New Deck

Summary

This Emry list has a real combo shell, excellent card flow, and strong artifact recursion, but it falls short of typical Bracket 4 expectations on hard acceleration, tutor density, stack interaction, and clean windensity. It can absolutely snowball or assemble a loop, yet in optimized pods it will too often rely on drawing the right synergy cluster rather than forcing games on its own terms.

Commander

Emry, Lurker of the Loch

Deck Verdict

Structurally Sound, Underpowered for Bracket - Bracket 4 - General Power 7.3 - Score in bracket 2.7 - Confidence: medium-high

Commander background

New Deck

Bracket 4
Asmae avatar
Asmae
Deck description
Share the deck goals, win lines, or table etiquette…
Deck total
$654.99
Missing cost
-
Wishboard
-
Deck cards
100
2.7/10
Score in bracket
7.3/10
General Power
SpeResConIntSynRelative Power
AI
MTG Master AI

Commander (1)

  • 1
    {2}{U}
    TCGPlayer

Planeswalkers (3)

  • 1FoilGame Changer
    {1}{U}{U}
    TCGPlayer
  • 1
    {3}{U}{U}
    TCGPlayer
  • 1
    {6}
    TCGPlayer

Creatures (24)

  • 1
    {4}{U}
    TCGPlayer
  • 1
    {1}{U}
    TCGPlayer
  • 1
    {3}
    TCGPlayer
  • 1
    {X}{X}
    TCGPlayer
  • 1
    {5}{U}{U}
    TCGPlayer
  • 1
    {4}
    TCGPlayer
  • 1
    {5}{U}
    TCGPlayer
  • 1
    {11}
    TCGPlayer
  • 1
    {7}
    TCGPlayer
  • 1
    {2}{U}
    TCGPlayer
  • 1
    {3}{U}{U}
    TCGPlayer
  • 1
    {0}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {0}
    TCGPlayer
  • 1
    {1}{U}
    TCGPlayer
  • 1
    {2}{U}
    TCGPlayer
  • 1
    {3}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {4}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {X}
    TCGPlayer
  • 1
    {1}{U}
    TCGPlayer
  • 1
    {3}{U}
    TCGPlayer
  • 1
    {1}{U}{U}
    TCGPlayer

Sorceries (3)

  • 1
    {U/P}
    TCGPlayer
  • 1
    {X}{U}{U}
    TCGPlayer
  • 1
    {4}{U}
    TCGPlayer

Instants (7)

  • 1
    {U}
    TCGPlayer
  • 1
    {1}{U}
    TCGPlayer
  • 1
    {U}{U}
    TCGPlayer
  • 1
    {1}{U}
    TCGPlayer
  • 1
    {2}{U}
    TCGPlayer
  • 1
    {U}
    TCGPlayer
  • 1
    {1}{U}
    TCGPlayer

Artifacts (24)

  • 1
    {1}
    TCGPlayer
  • 1
    {4}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {1}
    TCGPlayer
  • 1
    {1}
    TCGPlayer
  • 1
    {1}
    TCGPlayer
  • 1
    {3}
    TCGPlayer
  • 1
    {1}
    TCGPlayer
  • 1
    {0}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {4}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {0}
    TCGPlayer
  • 1
    {6}
    TCGPlayer
  • 1
    {0}
    TCGPlayer
  • 1
    {4}
    TCGPlayer
  • 1
    {1}
    TCGPlayer
  • 1
    {1}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {0}
    TCGPlayer
  • 1
    {0}
    TCGPlayer
  • 1
    {1}
    TCGPlayer
  • 1
    {0}
    TCGPlayer

Enchantments (2)

  • 1
    {2}{U}
    TCGPlayer
  • 1
    {2}{U}
    TCGPlayer

Lands (36)

  • 1
    TCGPlayer
  • 33
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer

Mana curve

Mana value distribution and average cost for castable cards in the main deck.

64 castable cards36 pure lands excluded
Cards by mana value
Nonlands plus spell-side lands, grouped by rounded mana value.
10
Mana value 0: 10 cards
0
11
Mana value 1: 11 cards
1
16
Mana value 2: 16 cards
2
11
Mana value 3: 11 cards
3
6
Mana value 4: 6 cards
4
4
Mana value 5: 4 cards
5
3
Mana value 6: 3 cards
6
2
Mana value 7: 2 cards
7
1
8+ mana value: 1 cards
8+
Mana valueCounted cards
Average mana value
Based on nonlands and double-faced lands with a spell side.
2.55
Average MV
Lean1.2-2.5
Balanced2.5-3.5
Heavy3.5-5.0
Average
2.55
Median
2
Total MV
163
Counted
64

Mana pressure & alignment

How your colored demand lines up with the mana base during your game.

Color pressure

Demand vs support share by color.

{U}Blue
Aligned
Demand: 100%Support: 93%
{C}Colorless
Surplus
Demand: 0%Support: 7%
{U}Delta0.0Aligned
{C}Delta+2.7Surplus

Mana integrity

Overall alignment score for your mana base.

100Score
Grade
Excellent
Highlights
  • Mana integrity looks excellent.
  • Colorless has extra support compared to demand.

Early turn stress

Where colored and colorless mana requirements cluster across turns.

Blue
Weighted colored and colorless pips
Demand score
3.9score
Turn 1: Demand score 3.9Turn 1
15.1score
Turn 2: Demand score 15.1Turn 2
13.5score
Turn 3: Demand score 13.5Turn 3
1.1score
Turn 4: Demand score 1.1Turn 4
6.8score
Turn 5: Demand score 6.8Turn 5
0.9score
Turn 6: Demand score 0.9Turn 6
2score
Turn 7+: Demand score 2Turn 7+

Mana Base

Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.

high
Main bottleneck: 3 mana by turn 3 via Short on mana

Mana readiness snapshot

Compact early-game checks for whether the mana base turns on cleanly.

Turn 1 live color
Live colored mana for turn-1 plays.
100%
2 mana by turn 2
Keeps the early curve on schedule.
100%
Commander color by turn 3
Gets the key commander color online early.
100%
Double pip by turn 3
Checks early UU, BB, RR, or GG requirements.
100%
Benchmark target: Disruption Protocol
Higher percentages mean the mana base supports the deck's early asks more consistently.

Commander and color timing

Shows when the mana base turns colors on and when commander timing becomes reliable.

  • All colors online
  • Commander castable
T3T4T5T60255075100
Main bottlenecks

Benchmarks that miss most often, plus the dominant reasons behind those misses.

4% Main bottleneck: 3 mana by turn 3 via Short on mana
Short on mana: 100%
Want the full opener diagnosis?

Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

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