Deadly Disguise

Summary

Deadly Disguise is a Commander deck led by Kaust, Eyes of the Glade. Key cards include Ainok Survivalist, Akroma, Angel of Fury, Arcane Signet, and Ashcloud Phoenix. Explore this public list on MTG Master for strategy ideas, upgrades, and table fit planning.

Commander

Kaust, Eyes of the Glade

Commander background
Deck description
Deadly Disguise is a Naya (red-green-white) Commander deck built around morph and disguise creatures, turning the combat step into a bluffing game with real payoffs. Kaust, Eyes of the Glade rewards correctly timed reveals by drawing cards when a creature turned face up hits an opponent, and Kaust’s tap ability lets you flip an attacker mid-combat to spring removal, protection, or a sudden burst of power. The creature suite mixes tricky utility bodies with real finishers, so face-down creatures can shift from harmless 2/2s into dragons, hydras, and angels without warning. Games tend to play at a steady, board-centric pace with meaningful interaction: Chaos Warp, Path to Exile, Decimate, and flexible sweepers like Austere Command help keep problem permanents in check while your hidden threats rebuild quickly. Pressure comes from repeated combat damage backed by card draw engines like Trail of Mystery and Welcoming Vampire, then closes via overwhelming attacks, Mirror Entity swings, or a Kessig Wolf Run finish. Players who enjoy combat math, table politics, and upgrade paths toward more morph payoffs and stronger mana will feel at home here.
Deck total
$128.47
Missing cost
Deck cards
100
Run an AI analysis to unlock power metrics.
AI
MTG Master AI

Commander (1)

  • 1
    {R/W}{G}

Creatures (37)

  • 1
    {1}{G}
  • 1
    {5}{R}{R}{R}
  • 1
    {2}{R}{R}
  • 1
    {2}{G}{G}
  • 1
    {3}{R}
  • 1
    {1}{G}
  • 1
    {1}{G}{G}
  • 1
    {1}{G}
  • 1
    {2}{R}{G}{W}
  • 1
    {4}{W}{W}
  • 1
    {3}{G}
  • 1
    {1}{W}
  • 1
    {X}{G}{G}
  • 1
    {5}{R}{R}
  • 1
    {7}{G}{G}{G}
  • 1
    {6}{G}{G}{G}
  • 1
    {1}{W}
  • 1
    {2}{W}
  • 1
    {3}{G}
  • 1
    {3}{R}{R}
  • 1
    {1}{G}
  • 1
    {3}{G}{G}
  • 1
    {1}{G}
  • 1
    {4}{G}{G}
  • 1
    {1}{G}
  • 1
    {3}{G}
  • 1
    {2}{G}{G}
  • 1
    {4}{R}{R}
  • 1Game Changer
    {3}{G}{G}
  • 1
    {2}{G}{W}
  • 1
    {4}{G}{G}
  • 1
    {3}{R}
  • 1
    {3}{G}
  • 1
    {3}{G}
  • 1
    {2}{W}
  • 1
    {3}{G}{G}
  • 1
    {4}{G}

Sorceries (7)

  • 1
    {4}{W}{W}
  • 1
    {2}{R}{G}
  • 1
    {2}{W}{W}{3}{W}{W}
  • 1
    {4}{W}
  • 1Game Changer
    {2}{R}
  • 1
    {1}{G}
  • 1
    {1}{G}

Instants (5)

  • 1
    {2}{R}
  • 1
    {W}
  • 1
    {4}{G}
  • 1
    {3}{R}{R}
  • 1
    {3}{W}

Artifacts (6)

  • 1
    {2}
  • 1
    {3}
  • 1
    {4}
  • 1
    {1}
  • 1
    {3}
  • 1
    {1}

Enchantments (7)

  • 1
    {1}{W}
  • 1
    {G}
  • 1
    {1}{G}
  • 1
    {1}{W}
  • 1
    {4}
  • 1
    {3}{W}
  • 1
    {G}

Lands (37)

  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 2
  • 2
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 2
  • 1
  • 2
  • 2
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1

Mana pressure & alignment

How your colored demand lines up with the mana base during your game.

Color pressure

Demand vs support share by color.

{W}White
Surplus
Demand: 24%Support: 28%
{R}Red
Surplus
Demand: 21%Support: 28%
{G}Green
Critical
Demand: 55%Support: 32%
{C}Colorless
Surplus
Demand: 0%Support: 12%
{G}Delta-5.9Critical
{W}Delta+2.5Surplus
{R}Delta+3.4Surplus
{C}Delta+4.5Surplus

Mana integrity

Overall alignment score for your mana base.

81Score
Grade
Good
Highlights
  • Mana integrity is in a good spot.
  • Green sources are under-supported for this deck.
Warnings
  • Early-game Green commitments are heavy.
  • Many mana sources enter tapped; early turns may slow down.
Recommendations
  • Swap tapped Green sources for untapped options.
  • Reduce early Green triple-pip spells or move them up the curve.

Early turn stress

Where color requirements cluster across turns.

White
Red
Green
Colorless
1
2
3
4
5
6
7+

Mana Base

Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.

medium
Main bottleneck: Turn 1 live color via Tapped-land tempo

Mana readiness snapshot

Compact early-game checks for whether the mana base turns on cleanly.

Turn 1 live color
Live colored mana for turn-1 plays.
30%
2 mana by turn 2
Keeps the early curve on schedule.
86%
All colors by turn 3
Gets the full color mix online early.
77%
Double pip by turn 3
Checks early UU, BB, RR, or GG requirements.
69%
Benchmark target: Hooded Hydra
Higher percentages mean the mana base supports the deck's early asks more consistently.

Commander and color timing

Shows when the mana base turns colors on and when commander timing becomes reliable.

  • All colors online
  • Commander castable
T3T4T5T60255075100
Main bottlenecks

Benchmarks that miss most often, plus the dominant reasons behind those misses.

70% Main bottleneck: Turn 1 live color via Tapped-land tempo
Tapped-land tempo: 97%No untapped color source: 16%Missing colors: 1%
Want the full opener diagnosis?

Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

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