VASECTOMIA

Summary

VASECTOMIA is a Commander deck led by Yurlok of Scorch Thrash. Key cards include Adventurer's Inn, Belbe, Corrupted Observer, Binding the Old Gods, and Bloodfell Caves. Explore this public list on MTG Master for strategy ideas, upgrades, and table fit planning.

Commander

Yurlok of Scorch Thrash

Deck Verdict

Bracket 1

Commander background

VASECTOMIA

Bracket 1
Mekkas avatar
Mekkas
Deck description
Share the deck goals, win lines, or table etiquette…
Deck total
$103.21
Missing cost
-
Wishboard
-
Deck cards
100
Run a Deck analysis to unlock power metrics.
MTG Master

Commander (1)

  • 1Foil
    {1}{B}{R}{G}
    TCGPlayer

Creatures (21)

  • 1
    {B}{G}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1
    {R}{G}
    TCGPlayer
  • 1
    {3}{R}{G}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {G}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {5}{B}{R}
    TCGPlayer
  • 1
    {2}{R}{R}
    TCGPlayer
  • 1
    {G}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1Foil
    {4}{R}{G}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {2}{R}{R}
    TCGPlayer
  • 1
    {G}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1
    {3}{R}{G}
    TCGPlayer
  • 1
    {R}{G}
    TCGPlayer

Sorceries (12)

  • 1
    {2}{G}
    TCGPlayer
  • 1
    {2}{R}{G}
    TCGPlayer
  • 1
    {2}{B}{B}
    TCGPlayer
  • 1
    {G}
    TCGPlayer
  • 1Foil
    {1}{G}
    TCGPlayer
  • 1
    {X}{B}{B}
    TCGPlayer
  • 1
    {X}{B}{B}{G}
    TCGPlayer
  • 1
    {2}{G}{G}
    TCGPlayer
  • 1
    {X}{R}{R}
    TCGPlayer
  • 1
    {X}{B}{R}{G}
    TCGPlayer
  • 1
    {X}{R}{R}
    TCGPlayer
  • 1
    {3}{B}{R}
    TCGPlayer

Instants (7)

  • 1
    {2}{R}
    TCGPlayer
  • 1
    {X}{R}{R}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1
    {B}{R}
    TCGPlayer
  • 1
    {B}{R}{G}
    TCGPlayer
  • 1
    {B}{R}
    TCGPlayer
  • 1
    {1}{B}{R}{G}
    TCGPlayer

Artifacts (5)

  • 1
    {2}
    TCGPlayer
  • 1
    {5}
    TCGPlayer
  • 1
    {1}
    TCGPlayer
  • 1
    {3}
    TCGPlayer
  • 1
    {4}
    TCGPlayer

Enchantments (9)

  • 1
    {2}{B}{G}
    TCGPlayer
  • 1
    {R}{G}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {3}{G}{G}
    TCGPlayer
  • 1
    {4}{B}{R}
    TCGPlayer
  • 1
    {2}{G}{G}
    TCGPlayer
  • 1
    {R}{R}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {1}{B}{R}
    TCGPlayer

Lands (45)

  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 12
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 12
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 6
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer

Mana curve

Mana value distribution and average cost for castable cards in the main deck.

55 castable cards45 pure lands excluded
Cards by mana value
Nonlands plus spell-side lands, grouped by rounded mana value.
Mana value 0: 0 cards
0
5
Mana value 1: 5 cards
1
19
Mana value 2: 19 cards
2
13
Mana value 3: 13 cards
3
10
Mana value 4: 10 cards
4
5
Mana value 5: 5 cards
5
2
Mana value 6: 2 cards
6
1
Mana value 7: 1 cards
7
8+ mana value: 0 cards
8+
Mana valueCounted cards
Average mana value
Based on nonlands and double-faced lands with a spell side.
3.02
Average MV
Lean1.2-2.5
Balanced2.5-3.5
Heavy3.5-5.0
Average
3.02
Median
3
Total MV
166
Counted
55

Mana pressure & alignment

How your colored demand lines up with the mana base during your game.

Color pressure

Demand vs support share by color.

{B}Black
Surplus
Demand: 21%Support: 24%
{R}Red
Strained
Demand: 44%Support: 34%
{G}Green
Aligned
Demand: 35%Support: 35%
{C}Colorless
Surplus
Demand: 0%Support: 7%
{R}Delta-3.6Strained
{G}Delta+1.0Aligned
{B}Delta+2.5Surplus
{C}Delta+3.5Surplus

Mana integrity

Overall alignment score for your mana base.

92Score
Grade
Excellent
Highlights
  • Mana integrity looks excellent.
  • Red sources are getting stretched by the demand.
Warnings
  • Early-game Red commitments are heavy.
  • Many mana sources enter tapped; early turns may slow down.
Recommendations
  • Swap tapped Red sources for untapped options.
  • Add fixing rocks to stabilize Red.

Early turn stress

Where colored and colorless mana requirements cluster across turns.

Black
Red
Green
Weighted colored and colorless pips
Demand score
6score
Turn 1: Demand score 6Turn 1
43.4score
Turn 2: Demand score 43.4Turn 2
24.3score
Turn 3: Demand score 24.3Turn 3
24.2score
Turn 4: Demand score 24.2Turn 4
8.4score
Turn 5: Demand score 8.4Turn 5
3.7score
Turn 6: Demand score 3.7Turn 6
1.7score
Turn 7+: Demand score 1.7Turn 7+

Mana Base

Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.

medium
Main bottleneck: Double pip by turn 3 via Missing second pip

Mana readiness snapshot

Compact early-game checks for whether the mana base turns on cleanly.

Turn 1 live color
Live colored mana for turn-1 plays.
72%
2 mana by turn 2
Keeps the early curve on schedule.
98%
All colors by turn 3
Gets the full color mix online early.
80%
Double pip by turn 3
Checks early UU, BB, RR, or GG requirements.
47%
Benchmark target: Comet Storm
Higher percentages mean the mana base supports the deck's early asks more consistently.

Commander and color timing

Shows when the mana base turns colors on and when commander timing becomes reliable.

  • All colors online
  • Commander castable
T3T4T5T60255075100
Main bottlenecks

Benchmarks that miss most often, plus the dominant reasons behind those misses.

53% Main bottleneck: Double pip by turn 3 via Missing second pip
Tracking Comet Storm as the early double-pip test.Missing second pip: 100%Tapped-land tempo: 23%
Want the full opener diagnosis?

Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

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