Zaba

Summary

A strong Bracket 3 Simic selfmill Frog tribal deck with an unusually efficient curve, excellent acceleration, and real protection density. It plays above average for Bracket 3 on raw efficiency, but its cleanest advertised combo lines are materially weakened because Hermit Druid is not deterministic while eight basic lands remain in the deck.

Commander

Grolnok, the Omnivore

Deck Verdict

Optimized & Recommended - Bracket 3 - General Power 7.6 - Score in bracket 8.7 - Confidence: high

Commander background
Deck description
Share the deck goals, win lines, or table etiquette…
Deck total
$1,748.86
Missing cost
-
Wishboard
-
Deck cards
100
Deck changed since last evaluation
8.7/10
Score in bracket
7.6/10
General Power
SpeResConIntSynRelative Power
MTG Master

Commander (1)

  • 1
    {2}{G}{U}
    TCGPlayer

Planeswalkers (2)

  • 1
    {1}{U}{U}{U}
    TCGPlayer
  • 1
    TCGPlayer

Creatures (30)

  • 1
    {2}{G}
    TCGPlayer
  • 1
    {G}
    TCGPlayer
  • 1Foil
    {1}{G}{U}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1
    {G}{U}
    TCGPlayer
  • 1
    {2}{G}{U}
    TCGPlayer
  • 1
    {G}
    TCGPlayer
  • 1
    {1}{G}{G}
    TCGPlayer
  • 1
    {1}{G}{G}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1Foil
    {3}{G}{G}
    TCGPlayer
  • 1
    {1}
    TCGPlayer
  • 1
    {U}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {G}{U}
    TCGPlayer
  • 1
    {2}{U}
    TCGPlayer
  • 1
    {2}{G}{U}
    TCGPlayer
  • 1Foil
    {G}
    TCGPlayer
  • 1
    {2}{U}
    TCGPlayer
  • 1
    {2}{G/U}{G/U}{G/U}
    TCGPlayer
  • 1
    {1}{G}{U}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {1}{U}
    TCGPlayer
  • 1
    {G/U}{G/U}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1
    {3}{U}
    TCGPlayer
  • 1
    {G}
    TCGPlayer
  • 1Game Changer
    {U}{U}
    TCGPlayer
  • 1
    {3}{U}
    TCGPlayer

Sorceries (4)

  • 1Foil
    {1}{G}
    TCGPlayer
  • 1
    {X}{G}{G}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer

Instants (11)

  • 1
    {U}
    TCGPlayer
  • 1
    {1}{U}
    TCGPlayer
  • 1
    {U}{U}
    TCGPlayer
  • 1Game Changer
    {1}{U}
    TCGPlayer
  • 1Game Changer
    {2}{U}
    TCGPlayer
  • 1
    {U}{U}
    TCGPlayer
  • 1Foil
    {U}{U}
    TCGPlayer
  • 1
    {1}{U}
    TCGPlayer
  • 1
    {U}
    TCGPlayer
  • 1
    {U}
    TCGPlayer
  • 1
    {1}{U}
    TCGPlayer

Artifacts (9)

  • 1
    {2}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {1}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1Foil
    {2}
    TCGPlayer

Enchantments (8)

  • 1
    {2}{U}
    TCGPlayer
  • 1
    {1}{U}
    TCGPlayer
  • 1
    {1}{U}
    TCGPlayer
  • 1
    {G}
    TCGPlayer
  • 1
    {1}{U}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {G}
    TCGPlayer

Lands (35)

  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 4
    TCGPlayer
  • 1Foil
    TCGPlayer
  • 1
    TCGPlayer
  • 4
    TCGPlayer
  • 1Foil
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer

Mana curve

Mana value distribution and average cost for castable cards in the main deck.

65 castable cards35 pure lands excluded
Cards by mana value
Nonlands plus spell-side lands, grouped by rounded mana value.
Mana value 0: 0 cards
0
12
Mana value 1: 12 cards
1
32
Mana value 2: 32 cards
2
13
Mana value 3: 13 cards
3
6
Mana value 4: 6 cards
4
2
Mana value 5: 2 cards
5
Mana value 6: 0 cards
6
Mana value 7: 0 cards
7
8+ mana value: 0 cards
8+
Mana valueCounted cards
Average mana value
Based on nonlands and double-faced lands with a spell side.
2.29
Average MV
Lean1.2-2.5
Balanced2.5-3.5
Heavy3.5-5.0
Average
2.29
Median
2
Total MV
149
Counted
65

Mana pressure & alignment

How your colored demand lines up with the mana base during your game.

Color pressure

Demand vs support share by color.

{U}Blue
Strained
Demand: 53%Support: 39%
{G}Green
Aligned
Demand: 47%Support: 46%
{C}Colorless
Surplus
Demand: 0%Support: 15%
{U}Delta-2.1Strained
{G}Delta+2.1Aligned
{C}Delta+5.5Surplus

Mana integrity

Overall alignment score for your mana base.

95Score
Grade
Excellent
Highlights
  • Mana integrity looks excellent.
  • Blue sources are getting stretched by the demand.
Warnings
  • Early-game Blue commitments are heavy.
Recommendations
  • Add fixing rocks to stabilize Blue.

Early turn stress

Where colored and colorless mana requirements cluster across turns.

Blue
Green
Weighted colored and colorless pips
Demand score
15score
Turn 1: Demand score 15Turn 1
46.2score
Turn 2: Demand score 46.2Turn 2
21score
Turn 3: Demand score 21Turn 3
13.4score
Turn 4: Demand score 13.4Turn 4
3.9score
Turn 5: Demand score 3.9Turn 5
No demand
Turn 6: Demand score 0Turn 6
No demand
Turn 7+: Demand score 0Turn 7+

Mana Base

Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.

medium
Main bottleneck: Double pip by turn 3 via Missing second pip

Mana readiness snapshot

Compact early-game checks for whether the mana base turns on cleanly.

Turn 1 live color
Live colored mana for turn-1 plays.
91%
2 mana by turn 2
Keeps the early curve on schedule.
99%
All colors by turn 3
Gets the full color mix online early.
97%
Double pip by turn 3
Checks early UU, BB, RR, or GG requirements.
85%
Benchmark target: Counterspell
Higher percentages mean the mana base supports the deck's early asks more consistently.

Commander and color timing

Shows when the mana base turns colors on and when commander timing becomes reliable.

  • All colors online
  • Commander castable
T3T4T5T60255075100
Main bottlenecks

Benchmarks that miss most often, plus the dominant reasons behind those misses.

15% Main bottleneck: Double pip by turn 3 via Missing second pip
Tracking Counterspell as the early double-pip test.Missing second pip: 100%
Want the full opener diagnosis?

Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

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