New Deck

Summary

The UrDragon is the commander of this public deck. Key cards include Aggravated Assault, Ancient Copper Dragon, Ancient Silver Dragon, and Ancient Tomb. Explore this public list on MTG Master for strategy ideas, upgrades, and table fit planning.

Commander

The Ur-Dragon

Commander background

New Deck

Deck Not Legal
Deck description
Share the deck goals, win lines, or table etiquette…
Deck total
$7,601.44
Missing cost
-
Wishboard
-
Deck cards
100
Run an AI analysis to unlock power metrics.
AI
MTG Master AI

Commander (1)

  • 1
    {4}{W}{U}{B}{R}{G}
    TCGPlayer

Creatures (25)

  • 1
    {4}{R}{R}
    TCGPlayer
  • 1
    {6}{U}{U}
    TCGPlayer
  • 1
    {5}{R}{R}
    TCGPlayer
  • 1
    {G}
    TCGPlayer
  • 1
    {3}{B}{B}{R}{R}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
    Banned in format: Scryfall commander ban list
  • 1
    {5}{R}{G}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {1}{R}{R}
    TCGPlayer
  • 1
    {W}
    TCGPlayer
  • 1
    {3}{R}{R}
    TCGPlayer
  • 1
    {4}{R}{R}
    TCGPlayer
  • 1
    {5}{R}{G}
    TCGPlayer
  • 1
    {2}{B}{R}{G}
    TCGPlayer
  • 1
    {4}{R}{R}
    TCGPlayer
  • 1
    {3}{G}{U}{R}
    TCGPlayer
  • 1
    {U}{U}{U}{R}{R}{R}
    TCGPlayer
  • 1
    {2}{U}{U}{R}{R}
    TCGPlayer
  • 1
    {G}
    TCGPlayer
  • 1
    {5}{G}{G}
    TCGPlayer
  • 1
    {1}{U}{R}
    TCGPlayer
  • 1
    {4}{R}{G}
    TCGPlayer
  • 1
    {2}{R}{R}{R}
    TCGPlayer
  • 1
    {2}{G}{G}
    TCGPlayer
  • 1
    {3}{R}{R}
    TCGPlayer

Sorceries (8)

  • 1Game Changer
    {1}{B}
    TCGPlayer
  • 1
    {1}{B}
    TCGPlayer
  • 1
    {4}{U}{U}
    TCGPlayer
  • 1
    {X}{G}{G}
    TCGPlayer
  • 1Game Changer
    {R}
    TCGPlayer
  • 1Game Changer
    {2}{R}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {2}{U}
    TCGPlayer

Instants (15)

  • 1
    {1}{W}{B}
    TCGPlayer
  • 1
    {B}{G}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1Game Changer
    {1}{U}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {G}{W}
    TCGPlayer
  • 1Game Changer
    {W}
    TCGPlayer
  • 1Game Changer
    {2}{U}
    TCGPlayer
  • 1Game Changer
    {3}{U}{U}
    TCGPlayer
  • 1
    {0}
    TCGPlayer
  • 1
    {W}
    TCGPlayer
  • 1
    {U}
    TCGPlayer
  • 1
    {W}
    TCGPlayer
  • 1Game Changer
    {B}
    TCGPlayer
  • 1Game Changer
    {G}
    TCGPlayer

Artifacts (11)

  • 1
    {2}
    TCGPlayer
  • 1Game Changer
    {0}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1Game Changer
    {2}
    TCGPlayer
  • 1
    {3}
    TCGPlayer
  • 1Game Changer
    {0}
    TCGPlayer
  • 1
    {0}
    TCGPlayer
  • 1
    {0}
    TCGPlayer
  • 1
    {1}
    TCGPlayer
  • 1
    {7}{G}{G}
    TCGPlayer
  • 1
    {3}
    TCGPlayer

Enchantments (13)

  • 1
    {2}{R}
    TCGPlayer
  • 1
    {3}{G}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1
    {3}{U}{U}
    TCGPlayer
  • 1
    {U}
    TCGPlayer
  • 1
    {1}{B}{B}
    TCGPlayer
  • 1Game Changer
    {2}{U}
    TCGPlayer
  • 1Game Changer
    {3}{W}
    TCGPlayer
  • 1
    {3}{R}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1Game Changer
    {1}{R}
    TCGPlayer

Lands (27)

  • 1Game Changer
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 2Commander decks can only include one copy of each non-basic card (with a few special exceptions).
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer

Mana curve

Mana value distribution and average cost for castable cards in the main deck.

