Ur-Dragon

Summary

UrDragon is a Commander deck led by The UrDragon. Key cards include Ancient Copper Dragon, Ancient Gold Dragon, Ancient Silver Dragon, and Arcane Signet. Explore this public list on MTG Master for strategy ideas, upgrades, and table fit planning.

Commander

The Ur-Dragon

Deck Verdict

Bracket 5

Commander background

Ur-Dragon

Bracket 5
A
Abomy
Deck description
Share the deck goals, win lines, or table etiquette…
Deck total
$6,268.69
Missing cost
-
Wishboard
-
Deck cards
100
Run an AI analysis to unlock power metrics.
AI
MTG Master AI

Commander (1)

  • 1Foil
    {4}{W}{U}{B}{R}{G}
    TCGPlayer

Planeswalkers (1)

  • 1
    {2}{G/U}
    TCGPlayer

Creatures (38)

  • 1
    {4}{R}{R}
    TCGPlayer
  • 1
    {5}{W}{W}
    TCGPlayer
  • 1
    {6}{U}{U}
    TCGPlayer
  • 1
    {2}{W}{B}{G}
    TCGPlayer
  • 1
    {G}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {3}{R}{R}
    TCGPlayer
  • 1
    {3}{R}{R}
    TCGPlayer
  • 1
    {4}{G}{W}
    TCGPlayer
  • 1
    {4}{B}{R}
    TCGPlayer
  • 1
    {4}{R}
    TCGPlayer
  • 1
    {3}{R}{R}
    TCGPlayer
  • 1
    {G}{W}{U}
    TCGPlayer
  • 1
    {4}{R}{R}
    TCGPlayer
  • 1
    {G}
    TCGPlayer
  • 1
    {3}{G}{U}
    TCGPlayer
  • 1
    {5}{R}{G}
    TCGPlayer
  • 1
    {4}{R}{R}
    TCGPlayer
  • 1
    {4}{U}{U}{3}{U}
    TCGPlayer
  • 1
    {3}{G}{U}{R}
    TCGPlayer
  • 1
    {1}{R}{W}{B}
    TCGPlayer
  • 1
    {G}
    TCGPlayer
  • 1
    {5}{G}{G}
    TCGPlayer
  • 1
    {2}{R}{R}
    TCGPlayer
  • 1
    {4}
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    {12}
    TCGPlayer
  • 1
    {2}{R}{R}{R}
    TCGPlayer
  • 1
    {1}{G}{G}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1
    {2}{R}{R}
    TCGPlayer
  • 1
    {G}{U}{R}
    TCGPlayer
  • 1
    {3}{R}{R}
    TCGPlayer
  • 1
    {2}{W}{U}{B}{R}{G}
    TCGPlayer
  • 1
    {3}{R}{R}
    TCGPlayer
  • 1
    {4}{G}{U}{R}
    TCGPlayer
  • 1
    {6}{R}{R}
    TCGPlayer
  • 1
    {2}{U}{R}{W}
    TCGPlayer

Sorceries (4)

  • 1
    {2}{W}{W}
    TCGPlayer
  • 1
    {3}{B}{B}
    TCGPlayer
  • 1Game Changer
    {1}{B}
    TCGPlayer
  • 1
    {6}{G}{G}
    TCGPlayer

Instants (5)

  • 1Game Changer
    {1}{U}
    TCGPlayer
  • 1
    {G}
    TCGPlayer
  • 1
    {U}
    TCGPlayer
  • 1
    {U}
    TCGPlayer
  • 1Game Changer
    {2}{W}
    TCGPlayer

Artifacts (8)

  • 1
    {2}
    TCGPlayer
  • 1
    {7}
    TCGPlayer
  • 1Game Changer
    {0}
    TCGPlayer
  • 1
    {3}
    TCGPlayer
  • 1Game Changer
    {1}
    TCGPlayer
  • 1Game Changer
    {0}
    TCGPlayer
  • 1
    {1}
    TCGPlayer
  • 1Game Changer
    {4}
    TCGPlayer

Enchantments (7)

  • 1
    {6}{R}{R}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {5}{W}
    TCGPlayer
  • 1
    {1}{R}{G}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {G}{U}{R}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer

Lands (36)

  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1Foil
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer

Mana curve

Mana value distribution and average cost for castable cards in the main deck.

