Liesa, Die for Her Grace

Summary

This is a cohesive Orzhov lifegain / punisher midrange deck built around Liesa, Shroud of Dusk as a tablewide life clock, with multiple deterministic 2card drain combos (Exquisite Blood / Bloodthirsty Conqueror with Vito/Sanguine Bond). Your interaction and protection suites are strong for Orzhov, and the deck has real inevitability. For Bracket 4, the deck’s main structural fragility is low density of ramp and repeatable card advantage (you have premium engines, but not enough total sources). In faster Bracket 4 pods, this creates hands that “function” but don’t keep pace unless you stick Necropotence / The One Ring / Smothering Tithe early.

Commander

Liesa, Shroud of Dusk

Deck Verdict

Bracket-Legal but Meta-Fragile - General Power 7.8 - Score in bracket 4.3 - Confidence: 0.73

Commander background

Liesa, Die for Her Grace

Deck description
She does not demand your obedience… only your life. Every spell you cast is an act of insolence. Every creature that enters the battlefield, a prayer left unanswered. Liesa needs no army—only faith. And you have already paid the tithe… with your blood.
Deck total
$1,197.07
Missing cost
Deck cards
100
4.3/10
Score in bracket
7.8/10
General Power
SpeResConIntSynRelative Power
AI
MTG Master AI

Commander (1)

  • 1
    {2}{W}{W}{B}
    TCGPlayer

Creatures (21)

  • 1
    {3}{W}{W}
    TCGPlayer
  • 1
    {3}{W}{W}
    TCGPlayer
  • 1
    {W}{W}
    TCGPlayer
  • 1
    {3}{B}{B}
    TCGPlayer
  • 1
    {4}{W}
    TCGPlayer
  • 1
    {1}{W}{W}{B}
    TCGPlayer
  • 1
    {W}{W}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1
    {1}{W}{B}
    TCGPlayer
  • 1
    {W}{B}
    TCGPlayer
  • 1
    {2}{W}{W}{B}
    TCGPlayer
  • 1
    {W}
    TCGPlayer
  • 1
    {1}{W}{W}
    TCGPlayer
  • 1
    {3}{W}
    TCGPlayer
  • 1
    {W}
    TCGPlayer
  • 1
    {W}
    TCGPlayer
  • 1
    {W}
    TCGPlayer
  • 1Foil
    {4}{W}{W}
    TCGPlayer
  • 1
    {1}{W}
    TCGPlayer
  • 1Foil
    {2}{B}
    TCGPlayer
  • 1
    {W}{W}
    TCGPlayer

Sorceries (7)

  • 1Game Changer
    {1}{B}
    TCGPlayer
  • 1
    {X}{B}{B}
    TCGPlayer
  • 1Game Changer
    {4}{W}{W}
    TCGPlayer
  • 1Foil
    {B}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1
    {2}{B}
    TCGPlayer
  • 1
    {X}{W}{W}
    TCGPlayer

Instants (12)

  • 1
    {2}{W}{B}
    TCGPlayer
  • 1
    {3}{W}
    TCGPlayer
  • 1
    {1}{W}{B}
    TCGPlayer
  • 1Foil
    {3}{B}
    TCGPlayer
  • 1
    {W}{B}
    TCGPlayer
  • 1Game Changer
    {W}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1
    {1}{W}
    TCGPlayer
  • 1
    {X}{W}{W}
    TCGPlayer
  • 1
    {W}
    TCGPlayer
  • 1Game Changer
    {2}{W}
    TCGPlayer

Artifacts (12)

  • 1
    {4}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1FoilGame Changer
    {3}{B}{B}{B}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {1}
    TCGPlayer
  • 1
    {1}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1Game Changer
    {4}
    TCGPlayer
  • 1Foil
    {2}
    TCGPlayer

Enchantments (11)

  • 1
    {W}
    TCGPlayer
  • 1
    {1}{W}
    TCGPlayer
  • 1
    {B}
    TCGPlayer
  • 1
    {4}{B}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1
    {W}
    TCGPlayer
  • 1FoilGame Changer
    {B}{B}{B}
    TCGPlayer
  • 1
    {1}{B}{B}
    TCGPlayer
  • 1
    {3}{B}{B}
    TCGPlayer
  • 1Game Changer
    {3}{W}
    TCGPlayer
  • 1
    {2}{W}{W}
    TCGPlayer

Lands (36)

  • 1Game Changer
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 3
    TCGPlayer
  • 10
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 4Foil
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer

Mana pressure & alignment

How your colored demand lines up with the mana base during your game.

Color pressure

Demand vs support share by color.

{W}White
Aligned
Demand: 65%Support: 52%
{B}Black
Aligned
Demand: 35%Support: 34%
{C}Colorless
Surplus
Demand: 0%Support: 14%
{W}Delta-1.6Aligned
{B}Delta+1.6Aligned
{C}Delta+5.4Surplus

Mana integrity

Overall alignment score for your mana base.

100Score
Grade
Excellent
Highlights
  • Mana integrity looks excellent.
  • Colorless has extra support compared to demand.

Early turn stress

Where color requirements cluster across turns.

White
Black
Colorless
1
2
3
4
5
6
7+

Mana Base

Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.

medium
Main bottleneck: Turn 1 live color via Tapped-land tempo

Mana readiness snapshot

Compact early-game checks for whether the mana base turns on cleanly.

Turn 1 live color
Live colored mana for turn-1 plays.
77%
2 mana by turn 2
Keeps the early curve on schedule.
99%
All colors by turn 3
Gets the full color mix online early.
96%
Double pip by turn 3
Checks early UU, BB, RR, or GG requirements.
87%
Benchmark target: Auriok Champion
Higher percentages mean the mana base supports the deck's early asks more consistently.

Commander and color timing

Shows when the mana base turns colors on and when commander timing becomes reliable.

  • All colors online
  • Commander castable
T3T4T5T60255075100
Main bottlenecks

Benchmarks that miss most often, plus the dominant reasons behind those misses.

23% Main bottleneck: Turn 1 live color via Tapped-land tempo
Tapped-land tempo: 96%No untapped color source: 4%
Want the full opener diagnosis?

Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

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