Draw Draw Draw

Summary

Draw Draw Draw is a Commander deck led by Queza, Augur of Agonies. Key cards include Abandoned Campground, Arcane Denial, Arcane Sanctum, and Arcane Signet. Explore this public list on MTG Master for strategy ideas, upgrades, and table fit planning.

Commander

Queza, Augur of Agonies

Deck Verdict

Bracket 4

Commander background

Draw Draw Draw

Bracket 4
Deck description
Share the deck goals, win lines, or table etiquette…
Deck total
$176.27
Missing cost
-
Wishboard
-
Deck cards
100
Run a Deck analysis to unlock power metrics.
MTG Master

Commander (1)

  • 1Foil
    {1}{W}{U}{B}
    TCGPlayer

Creatures (21)

  • 1
    {2}
    TCGPlayer
  • 1
    {3}{U}{U}
    TCGPlayer
  • 1
    {2}{U}
    TCGPlayer
  • 1
    {2}{W}{B}
    TCGPlayer
  • 1
    {5}{W}{U}
    TCGPlayer
  • 1
    {3}{B}
    TCGPlayer
  • 1
    {3}{U}
    TCGPlayer
  • 1
    {2}{U}
    TCGPlayer
  • 1
    {U}{B}
    TCGPlayer
  • 1
    {2}{B}
    TCGPlayer
  • 1Game Changer
    {2}{U}{B}
    TCGPlayer
  • 1Foil
    {3}{W}{U}{B}
    TCGPlayer
  • 1
    {5}
    TCGPlayer
  • 1
    {3}
    TCGPlayer
  • 1
    {3}{B}{B}
    TCGPlayer
  • 1
    {1}{U}
    TCGPlayer
  • 1
    {1}{B}
    TCGPlayer
  • 1
    {5}{U}{U}
    TCGPlayer
  • 1
    {1}{U}
    TCGPlayer
  • 1
    {1}{W}{U}
    TCGPlayer
  • 1
    {1}{W}{U}{B}
    TCGPlayer

Sorceries (7)

  • 1
    {7}{W}
    TCGPlayer
  • 1
    {2}{U}
    TCGPlayer
  • 1
    {X}{B}{B}
    TCGPlayer
  • 1
    {2}{U}
    TCGPlayer
  • 1
    {X}{U}{U}
    TCGPlayer
  • 1
    {4}{B}{B}{B}
    TCGPlayer
  • 1
    {X}{U}
    TCGPlayer

Instants (15)

  • 1
    {1}{U}
    TCGPlayer
  • 1
    {U}
    TCGPlayer
  • 1
    {X}{U}
    TCGPlayer
  • 1
    {U}{U}
    TCGPlayer
  • 1
    {1}{U}
    TCGPlayer
  • 1
    {X}{U}{U}{U}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1
    {W}
    TCGPlayer
  • 1
    {X}{U}{U}
    TCGPlayer
  • 1
    {X}{W}{U}{U}
    TCGPlayer
  • 1
    {X}{2}{U}
    TCGPlayer
  • 1
    {W}
    TCGPlayer
  • 1
    {X}{U}{U}{U}{U}
    TCGPlayer
  • 1
    {U}{U}{B}
    TCGPlayer
  • 1
    {W}{U}{B}
    TCGPlayer

Artifacts (10)

  • 1
    {2}
    TCGPlayer
  • 1
    {3}
    TCGPlayer
  • 1Foil
    {3}
    TCGPlayer
  • 1
    {3}
    TCGPlayer
  • 1
    {3}
    TCGPlayer
  • 1
    {3}
    TCGPlayer
  • 1
    {5}{U}
    TCGPlayer
  • 1
    {1}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {4}
    TCGPlayer

Enchantments (7)

  • 1
    {2}{W}
    TCGPlayer
  • 1
    {U}
    TCGPlayer
  • 1
    {7}{U}{U}{U}
    TCGPlayer
  • 1
    {2}{U}
    TCGPlayer
  • 1
    {3}{B}{B}
    TCGPlayer
  • 1
    {2}{U}{U}
    TCGPlayer
  • 1
    {U}
    TCGPlayer

Lands (39)

  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 7
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 2
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 3
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer

Mana curve

Mana value distribution and average cost for castable cards in the main deck.

61 castable cards39 pure lands excluded
Cards by mana value
Nonlands plus spell-side lands, grouped by rounded mana value.
Mana value 0: 0 cards
0
8
Mana value 1: 8 cards
1
13
Mana value 2: 13 cards
2
20
Mana value 3: 20 cards
3
9
Mana value 4: 9 cards
4
4
Mana value 5: 4 cards
5
2
Mana value 6: 2 cards
6
3
Mana value 7: 3 cards
7
2
8+ mana value: 2 cards
8+
Mana valueCounted cards
Average mana value
Based on nonlands and double-faced lands with a spell side.
3.30
Average MV
Lean1.2-2.5
Balanced2.5-3.5
Heavy3.5-5.0
Average
3.30
Median
3
Total MV
201
Counted
61

Mana pressure & alignment

How your colored demand lines up with the mana base during your game.

Color pressure

Demand vs support share by color.

{W}White
Surplus
Demand: 14%Support: 27%
{U}Blue
Critical
Demand: 64%Support: 40%
{B}Black
Surplus
Demand: 22%Support: 25%
{C}Colorless
Surplus
Demand: 0%Support: 9%
{U}Delta-8.2Critical
{B}Delta+1.9Surplus
{C}Delta+4.0Surplus
{W}Delta+6.3Surplus

Mana integrity

Overall alignment score for your mana base.

82Score
Grade
Good
Highlights
  • Mana integrity is in a good spot.
  • Blue sources are under-supported for this deck.
Warnings
  • Early-game Blue commitments are heavy.
  • Many mana sources enter tapped; early turns may slow down.
Recommendations
  • Swap tapped Blue sources for untapped options.
  • Reduce early Blue triple-pip spells or move them up the curve.

Early turn stress

Where colored and colorless mana requirements cluster across turns.

White
Blue
Black
Weighted colored and colorless pips
Demand score
10.5score
Turn 1: Demand score 10.5Turn 1
23.2score
Turn 2: Demand score 23.2Turn 2
31.3score
Turn 3: Demand score 31.3Turn 3
23score
Turn 4: Demand score 23Turn 4
7.2score
Turn 5: Demand score 7.2Turn 5
3.7score
Turn 6: Demand score 3.7Turn 6
11.7score
Turn 7+: Demand score 11.7Turn 7+

Mana Base

Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.

medium
Main bottleneck: Turn 1 live color via Tapped-land tempo

Mana readiness snapshot

Compact early-game checks for whether the mana base turns on cleanly.

Turn 1 live color
Live colored mana for turn-1 plays.
36%
2 mana by turn 2
Keeps the early curve on schedule.
87%
All colors by turn 3
Gets the full color mix online early.
85%
Double pip by turn 3
Checks early UU, BB, RR, or GG requirements.
84%
Benchmark target: Counterspell
Higher percentages mean the mana base supports the deck's early asks more consistently.

Commander and color timing

Shows when the mana base turns colors on and when commander timing becomes reliable.

  • All colors online
  • Commander castable
T3T4T5T60255075100
Main bottlenecks

Benchmarks that miss most often, plus the dominant reasons behind those misses.

64% Main bottleneck: Turn 1 live color via Tapped-land tempo
Tapped-land tempo: 98%No untapped color source: 23%
Want the full opener diagnosis?

Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

Comments

0 comments

Be the first to comment.