Ur Dragon

Summary

This is an explosive Dragon tribal rampcombo deck with excellent acceleration, strong tribal synergy, and a high protection count, but it falls short of Bracket 4 expectations because its curve is extremely high, its draw density is light, and its interaction package is far too thin for highpower tables. It looks much closer to a strong Bracket 3 / lowend optimized deck than a true Bracket 4 list.

Commander

The Ur-Dragon

Deck Verdict

Mismatched for Declared Bracket - Bracket 4 - General Power 6.9 - Score in bracket 1.2 - Confidence: high

Commander background

Ur Dragon

Bracket 4
Lion avatar
Lion
Deck description
Share the deck goals, win lines, or table etiquette…
Deck total
$1,071.39
Missing cost
-
Wishboard
-
Deck cards
100
1.2/10
Score in bracket
6.9/10
General Power
SpeResConIntSynRelative Power
MTG Master

Commander (1)

  • 1Foil
    {4}{W}{U}{B}{R}{G}
    TCGPlayer

Planeswalkers (1)

  • 1
    {2}{G/U}
    TCGPlayer

Creatures (39)

  • 1
    {5}{B}{B}
    TCGPlayer
  • 1
    {5}{W}{W}
    TCGPlayer
  • 1Foil
    {G}
    TCGPlayer
  • 1
    {3}{B}{B}{R}{R}
    TCGPlayer
  • 1
    {7}{R}{R}
    TCGPlayer
  • 1
    {5}{G}{G}
    TCGPlayer
  • 1
    {5}{G}{G}
    TCGPlayer
  • 1
    {2}{R}{G}
    TCGPlayer
  • 1
    {4}{G}{W}
    TCGPlayer
  • 1
    {1}{R}{R}
    TCGPlayer
  • 1Foil
    {4}{R}
    TCGPlayer
  • 1
    {4}{R}
    TCGPlayer
  • 1
    {3}{R}{R}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1
    {4}{R}{R}
    TCGPlayer
  • 1
    {4}{R}{R}
    TCGPlayer
  • 1
    {4}{R}{R}
    TCGPlayer
  • 1
    {4}{B}{R}{G}
    TCGPlayer
  • 1Foil
    {5}{R}{G}
    TCGPlayer
  • 1
    {3}{B}{R}
    TCGPlayer
  • 1
    {4}{R}{R}
    TCGPlayer
  • 1
    {3}{U}{R}
    TCGPlayer
  • 1
    {3}{G}{U}{R}
    TCGPlayer
  • 1Foil
    {7}
    TCGPlayer
  • 1
    {5}{G}{G}
    TCGPlayer
  • 1Foil
    {2}{R}{G}{W}
    TCGPlayer
  • 1Foil
    {1}{B}{R}
    TCGPlayer
  • 1
    {1}{U}{R}
    TCGPlayer
  • 1
    {4}{R}{G}
    TCGPlayer
  • 1Foil
    {W}{U}{B}{R}{G}
    TCGPlayer
  • 1
    {2}{R}{R}{R}
    TCGPlayer
  • 1
    {4}{U}{B}
    TCGPlayer
  • 1
    {2}{W}{U}{B}{R}{G}
    TCGPlayer
  • 1
    {4}{U}{U}
    TCGPlayer
  • 1
    {1}{W}{U}{B}{R}{G}
    TCGPlayer
  • 1Foil
    {4}{G}{U}{R}
    TCGPlayer
  • 1
    {6}{R}{R}
    TCGPlayer
  • 1
    {3}{B}{R}{G}
    TCGPlayer
  • 1
    {3}{R}{R}
    TCGPlayer

Sorceries (3)

  • 1
    {8}{R}
    TCGPlayer
  • 1
    {3}{B}{B}
    TCGPlayer
  • 1Foil
    {3}{R/W}{R/W}
    TCGPlayer

Instants (4)

  • 1
    {R}{W}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {5}{G}{G}
    TCGPlayer
  • 1
    {G}
    TCGPlayer

Artifacts (10)

  • 1
    {2}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {3}
    TCGPlayer
  • 1
    {3}
    TCGPlayer
  • 1Foil
    {3}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1
    {3}{G}{2}{G}
    TCGPlayer
  • 1
    {0}
    TCGPlayer
  • 1Foil
    {1}
    TCGPlayer
  • 1
    {3}
    TCGPlayer