73 castable cards27 pure lands excluded
Cards by mana value
Nonlands plus spell-side lands, grouped by rounded mana value.
5
Mana value 0: 5 cards
0
12
Mana value 1: 12 cards
1
14
Mana value 2: 14 cards
2
16
Mana value 3: 16 cards
3
4
Mana value 4: 4 cards
4
6
Mana value 5: 6 cards
5
8
Mana value 6: 8 cards
6
5
Mana value 7: 5 cards
7
3
8+ mana value: 3 cards
8+
Mana valueCounted cards
Average mana value
Based on nonlands and double-faced lands with a spell side.
3.33
Average MV
Lean1.2-2.5
Balanced2.5-3.5
Heavy3.5-5.0
Average
3.33
Median
3
Total MV
243
Counted
73

Mana pressure & alignment

How your colored demand lines up with the mana base during your game.

Color pressure

Demand vs support share by color.

{W}White
Surplus
Demand: 8%Support: 13%
{U}Blue
Aligned
Demand: 20%Support: 20%
{B}Black
Surplus
Demand: 11%Support: 14%
{R}Red
Critical
Demand: 39%Support: 21%
{G}Green
Aligned
Demand: 22%Support: 23%
{C}Colorless
Surplus
Demand: 0%Support: 9%
{R}Delta-4.4Critical
{U}Delta+0.5Aligned
{G}Delta+1.0Aligned
{B}Delta+1.2Surplus
{W}Delta+1.7Surplus
{C}Delta+2.7Surplus

Mana integrity

Overall alignment score for your mana base.

79Score
Grade
Fair
Highlights
  • Mana integrity shows some strain.
  • Red sources are under-supported for this deck.
Recommendations
  • Reduce early Red triple-pip spells or move them up the curve.

Early turn stress

Where colored and colorless mana requirements cluster across turns.

White
Blue
Black
Red
Green
Weighted colored and colorless pips
Demand score
16.5score
Turn 1: Demand score 16.5Turn 1
20.2score
Turn 2: Demand score 20.2Turn 2
23.5score
Turn 3: Demand score 23.5Turn 3
5.9score
Turn 4: Demand score 5.9Turn 4
16.8score
Turn 5: Demand score 16.8Turn 5
25.6score
Turn 6: Demand score 25.6Turn 6
19.9score
Turn 7+: Demand score 19.9Turn 7+

Mana Base

Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.

low
Main bottleneck: Turn 1 live color via Tapped-land tempo

Mana readiness snapshot

Compact early-game checks for whether the mana base turns on cleanly.

Turn 1 live color
Live colored mana for turn-1 plays.
78%
2 mana by turn 2
Keeps the early curve on schedule.
96%
All colors by turn 3
Gets the full color mix online early.
89%
Double pip by turn 3
Checks early UU, BB, RR, or GG requirements.
84%
Benchmark target: Finale of Devastation
Higher percentages mean the mana base supports the deck's early asks more consistently.

Commander and color timing

Shows when the mana base turns colors on and when commander timing becomes reliable.

  • All colors online
  • Commander castable
T3T4T5T60255075100
Main bottlenecks

Benchmarks that miss most often, plus the dominant reasons behind those misses.

22% Main bottleneck: Turn 1 live color via Tapped-land tempo
Tapped-land tempo: 95%No untapped color source: 14%
Want the full opener diagnosis?

Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

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