Oloro

Summary

This is a cohesive Esper lifegaincontrol / pillowfort deck with multiple real win conditions (Approach, Aetherflux, big lifegaintodrain effects) and strong cardadvantage density. However, for Bracket 4 it is too slow and too light on protection and tutoring to consistently force wins through interactive pods, and it has zero dedicated graveyard hate. It will often stabilize and outgrind, but it will not reliably close by the Bracket 4 timing band without upgrades.

Commander

Oloro, Ageless Ascetic

Deck Verdict

Structurally Sound, Underpowered for Bracket - General Power 7.5 - Score in bracket 3.3 - Confidence: 0.78

Commander background

Oloro

Deck description
Share the deck goals, win lines, or table etiquette…
Deck total
$1,459.13
Missing cost
Deck cards
100
3.3/10
Score in bracket
7.5/10
General Power
SpeResConIntSynRelative Power
AI
MTG Master AI

Commander (1)

  • 1
    {3}{W}{U}{B}
    TCGPlayer

Creatures (26)

  • 1
    {2}{W}
    TCGPlayer
  • 1
    {3}{W}{W}
    TCGPlayer
  • 1
    {1}{B}
    TCGPlayer
  • 1
    {5}{W}{U}
    TCGPlayer
  • 1
    {2}{W}{B}
    TCGPlayer
  • 1
    {2}{B}{B}
    TCGPlayer
  • 1
    {W}
    TCGPlayer
  • 1
    {2}{W}{W}
    TCGPlayer
  • 1
    {1}{U}
    TCGPlayer
  • 1
    {4}{W}{W}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1
    {W}{B}
    TCGPlayer
  • 1
    {W}{W}
    TCGPlayer
  • 1
    {3}{W}
    TCGPlayer
  • 1
    {W}
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    {W}
    TCGPlayer
  • 1
    {W}
    TCGPlayer
  • 1
    {4}{W}{W}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1
    {W}{B}
    TCGPlayer
  • 1
    {W}{W}
    TCGPlayer
  • 1
    {3}{W}
    TCGPlayer
  • 1
    {1}{W}{U}
    TCGPlayer
  • 1
    {1}{W}{U}{B}
    TCGPlayer
  • 1
    {1}{W}{U}{B}
    TCGPlayer

Sorceries (10)

  • 1
    {6}{W}
    TCGPlayer
  • 1
    {B}{B}
    TCGPlayer
  • 1
    {X}{W}{W}{B}{B}
    TCGPlayer
  • 1Game Changer
    {1}{B}
    TCGPlayer
  • 1
    {3}{W}{W}
    TCGPlayer
  • 1
    {4}{U}
    TCGPlayer
  • 1
    {W/B}{W/B}{4}{W}{B}
    TCGPlayer
  • 1
    {2}{U}
    TCGPlayer
  • 1
    {2}{B}
    TCGPlayer
  • 1
    {2}{W}{W}
    TCGPlayer

Instants (12)

  • 1
    {1}{W}{B}
    TCGPlayer
  • 1
    {5}{W}
    TCGPlayer
  • 1
    {U}{U}
    TCGPlayer
  • 1Game Changer
    {1}{U}
    TCGPlayer
  • 1
    {1}{W}
    TCGPlayer
  • 1
    {1}{U}{U}
    TCGPlayer
  • 1
    {U}{U}
    TCGPlayer
  • 1
    {2}{W}{W}
    TCGPlayer
  • 1
    {U}
    TCGPlayer
  • 1
    {W}
    TCGPlayer
  • 1
    {1}{U}
    TCGPlayer
  • 1
    {W}{U}{B}
    TCGPlayer

Artifacts (10)

  • 1
    {4}
    TCGPlayer
  • 1
    {5}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1Game Changer
    {3}{B}{B}{B}
    TCGPlayer
  • 1
    {3}
    TCGPlayer
  • 1
    {1}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {4}
    TCGPlayer

Enchantments (7)

  • 1
    {2}{B}
    TCGPlayer
  • 1
    {1}{W}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1
    {W}
    TCGPlayer
  • 1
    {W}{B}
    TCGPlayer
  • 1
    {2}{U}
    TCGPlayer
  • 1
    {3}{B}{B}
    TCGPlayer

Lands (34)

  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 4
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 5
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 6
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer

Mana pressure & alignment

How your colored demand lines up with the mana base during your game.

Color pressure

Demand vs support share by color.

{W}White
Critical
Demand: 52%Support: 30%
{U}Blue
Surplus
Demand: 21%Support: 29%
{B}Black
Surplus
Demand: 27%Support: 34%
{C}Colorless
Surplus
Demand: 0%Support: 7%
{W}Delta-6.2Critical
{C}Delta+2.5Surplus
{B}Delta+3.0Surplus
{U}Delta+3.2Surplus

Mana integrity

Overall alignment score for your mana base.

78Score
Grade
Fair
Highlights
  • Mana integrity shows some strain.
  • White sources are under-supported for this deck.
Warnings
  • Early-game White commitments are heavy.
Recommendations
  • Reduce early White triple-pip spells or move them up the curve.

Early turn stress

Where color requirements cluster across turns.

White
Blue
Black
Colorless
1
2
3
4
5
6
7+

Mana Base

Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.

medium
Main bottleneck: Turn 1 live color via Tapped-land tempo

Mana readiness snapshot

Compact early-game checks for whether the mana base turns on cleanly.

Turn 1 live color
Live colored mana for turn-1 plays.
67%
2 mana by turn 2
Keeps the early curve on schedule.
98%
All colors by turn 3
Gets the full color mix online early.
91%
Double pip by turn 3
Checks early UU, BB, RR, or GG requirements.
67%
Benchmark target: Counterspell
Higher percentages mean the mana base supports the deck's early asks more consistently.

Commander and color timing

Shows when the mana base turns colors on and when commander timing becomes reliable.

  • All colors online
  • Commander castable
T3T4T5T60255075100
Main bottlenecks

Benchmarks that miss most often, plus the dominant reasons behind those misses.

33% Main bottleneck: Turn 1 live color via Tapped-land tempo
Tapped-land tempo: 97%
Want the full opener diagnosis?

Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

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