobite). The deck will routinely assemble dominant boards and convert them into wins earlier and more consistently than typical T10+ “notutor” Exhibition expectations.

Commander

Brenard, Ginger Sculptor

Deck Verdict

Mismatched for Declared Bracket - General Power 6.6 - Score in bracket 10.0 - Confidence: 0.86

Commander background

Gingy

Deck description
Share the deck goals, win lines, or table etiquette…
Deck total
$1,125.90
Missing cost
Deck cards
100
10/10
Score in bracket
6.6/10
General Power
SpeResConIntSynRelative Power
AI
MTG Master AI

Commander (1)

  • 1
    {1}{G}{W}{U}
    TCGPlayer

Creatures (42)

  • 1
    {W}
    TCGPlayer
  • 1
    {G}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1
    {4}{W}
    TCGPlayer
  • 1
    {1}{W}
    TCGPlayer
  • 1
    {G}{U}
    TCGPlayer
  • 1
    {6}{W}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {5}{G}{G}
    TCGPlayer
  • 1
    {5}{W}{W}
    TCGPlayer
  • 1
    {3}{G}
    TCGPlayer
  • 1
    {1}
    TCGPlayer
  • 1
    {3}{G}{G}{G}
    TCGPlayer
  • 1
    {1}
    TCGPlayer
  • 1
    {4}{G}
    TCGPlayer
  • 1
    {4}{U}{X}{U}{U}
    TCGPlayer
  • 1
    {4}{W}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1
    {5}{U}{U}
    TCGPlayer
  • 1
    {5}{U}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1
    {1}{W}{U}
    TCGPlayer
  • 1
    {3}{W}
    TCGPlayer
  • 1
    {5}{W}{W}{W}
    TCGPlayer
  • 1
    {4}{U}
    TCGPlayer
  • 1
    {G}
    TCGPlayer
  • 1
    {2}{G}{U}
    TCGPlayer
  • 1
    {3}{G}
    TCGPlayer
  • 1
    {1}{W}{U}
    TCGPlayer
  • 1
    {5}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1
    {W}
    TCGPlayer
  • 1
    {4}{W}
    TCGPlayer
  • 1
    {2}{U}{U}
    TCGPlayer
  • 1
    {4}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {9}
    TCGPlayer
  • 1
    {3}{G}
    TCGPlayer
  • 1
    {3}{U}
    TCGPlayer

Sorceries (4)

  • 1
    {1}{G}{G}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {4}{W}{W}{W}
    TCGPlayer
  • 1
    {G}{U}
    TCGPlayer

Instants (3)

  • 1
    {1}{G}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1
    {G/W}{G/W}
    TCGPlayer

Artifacts (6)

  • 1
    {2}
    TCGPlayer
  • 1
    {3}
    TCGPlayer
  • 1
    {3}{G/P}
    TCGPlayer
  • 1
    {3}
    TCGPlayer
  • 1
    {1}
    TCGPlayer
  • 1
    {2}
    TCGPlayer

Enchantments (6)

  • 1
    {1}{G}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1
    {3}{G}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer

Lands (38)

  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 10
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 2
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 3
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer

Mana pressure & alignment

How your colored demand lines up with the mana base during your game.

Color pressure

Demand vs support share by color.

{W}White
Critical
Demand: 33%Support: 22%
{U}Blue
Aligned
Demand: 22%Support: 25%
{G}Green
Aligned
Demand: 44%Support: 49%
{C}Colorless
Surplus
Demand: 0%Support: 4%
{W}Delta-3.5Critical
{U}Delta+1.2Aligned
{C}Delta+1.5Surplus
{G}Delta+2.3Aligned

Mana integrity

Overall alignment score for your mana base.

83Score
Grade
Good
Highlights
  • Mana integrity is in a good spot.
  • White sources are under-supported for this deck.
Warnings
  • Early-game White commitments are heavy.
  • Many mana sources enter tapped; early turns may slow down.
Recommendations
  • Swap tapped White sources for untapped options.
  • Reduce early White triple-pip spells or move them up the curve.

Early turn stress

Where color requirements cluster across turns.

White
Blue
Green
Colorless
1
2
3
4
5
6
7+

Mana Base

Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.

medium
Main bottleneck: Turn 1 live color via Tapped-land tempo

Mana readiness snapshot

Compact early-game checks for whether the mana base turns on cleanly.

Turn 1 live color
Live colored mana for turn-1 plays.
61%
2 mana by turn 2
Keeps the early curve on schedule.
94%
All colors by turn 3
Gets the full color mix online early.
79%
Double pip by turn 3
Checks early UU, BB, RR, or GG requirements.
80%
Benchmark target: Sundering Growth
Higher percentages mean the mana base supports the deck's early asks more consistently.

Commander and color timing

Shows when the mana base turns colors on and when commander timing becomes reliable.

  • All colors online
  • Commander castable
T3T4T5T60255075100
Main bottlenecks

Benchmarks that miss most often, plus the dominant reasons behind those misses.

39% Main bottleneck: Turn 1 live color via Tapped-land tempo
Tapped-land tempo: 97%No untapped color source: 8%
Want the full opener diagnosis?

Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

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