Creative Energy Collector's Edition

Summary

Creative Energy Collector's Edition is a Commander deck led by Satya, Aetherflux Genius. Key cards include Adarkar Wastes, Aethergeode Miner, Aether Hub, and Aether Refinery. Explore this public list on MTG Master for strategy ideas, upgrades, and table fit planning.

Commander

Satya, Aetherflux Genius

Commander background

Creative Energy Collector's Edition

Deck description
Satya, Aetherflux Genius leads a Jeskai (white-blue-red) artifact-and-energy shell that turns combat into a copy engine. Attacking produces a tapped, attacking token copy of your best nontoken creature and adds energy, letting the deck borrow enters-the-battlefield triggers, pile on pressure, or suddenly duplicate a high-impact threat like Myr Battlesphere, Goldspan Dragon, or Combustible Gearhulk. Energy becomes a flexible resource that keeps those copies around, fuels dedicated payoffs such as Aetherworks Marvel and Gonti’s Aether Heart, and snowballs advantage through repeated attacks. Games tend to move at a proactive, midrange pace with bursts of explosiveness once your board is established. Interaction is present and varied, from Swords to Plowshares and Skyclave Apparition to sweepers like Austere Command and Farewell, giving resilience against creature swarms and artifact-heavy tables. Players who enjoy sequencing combat steps, resource management, and flashy artifact turns will feel at home, and upgrades naturally lean into more energy generators, extra combat phases, or additional ETB creatures worth copying.
Deck total
$85.82
Missing cost
Deck cards
100
Run an AI analysis to unlock power metrics.
AI
MTG Master AI

Commander (1)

  • 1
    {1}{U}{R}{W}

Creatures (26)

  • 1
    {1}{W}
  • 1
    {5}{U}{U}
  • 1
    {2}{W}{W}
  • 1
    {4}{U}{U}
  • 1
    {1}{R}
  • 1
    {3}{W}{W}
  • 1
    {1}{U}
  • 1
    {6}{R}{R}
  • 1
    {4}{U}{R}
  • 1
    {3}
  • 1
    {1}{U}{R}{W}
  • 1
    {4}{R}{R}
  • 1
    {3}{R}{R}
  • 1
    {R}{R}
  • 1
    {3}{R}{R}
  • 1
    {7}
  • 1
    {2}{R}
  • 1
    {2}{R}
  • 1
    {2}{W}
  • 1
    {1}{U}
  • 1
    {6}{W}{W}
  • 1
    {4}{W}
  • 1
    {1}{W}{W}
  • 1
    {4}
  • 1
    {3}{W}{U}
  • 1
    {1}{U}{R}

Sorceries (6)

  • 1
    {4}{W}{W}
  • 1
    {3}{U}{U}
  • 1Game Changer
    {4}{W}{W}
  • 1
    {W}
  • 1
    {3}{W}{W}
  • 1
    {3}{U/P}

Instants (3)

  • 1
    {3}{W}
  • 1
    {3}{U}
  • 1
    {W}

Artifacts (23)

  • 1
    {4}{R}{R}
  • 1
    {3}
  • 1
    {4}
  • 1
    {2}
  • 1
    {3}{U}
  • 1
    {2}{U}{U}
  • 1
    {3}
  • 1
    {3}
  • 1
    {6}
  • 1
    {2}
  • 1
    {3}{R}
  • 1
    {6}
  • 1
    {2}{W}
  • 1
    {U}{R}
  • 1
    {2}{U}
  • 1
    {1}
  • 1
    {2}
  • 1
    {5}
  • 1
    {2}
  • 1
    {2}
  • 1
    {2}
  • 1
    {1}{R}
  • 1
    {1}

Enchantments (3)

  • 1
    {1}{U}
  • 1
    {6}{W}{W}
  • 1
    {2}{R}{W}

Lands (38)

  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 3
  • 2
  • 1
  • 2
  • 3
  • 1
  • 1
  • 5
  • 5
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1

Mana pressure & alignment

How your colored demand lines up with the mana base during your game.

Color pressure

Demand vs support share by color.

{W}White
Aligned
Demand: 38%Support: 39%
{U}Blue
Aligned
Demand: 29%Support: 30%
{R}Red
Strained
Demand: 33%Support: 24%
{C}Colorless
Surplus
Demand: 0%Support: 7%
{R}Delta-3.0Strained
{W}Delta+1.4Aligned
{U}Delta+1.5Aligned
{C}Delta+3.0Surplus

Mana integrity

Overall alignment score for your mana base.

90Score
Grade
Good
Highlights
  • Mana integrity is in a good spot.
  • Red sources are getting stretched by the demand.
Warnings
  • Early-game Red commitments are heavy.
  • Many mana sources enter tapped; early turns may slow down.
Recommendations
  • Swap tapped Red sources for untapped options.
  • Add fixing rocks to stabilize Red.

Early turn stress

Where color requirements cluster across turns.

White
Blue
Red
Colorless
1
2
3
4
5
6
7+

Mana Base

Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.

medium
Main bottleneck: Double pip by turn 3 via Missing second pip

Mana readiness snapshot

Compact early-game checks for whether the mana base turns on cleanly.

Turn 1 live color
Live colored mana for turn-1 plays.
59%
2 mana by turn 2
Keeps the early curve on schedule.
96%
All colors by turn 3
Gets the full color mix online early.
82%
Double pip by turn 3
Checks early UU, BB, RR, or GG requirements.
56%
Benchmark target: Grenzo, Havoc Raiser
Higher percentages mean the mana base supports the deck's early asks more consistently.

Commander and color timing

Shows when the mana base turns colors on and when commander timing becomes reliable.

  • All colors online
  • Commander castable
T3T4T5T60255075100
Main bottlenecks

Benchmarks that miss most often, plus the dominant reasons behind those misses.

44% Main bottleneck: Double pip by turn 3 via Missing second pip
Tracking Grenzo, Havoc Raiser as the early double-pip test.Missing second pip: 98%Tapped-land tempo: 45%Short on mana: 2%
Want the full opener diagnosis?

Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

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