Ureni

Summary

This is a powerful Temur Dragon rampcombo deck with explosive combat turns, real tutor support, and a credible deterministic Aggravated Assault package. Its problem in Bracket 4 is not ceiling, but structure: the deck's 4.35 average nonland mana value is far above typical optimized expectations, and its interaction density is light for tables that punish tapout creature strategies. It can absolutely steal games, but across repeated Bracket 4 pods it will underperform decks that are faster on the stack, leaner on curve, and less reliant on connecting in combat.

Commander

Ureni of the Unwritten

Deck Verdict

Structurally Sound, Underpowered for Bracket - Bracket 4 - General Power 7.3 - Score in bracket 2.8 - Confidence: high

Commander background

Ureni

Bracket 4
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Bragl
Deck description
Share the deck goals, win lines, or table etiquette…
Deck total
$1,282.69
Missing cost
-
Wishboard
-
Deck cards
100
2.8/10
Score in bracket
7.3/10
General Power
SpeResConIntSynRelative Power
MTG Master

Commander (1)

  • 1
    {4}{G}{U}{R}
    TCGPlayer

Creatures (34)

  • 1
    {5}{G}{G}
    TCGPlayer
  • 1Foil
    {4}{R}{R}
    TCGPlayer
  • 1
    {6}{U}{U}
    TCGPlayer
  • 1
    {5}{R}{G}
    TCGPlayer
  • 1Foil
    {5}{R}{R}
    TCGPlayer
  • 1
    {G}
    TCGPlayer
  • 1
    {7}{R}{R}
    TCGPlayer
  • 1
    {7}{R}{R}
    TCGPlayer
  • 1
    {G}
    TCGPlayer
  • 1
    {2}{R}{R}{R}{G}
    TCGPlayer
  • 1
    {3}{R}{R}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {4}{R}
    TCGPlayer
  • 1
    {3}{R}
    TCGPlayer
  • 1
    {3}{R}{R}
    TCGPlayer
  • 1
    {4}{R}{R}
    TCGPlayer
  • 1
    {4}{R}{R}
    TCGPlayer
  • 1
    {4}{R}{R}
    TCGPlayer
  • 1
    {5}{R}{G}
    TCGPlayer
  • 1
    {4}{R}{R}
    TCGPlayer
  • 1
    {3}{G}{U}{R}
    TCGPlayer
  • 1
    {5}{G}{G}
    TCGPlayer
  • 1
    {4}
    TCGPlayer
  • 1
    {1}{U}{R}
    TCGPlayer
  • 1
    {4}{R}{G}
    TCGPlayer
  • 1
    {2}{R}{R}{R}
    TCGPlayer
  • 1
    {1}{G}{G}
    TCGPlayer
  • 1
    {5}{R}{R}
    TCGPlayer
  • 1
    {3}{R}{R}
    TCGPlayer
  • 1
    {3}{R}{G}
    TCGPlayer
  • 1
    {3}{R}{R}
    TCGPlayer
  • 1
    {5}{G}{U}{R}
    TCGPlayer
  • 1
    {6}{R}{R}
    TCGPlayer
  • 1Foil
    {3}{R}{R}
    TCGPlayer

Sorceries (5)

  • 1
    {8}{R}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {4}{U}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer

Instants (9)

  • 1
    {1}{U}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1Game Changer
    {1}{U}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1Foil
    {R}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1Game Changer
    {U}
    TCGPlayer
  • 1
    {U}
    TCGPlayer
  • 1Game Changer
    {G}
    TCGPlayer

Artifacts (7)

  • 1
    {2}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {1}
    TCGPlayer
  • 1Foil
    {7}{G}{G}
    TCGPlayer
  • 1Game Changer
    {4}
    TCGPlayer
  • 1
    {3}
    TCGPlayer

Enchantments (9)

  • 1Foil
    {2}{R}
    TCGPlayer
  • 1
    {3}{G}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {1}{U}{R}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1Game Changer
    {2}{U}
    TCGPlayer
  • 1
    {1}{R}{G}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {G}{U}{R}
    TCGPlayer

Lands (35)

  • 1Game Changer
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1Foil
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 3Foil
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 3
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 4
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1Foil
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer

Mana curve

Mana value distribution and average cost for castable cards in the main deck.

65 castable cards35 pure lands excluded
Cards by mana value
Nonlands plus spell-side lands, grouped by rounded mana value.
Mana value 0: 0 cards
0
7
Mana value 1: 7 cards
1
11
Mana value 2: 11 cards
2
12
Mana value 3: 12 cards
3
4
Mana value 4: 4 cards
4
9
Mana value 5: 9 cards
5
8
Mana value 6: 8 cards
6
7
Mana value 7: 7 cards
7
7
8+ mana value: 7 cards
8+
Mana valueCounted cards
Average mana value
Based on nonlands and double-faced lands with a spell side.
4.35
Average MV
Lean1.2-2.5
Balanced2.5-3.5
Heavy3.5-5.0
Average
4.35
Median
4
Total MV
283
Counted
65

Mana pressure & alignment

How your colored demand lines up with the mana base during your game.

Color pressure

Demand vs support share by color.

{U}Blue
Surplus
Demand: 14%Support: 26%
{R}Red
Critical
Demand: 56%Support: 33%
{G}Green
Surplus
Demand: 30%Support: 32%
{C}Colorless
Surplus
Demand: 0%Support: 9%
{R}Delta-6.9Critical
{G}Delta+1.9Surplus
{C}Delta+3.4Surplus
{U}Delta+4.9Surplus

Mana integrity

Overall alignment score for your mana base.

84Score
Grade
Good
Highlights
  • Mana integrity is in a good spot.
  • Red sources are under-supported for this deck.
Recommendations
  • Reduce early Red triple-pip spells or move them up the curve.

Early turn stress

Where colored and colorless mana requirements cluster across turns.

Blue
Red
Green
Weighted colored and colorless pips
Demand score
9score
Turn 1: Demand score 9Turn 1
12.6score
Turn 2: Demand score 12.6Turn 2
21.8score
Turn 3: Demand score 21.8Turn 3
2.2score
Turn 4: Demand score 2.2Turn 4
20.2score
Turn 5: Demand score 20.2Turn 5
20.4score
Turn 6: Demand score 20.4Turn 6
27.7score
Turn 7+: Demand score 27.7Turn 7+

Mana Base

Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.

medium
Main bottleneck: Turn 1 live color via Tapped-land tempo

Mana readiness snapshot

Compact early-game checks for whether the mana base turns on cleanly.

Turn 1 live color
Live colored mana for turn-1 plays.
74%
2 mana by turn 2
Keeps the early curve on schedule.
100%
All colors by turn 3
Gets the full color mix online early.
89%
Double pip by turn 3
Checks early UU, BB, RR, or GG requirements.
80%
Benchmark target: Selvala, Heart of the Wilds
Higher percentages mean the mana base supports the deck's early asks more consistently.

Commander and color timing

Shows when the mana base turns colors on and when commander timing becomes reliable.

  • All colors online
  • Commander castable
T3T4T5T60255075100
Main bottlenecks

Benchmarks that miss most often, plus the dominant reasons behind those misses.

26% Main bottleneck: Turn 1 live color via Tapped-land tempo
Tapped-land tempo: 96%
Want the full opener diagnosis?

Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

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