Enchantments (8)

  • 1
    {2}{R}
    TCGPlayer
  • 1
    {W}{U}{B}{R}{G}
    TCGPlayer
  • 1Foil
    {6}{R}{R}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {2}{R}{R}
    TCGPlayer
  • 1
    {1}{R}{G}
    TCGPlayer
  • 1Game Changer
    {3}{W}
    TCGPlayer
  • 1
    {G}{U}{R}
    TCGPlayer

Lands (34)

  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1Foil
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer

Mana curve

Mana value distribution and average cost for castable cards in the main deck.

66 castable cards34 pure lands excluded
Cards by mana value
Nonlands plus spell-side lands, grouped by rounded mana value.
1
Mana value 0: 1 cards
0
3
Mana value 1: 3 cards
1
4
Mana value 2: 4 cards
2
14
Mana value 3: 14 cards
3
4
Mana value 4: 4 cards
4
12
Mana value 5: 12 cards
5
11
Mana value 6: 11 cards
6
12
Mana value 7: 12 cards
7
5
8+ mana value: 5 cards
8+
Mana valueCounted cards
Average mana value
Based on nonlands and double-faced lands with a spell side.
4.88
Average MV
Lean1.2-2.5
Balanced2.5-3.5
Heavy3.5-5.0
Average
4.88
Median
5
Total MV
322
Counted
66

Mana pressure & alignment

How your colored demand lines up with the mana base during your game.

Color pressure

Demand vs support share by color.

{W}White
Surplus
Demand: 9%Support: 18%
{U}Blue
Surplus
Demand: 10%Support: 18%
{B}Black
Surplus
Demand: 12%Support: 17%
{R}Red
Critical
Demand: 44%Support: 22%
{G}Green
Strained
Demand: 25%Support: 20%
{C}Colorless
Surplus
Demand: 0%Support: 5%
{R}Delta-7.7Critical
{G}Delta-1.5Strained
{C}Delta+1.9Surplus
{B}Delta+2.0Surplus
{U}Delta+3.2Surplus
{W}Delta+4.0Surplus

Mana integrity

Overall alignment score for your mana base.

72Score
Grade
Fair
Highlights
  • Mana integrity shows some strain.
  • Red sources are under-supported for this deck.
  • Green sources are getting stretched by the demand.
Recommendations
  • Reduce early Red triple-pip spells or move them up the curve.
  • Add fixing rocks to stabilize Green.

Early turn stress

Where colored and colorless mana requirements cluster across turns.

White
Blue
Black
Red
Green
Weighted colored and colorless pips
Demand score
3score
Turn 1: Demand score 3Turn 1
5.6score
Turn 2: Demand score 5.6Turn 2
19.9score
Turn 3: Demand score 19.9Turn 3
8.6score
Turn 4: Demand score 8.6Turn 4
31.4score
Turn 5: Demand score 31.4Turn 5
26.7score
Turn 6: Demand score 26.7Turn 6
38.6score
Turn 7+: Demand score 38.6Turn 7+

Mana Base

Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.

low
Main bottleneck: Double pip by turn 3 via Missing second pip

Mana readiness snapshot

Compact early-game checks for whether the mana base turns on cleanly.

Turn 1 live color
Live colored mana for turn-1 plays.
86%
2 mana by turn 2
Keeps the early curve on schedule.
97%
All colors by turn 3
Gets the full color mix online early.
86%
Double pip by turn 3
Checks early UU, BB, RR, or GG requirements.
79%
Benchmark target: Dragonspeaker Shaman
Higher percentages mean the mana base supports the deck's early asks more consistently.

Commander and color timing

Shows when the mana base turns colors on and when commander timing becomes reliable.

  • All colors online
  • Commander castable
T3T4T5T60255075100
Main bottlenecks

Benchmarks that miss most often, plus the dominant reasons behind those misses.

21% Main bottleneck: Double pip by turn 3 via Missing second pip
Tracking Dragonspeaker Shaman as the early double-pip test.Missing second pip: 95%Tapped-land tempo: 14%Short on mana: 5%
Want the full opener diagnosis?

Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

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