64 castable cards36 pure lands excluded
Cards by mana value
Nonlands plus spell-side lands, grouped by rounded mana value.
2
Mana value 0: 2 cards
0
8
Mana value 1: 8 cards
1
7
Mana value 2: 7 cards
2
9
Mana value 3: 9 cards
3
7
Mana value 4: 7 cards
4
11
Mana value 5: 11 cards
5
8
Mana value 6: 8 cards
6
6
Mana value 7: 6 cards
7
6
8+ mana value: 6 cards
8+
Mana valueCounted cards
Average mana value
Based on nonlands and double-faced lands with a spell side.
4.30
Average MV
Lean1.2-2.5
Balanced2.5-3.5
Heavy3.5-5.0
Average
4.30
Median
4
Total MV
275
Counted
64

Mana pressure & alignment

How your colored demand lines up with the mana base during your game.

Color pressure

Demand vs support share by color.

{W}White
Surplus
Demand: 13%Support: 17%
{U}Blue
Aligned
Demand: 17%Support: 18%
{B}Black
Surplus
Demand: 7%Support: 18%
{R}Red
Critical
Demand: 38%Support: 23%
{G}Green
Strained
Demand: 25%Support: 21%
{C}Colorless
Surplus
Demand: 0%Support: 4%
{R}Delta-5.6Critical
{G}Delta-1.1Strained
{U}Delta+0.6Aligned
{C}Delta+1.7Surplus
{W}Delta+1.9Surplus
{B}Delta+4.3Surplus

Mana integrity

Overall alignment score for your mana base.

77Score
Grade
Fair
Highlights
  • Mana integrity shows some strain.
  • Red sources are under-supported for this deck.
  • Green sources are getting stretched by the demand.
Warnings
  • Early-game Green commitments are heavy.
Recommendations
  • Reduce early Red triple-pip spells or move them up the curve.
  • Add fixing rocks to stabilize Green.

Early turn stress

Where colored and colorless mana requirements cluster across turns.

White
Blue
Black
Red
Green
Weighted colored and colorless pips
Demand score
9score
Turn 1: Demand score 9Turn 1
8.4score
Turn 2: Demand score 8.4Turn 2
19.9score
Turn 3: Demand score 19.9Turn 3
11.2score
Turn 4: Demand score 11.2Turn 4
27.6score
Turn 5: Demand score 27.6Turn 5
17.8score
Turn 6: Demand score 17.8Turn 6
25score
Turn 7+: Demand score 25Turn 7+

Mana Base

Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.

low
Main bottleneck: Double pip by turn 3 via Missing second pip

Mana readiness snapshot

Compact early-game checks for whether the mana base turns on cleanly.

Turn 1 live color
Live colored mana for turn-1 plays.
95%
2 mana by turn 2
Keeps the early curve on schedule.
99%
All colors by turn 3
Gets the full color mix online early.
94%
Double pip by turn 3
Checks early UU, BB, RR, or GG requirements.
86%
Benchmark target: Selvala, Heart of the Wilds
Higher percentages mean the mana base supports the deck's early asks more consistently.

Commander and color timing

Shows when the mana base turns colors on and when commander timing becomes reliable.

  • All colors online
  • Commander castable
T3T4T5T60255075100
Main bottlenecks

Benchmarks that miss most often, plus the dominant reasons behind those misses.

14% Main bottleneck: Double pip by turn 3 via Missing second pip
Tracking Selvala, Heart of the Wilds as the early double-pip test.Missing second pip: 100%Tapped-land tempo: 14%
Want the full opener diagnosis?

Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

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