Breya

Summary

Breya is a Commander deck led by Breya, Etherium Shaper. Key cards include Akiri, LineSlinger, Ancient Excavation, Arcane Sanctum, and Armory Automaton. Explore this public list on MTG Master for strategy ideas, upgrades, and table fit planning.

Commander

Breya, Etherium Shaper

Deck Verdict

Bracket 1

Commander background
Deck description
Share the deck goals, win lines, or table etiquette…
Deck total
$154.05
Missing cost
-
Wishboard
-
Deck cards
100
Run a Deck analysis to unlock power metrics.
MTG Master

Commander (1)

  • 1Foil
    {W}{U}{B}{R}
    TCGPlayer

Planeswalkers (1)

  • 1Foil
    {3}{R}
    TCGPlayer

Creatures (30)

  • 1Foil
    {R}{W}
    TCGPlayer
  • 1
    {3}
    TCGPlayer
  • 1
    {U}{B}
    TCGPlayer
  • 1
    {2}{R}{W}
    TCGPlayer
  • 1
    {1}{U}
    TCGPlayer
  • 1
    {4}
    TCGPlayer
  • 1
    {1}{U}
    TCGPlayer
  • 1
    {4}{U}
    TCGPlayer
  • 1Foil
    {3}{U}
    TCGPlayer
  • 1
    {5}{W}{W}{U}
    TCGPlayer
  • 1
    {5}{R}
    TCGPlayer
  • 1Foil
    {1}{W}{U}
    TCGPlayer
  • 1
    {5}{R}{R}
    TCGPlayer
  • 1
    {4}{R}{R}
    TCGPlayer
  • 1
    {3}{R}{W}
    TCGPlayer
  • 1
    {2}{B}
    TCGPlayer
  • 1
    {2}{U}
    TCGPlayer
  • 1
    {7}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {3}{W}
    TCGPlayer
  • 1
    {3}{W}{U}{B}
    TCGPlayer
  • 1
    {3}
    TCGPlayer
  • 1
    {1}{U}{B}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {4}
    TCGPlayer
  • 1
    {6}
    TCGPlayer
  • 1
    {3}{U}{B}
    TCGPlayer
  • 1
    {W}{U}{B}
    TCGPlayer
  • 1Foil
    {2}{U}
    TCGPlayer
  • 1
    {1}{U}
    TCGPlayer

Sorceries (9)

  • 1
    {3}{B}{B}
    TCGPlayer
  • 1
    {6}{U}
    TCGPlayer
  • 1
    {4}{B}{R}
    TCGPlayer
  • 1
    {3}{W}{U}
    TCGPlayer
  • 1Foil
    {4}{W}{W}
    TCGPlayer
  • 1
    {2}{B}
    TCGPlayer
  • 1
    {4}{W}{W}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer

Instants (4)

  • 1
    {2}{U}{B}
    TCGPlayer
  • 1
    {2}{U}
    TCGPlayer
  • 1
    {X}{U}
    TCGPlayer
  • 1
    {W}{U}{U}{B}
    TCGPlayer

Artifacts (17)

  • 1
    {5}
    TCGPlayer
  • 1
    {4}
    TCGPlayer
  • 1
    {3}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {W}
    TCGPlayer
  • 1
    {0}
    TCGPlayer
  • 1
    {B}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {3}
    TCGPlayer
  • 1Foil
    {2}
    TCGPlayer
  • 1
    {4}
    TCGPlayer
  • 1
    {1}
    TCGPlayer
  • 1
    {1}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {W/B}{U}
    TCGPlayer
  • 1
    {4}
    TCGPlayer

Enchantments (1)

  • 1
    {B}
    TCGPlayer

Lands (37)

  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 5
    TCGPlayer
  • 4
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 5
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 4
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer

Mana curve

Mana value distribution and average cost for castable cards in the main deck.

63 castable cards37 pure lands excluded
Cards by mana value
Nonlands plus spell-side lands, grouped by rounded mana value.
1
Mana value 0: 1 cards
0
6
Mana value 1: 6 cards
1
14
Mana value 2: 14 cards
2
13
Mana value 3: 13 cards
3
12
Mana value 4: 12 cards
4
6
Mana value 5: 6 cards
5
7
Mana value 6: 7 cards
6
3
Mana value 7: 3 cards
7
1
8+ mana value: 1 cards
8+
Mana valueCounted cards
Average mana value
Based on nonlands and double-faced lands with a spell side.
3.52
Average MV
Lean1.2-2.5
Balanced2.5-3.5
Heavy3.5-5.0
Average
3.52
Median
3
Total MV
222
Counted
63

Mana pressure & alignment

How your colored demand lines up with the mana base during your game.

Color pressure

Demand vs support share by color.

{W}White
Aligned
Demand: 24%Support: 22%
{U}Blue
Strained
Demand: 34%Support: 25%
{B}Black
Aligned
Demand: 23%Support: 20%
{R}Red
Aligned
Demand: 20%Support: 20%
{C}Colorless
Surplus
Demand: 0%Support: 13%
{U}Delta-1.7Strained
{B}Delta+0.1Aligned
{W}Delta+0.6Aligned
{R}Delta+1.1Aligned
{C}Delta+5.0Surplus

Mana integrity

Overall alignment score for your mana base.

93Score
Grade
Excellent
Highlights
  • Mana integrity looks excellent.
  • Blue sources are getting stretched by the demand.
Warnings
  • Early-game Blue commitments are heavy.
  • Many mana sources enter tapped; early turns may slow down.
Recommendations
  • Swap tapped Blue sources for untapped options.
  • Add fixing rocks to stabilize Blue.

Early turn stress

Where colored and colorless mana requirements cluster across turns.

White
Blue
Black
Red
Weighted colored and colorless pips
Demand score
6score
Turn 1: Demand score 6Turn 1
14.7score
Turn 2: Demand score 14.7Turn 2
16.3score
Turn 3: Demand score 16.3Turn 3
16.9score
Turn 4: Demand score 16.9Turn 4
9.4score
Turn 5: Demand score 9.4Turn 5
12.1score
Turn 6: Demand score 12.1Turn 6
5.8score
Turn 7+: Demand score 5.8Turn 7+

Mana Base

Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.

low
Main bottleneck: Turn 1 live color via Tapped-land tempo

Mana readiness snapshot

Compact early-game checks for whether the mana base turns on cleanly.

Turn 1 live color
Live colored mana for turn-1 plays.
48%
2 mana by turn 2
Keeps the early curve on schedule.
94%
All colors by turn 3
Gets the full color mix online early.
66%
Turn-2 ramp
Early acceleration that pushes the deck ahead.
40%
Higher percentages mean the mana base supports the deck's early asks more consistently.

Commander and color timing

Shows when the mana base turns colors on and when commander timing becomes reliable.

  • All colors online
  • Commander castable
T3T4T5T60255075100
Main bottlenecks

Benchmarks that miss most often, plus the dominant reasons behind those misses.

52% Main bottleneck: Turn 1 live color via Tapped-land tempo
Tapped-land tempo: 96%No untapped color source: 8%
Want the full opener diagnosis?

Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

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