New Deck

Summary

A cohesive Norin the Wary monored ETBburn/punisher shell with real Bracket 4 tools (fast mana, prison pieces, wheels, and multiple redundant damage engines). It performs well into slower midrange pods and greedy manabases, but it’s fragile vs fast combo and blueheavy interaction because stack interaction and graveyard hate are thin, and many key win engines are enchantment/artifactbased and exposed to removal.

Commander

Norin the Wary

Deck Verdict

Bracket-Legal but Meta-Fragile - General Power 7.8 - Score in bracket 4.2 - Confidence: high

Commander background

New Deck

Deck description
Share the deck goals, win lines, or table etiquette…
Deck total
$1,704.12
Missing cost
Deck cards
100
4.2/10
Score in bracket
7.8/10
General Power
SpeResConIntSynRelative Power
AI
MTG Master AI

Commander (1)

  • 1Foil
    {R}
    TCGPlayer

Planeswalkers (2)

  • 1
    {2}{R}{R}
    TCGPlayer
  • 1
    {2}{R}{R}
    TCGPlayer

Creatures (18)

  • 1
    {1}{R}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1Foil
    {1}{R}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1Foil
    {2}{R}
    TCGPlayer
  • 1
    {3}{R}
    TCGPlayer
  • 1
    {R}
    TCGPlayer
  • 1
    {R}{R}
    TCGPlayer
  • 1
    {3}{R}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1Foil
    {2}{R}{R}
    TCGPlayer
  • 1Foil
    {3}{R}{R}
    TCGPlayer
  • 1
    {1}{R}{R}{R}
    TCGPlayer
  • 1
    {3}{R}{R}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1Foil
    {2}{R}
    TCGPlayer

Sorceries (12)

  • 1
    {8}{R}
    TCGPlayer
  • 1
    {2}{R}{R}
    TCGPlayer
  • 1Foil
    {R}
    TCGPlayer
  • 1FoilGame Changer
    {R}
    TCGPlayer
  • 1FoilGame Changer
    {2}{R}
    TCGPlayer
  • 1Foil
    {1}{R}
    TCGPlayer
  • 1
    {3}{R}{R}
    TCGPlayer
  • 1
    {3}{R}
    TCGPlayer
  • 1
    {R}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {R}
    TCGPlayer

Instants (7)

  • 1Foil
    {2}{R}
    TCGPlayer
  • 1
    {R}
    TCGPlayer
  • 1Foil
    {R}
    TCGPlayer
  • 1Foil
    {R}{R}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {R}{R}
    TCGPlayer

Artifacts (16)

  • 1Foil
    {2}
    TCGPlayer
  • 1FoilGame Changer
    {0}
    TCGPlayer
  • 1
    {3}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {3}
    TCGPlayer
  • 1
    {0}
    TCGPlayer
  • 1Game Changer
    {1}
    TCGPlayer
  • 1
    {0}
    TCGPlayer
  • 1
    {4}
    TCGPlayer
  • 1
    {3}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {1}
    TCGPlayer
  • 1
    {1}
    TCGPlayer
  • 1
    {4}
    TCGPlayer
  • 1FoilGame Changer
    {4}
    TCGPlayer
  • 1
    {2}
    TCGPlayer

Enchantments (9)

  • 1
    {2}{R}
    TCGPlayer
  • 1
    {3}{R}{R}
    TCGPlayer
  • 1Foil
    {1}{R}
    TCGPlayer
  • 1
    {3}{R}
    TCGPlayer
  • 1
    {3}{R}
    TCGPlayer
  • 1
    {2}{R}{R}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {5}{R}
    TCGPlayer

Lands (35)

  • 1FoilGame Changer
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 26Commander decks can only include one copy of each non-basic card (with a few special exceptions).
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer

Mana pressure & alignment

How your colored demand lines up with the mana base during your game.

Color pressure

Demand vs support share by color.

{R}Red
Aligned
Demand: 100%Support: 84%
{C}Colorless
Surplus
Demand: 0%Support: 16%
{R}Delta-0.0Aligned
{C}Delta+6.3Surplus

Mana integrity

Overall alignment score for your mana base.

100Score
Grade
Excellent
Highlights
  • Mana integrity looks excellent.
  • Colorless has extra support compared to demand.

Early turn stress

Where color requirements cluster across turns.

Red
Colorless
1
2
3
4
5
6
7+

Mana Base

Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.

high
Main bottleneck: 3 mana by turn 3 via Short on mana

Mana readiness snapshot

Compact early-game checks for whether the mana base turns on cleanly.

Turn 1 live color
Live colored mana for turn-1 plays.
100%
2 mana by turn 2
Keeps the early curve on schedule.
98%
Commander color by turn 3
Gets the key commander color online early.
100%
Double pip by turn 3
Checks early UU, BB, RR, or GG requirements.
99%
Benchmark target: Razorkin Needlehead
Higher percentages mean the mana base supports the deck's early asks more consistently.

Commander and color timing

Shows when the mana base turns colors on and when commander timing becomes reliable.

  • All colors online
  • Commander castable
T3T4T5T60255075100
Main bottlenecks

Benchmarks that miss most often, plus the dominant reasons behind those misses.

4% Main bottleneck: 3 mana by turn 3 via Short on mana
Short on mana: 100%No early ramp: 25%
Want the full opener diagnosis?

Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

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