New Deck

Summary

Sauron, Lord of the Rings is the commander of this public deck. Key cards include Arcane Denial, Arcane Signet, Assault on Osgiliath, and Baraddûr. Explore this public list on MTG Master for strategy ideas, upgrades, and table fit planning.

Commander

Sauron, Lord of the Rings

Deck Verdict

Bracket 3

Commander background

New Deck

Bracket 3
Deck description
Share the deck goals, win lines, or table etiquette…
Deck total
$1,165.84
Missing cost
-
Wishboard
-
Deck cards
100
Run a Deck analysis to unlock power metrics.
MTG Master

Commander (1)

  • 1
    {5}{U}{B}{R}
    TCGPlayer

Creatures (21)

  • 1
    {3}{U}
    TCGPlayer
  • 1
    {3}{R}{R}
    TCGPlayer
  • 1
    {1}{B}
    TCGPlayer
  • 1
    {1}{B}
    TCGPlayer
  • 1
    {3}{B}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {B}{R}
    TCGPlayer
  • 1Foil
    {R}{R}
    TCGPlayer
  • 1FoilGame Changer
    {1}{B}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {4}{U}
    TCGPlayer
  • 1
    {1}{U}{B}{R}
    TCGPlayer
  • 1Foil
    {3}{U}{B}{R}
    TCGPlayer
  • 1
    {2}{B}{R}
    TCGPlayer
  • 1
    {3}{B}
    TCGPlayer
  • 1
    {5}{B}{R}
    TCGPlayer
  • 1
    {3}{U}{B}
    TCGPlayer
  • 1
    {2}{B}{R}
    TCGPlayer
  • 1
    {4}{R}
    TCGPlayer
  • 1Foil
    {3}{B}{B}
    TCGPlayer

Sorceries (25)

  • 1
    {X}{R}{R}{R}
    TCGPlayer
  • 1
    {8}{R}
    TCGPlayer
  • 1
    {4}{U}{U}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {1}{B}{B}
    TCGPlayer
  • 1
    {6}{B}{B}
    TCGPlayer
  • 1
    {3}{U}
    TCGPlayer
  • 1
    {3}{U}{B}
    TCGPlayer
  • 1
    {1}{B}
    TCGPlayer
  • 1
    {3}{R}
    TCGPlayer
  • 1
    {3}{R}
    TCGPlayer
  • 1
    {2}{B}{R}
    TCGPlayer
  • 1
    {3}{B}{B}
    TCGPlayer
  • 1
    {1}{B}
    TCGPlayer
  • 1
    {1}{B}
    TCGPlayer
  • 1
    {B}
    TCGPlayer
  • 1
    {1}{U}{B}
    TCGPlayer
  • 1
    {3}{B}{B}{B}
    TCGPlayer
  • 1
    {X}{U}{R}
    TCGPlayer
  • 1
    {3}{U}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {2}{B}
    TCGPlayer
  • 1
    {3}{B}
    TCGPlayer
  • 1
    {5}{B}{R}
    TCGPlayer
  • 1
    {2}{U}
    TCGPlayer

Instants (5)

  • 1
    {1}{U}
    TCGPlayer
  • 1
    {U}
    TCGPlayer
  • 1
    {1}{B}
    TCGPlayer
  • 1
    {1}{B}
    TCGPlayer
  • 1
    {1}{U}{U}
    TCGPlayer

Artifacts (5)

  • 1
    {2}
    TCGPlayer
  • 1
    {3}
    TCGPlayer
  • 1
    {4}
    TCGPlayer
  • 1
    {1}
    TCGPlayer
  • 1FoilGame Changer
    {4}
    TCGPlayer

Enchantments (8)

  • 1
    {2}{R}
    TCGPlayer
  • 1Foil
    {1}{B}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {2}{U}{B}{R}
    TCGPlayer
  • 1
    {1}{B}
    TCGPlayer
  • 1
    {4}{U}{U}
    TCGPlayer

Lands (35)

  • 1Foil
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 6
    TCGPlayer
  • 1
    TCGPlayer
  • 7
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 6
    TCGPlayer
  • 1
    TCGPlayer
  • 1Foil
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer

Mana curve

Mana value distribution and average cost for castable cards in the main deck.

65 castable cards35 pure lands excluded
Cards by mana value
Nonlands plus spell-side lands, grouped by rounded mana value.
Mana value 0: 0 cards
0
3
Mana value 1: 3 cards
1
16
Mana value 2: 16 cards
2
15
Mana value 3: 15 cards
3
14
Mana value 4: 14 cards
4
8
Mana value 5: 8 cards
5
4
Mana value 6: 4 cards
6
2
Mana value 7: 2 cards
7
3
8+ mana value: 3 cards
8+
Mana valueCounted cards
Average mana value
Based on nonlands and double-faced lands with a spell side.
3.68
Average MV
Lean1.2-2.5
Balanced2.5-3.5
Heavy3.5-5.0
Average
3.68
Median
3
Total MV
239
Counted
65

Mana pressure & alignment

How your colored demand lines up with the mana base during your game.

Color pressure

Demand vs support share by color.

{U}Blue
Surplus
Demand: 22%Support: 28%
{B}Black
Strained
Demand: 43%Support: 34%
{R}Red
Aligned
Demand: 35%Support: 31%
{C}Colorless
Surplus
Demand: 0%Support: 7%
{B}Delta-2.1Strained
{R}Delta-0.4Aligned
{U}Delta+2.5Surplus
{C}Delta+2.5Surplus

Mana integrity

Overall alignment score for your mana base.

93Score
Grade
Excellent
Highlights
  • Mana integrity looks excellent.
  • Black sources are getting stretched by the demand.
Warnings
  • Early-game Black commitments are heavy.
Recommendations
  • Add fixing rocks to stabilize Black.

Early turn stress

Where colored and colorless mana requirements cluster across turns.

Blue
Black
Red
Weighted colored and colorless pips
Demand score
3score
Turn 1: Demand score 3Turn 1
25.8score
Turn 2: Demand score 25.8Turn 2
26.3score
Turn 3: Demand score 26.3Turn 3
18.7score
Turn 4: Demand score 18.7Turn 4
16.2score
Turn 5: Demand score 16.2Turn 5
11score
Turn 6: Demand score 11Turn 6
8.8score
Turn 7+: Demand score 8.8Turn 7+

Mana Base

Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.

medium
Main bottleneck: Double pip by turn 3 via Missing second pip

Mana readiness snapshot

Compact early-game checks for whether the mana base turns on cleanly.

Turn 1 live color
Live colored mana for turn-1 plays.
50%
2 mana by turn 2
Keeps the early curve on schedule.
96%
All colors by turn 3
Gets the full color mix online early.
63%
Double pip by turn 3
Checks early UU, BB, RR, or GG requirements.
38%
Benchmark target: Moria Marauder
Higher percentages mean the mana base supports the deck's early asks more consistently.

Commander and color timing

Shows when the mana base turns colors on and when commander timing becomes reliable.

  • All colors online
  • Commander castable
T3T4T5T60255075100
Main bottlenecks

Benchmarks that miss most often, plus the dominant reasons behind those misses.

62% Main bottleneck: Double pip by turn 3 via Missing second pip
Tracking Moria Marauder as the early double-pip test.Missing second pip: 100%Tapped-land tempo: 50%
Want the full opener diagnosis?

Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

Comments

0 comments

Be the first to comment.