Deep Clue Sea

Summary

Deep Clue Sea is a Commander deck led by Morska, Undersea Sleuth. Key cards include Academy Manufactor, Adrix and Nev, Twincasters, Aerial Extortionist, and Alandra, Sky Dreamer. Explore this public list on MTG Master for strategy ideas, upgrades, and table fit planning.

Commander

Morska, Undersea Sleuth

Commander background
Deck description
Deep Clue Sea is a Bant (green-white-blue) Commander deck led by Morska, Undersea Sleuth, blending steady card advantage with a growing threat in the command zone. Free investigate triggers at upkeep keep the Clues flowing, and drawing a second card each turn quickly turns Morska into a sizable attacker while leaving you with a deep hand and plenty of options. The list layers additional payoffs for artifacts and card draw, letting Clues double as mana via Inspiring Statuary or convert into board presence through token-makers and copy effects. Games tend to develop at a measured pace: early turns build an engine, midgame turns cash in Clues for bursts of velocity, and the endgame closes through overwhelming value or a single powerful payoff like Mechanized Production, Nettlecyst, Kappa Cannoneer, or Psychosis Crawler pressure. Interaction is present but not oppressive, with sweepers like Farewell and Fumigate helping the deck reset and outlast creature-heavy tables. Players who enjoy resource management and incremental advantages will find easy upgrade paths in stronger draw-doublers, more efficient artifact synergies, or additional token multipliers.
Deck total
$101.03
Missing cost
Deck cards
100
Run an AI analysis to unlock power metrics.
AI
MTG Master AI

Commander (1)

  • 1
    {G}{W}{U}

Planeswalkers (1)

  • 1
    {2}{U}{U}

Creatures (31)

  • 1
    {3}
  • 1
    {2}{G}{U}
  • 1
    {3}{W}{W}
  • 1
    {2}{U}{U}
  • 1
    {3}{W}
  • 1
    {2}{G}{W}{U}
  • 1
    {2}{U}
  • 1
    {1}{U}
  • 1
    {4}{G}{U}
  • 1
    {3}{U}
  • 1
    {2}{G}
  • 1
    {4}{G}{G}{G}
  • 1
    {X}{G}{U}
  • 1
    {3}{G}
  • 1
    {1}{G}
  • 1
    {5}{U}{U}
  • 1
    {5}{U}
  • 1
    {3}{G}{G}{U}{U}
  • 1
    {G}{U}
  • 1
    {2}{W}{W}
  • 1
    {1}{U}{U}
  • 1
    {5}
  • 1
    {1}{G}{W}
  • 1
    {1}{W}
  • 1
    {4}{U}{U}
  • 1
    {1}{G}{W}{U}
  • 1
    {5}{U}{U}
  • 1
    {6}{U}
  • 1
    {2}{G}
  • 1
    {3}{G}{U}
  • 1
    {2}{U}{U}

Sorceries (5)

  • 1Game Changer
    {4}{W}{W}
  • 1
    {X}{U}{U}
  • 1
    {2}{U}
  • 1
    {3}{W}{W}
  • 1
    {8}{W}{W}

Instants (3)

  • 1
    {3}{U}{U}
  • 1
    {X}{W}{U}
  • 1
    {W}

Artifacts (12)

  • 1
    {2}
  • 1
    {2}
  • 1
    {2}
  • 1
    {3}
  • 1
    {3}
  • 1
    {3}
  • 1
    {1}
  • 1
    {2}
  • 1
    {1}
  • 1
    {2}
  • 1
    {2}
  • 1
    {2}

Enchantments (10)

  • 1
    {2}{W}
  • 1
    {2}{G}
  • 1
    {3}{W}{U}
  • 1
    {2}{U}{U}
  • 1
    {1}{G}
  • 1
    {1}{U}
  • 1
    {3}{W}
  • 1
    {2}{U}{U}
  • 1
    {2}{G}
  • 1
    {3}{G}

Lands (37)

  • 1
  • 1
  • 1
  • 1
  • 3
  • 2
  • 1
  • 3
  • 3
  • 1
  • 1
  • 1
  • 1
  • 2
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1

Mana pressure & alignment

How your colored demand lines up with the mana base during your game.

Color pressure

Demand vs support share by color.

{W}White
Surplus
Demand: 25%Support: 27%
{U}Blue
Critical
Demand: 49%Support: 32%
{G}Green
Surplus
Demand: 26%Support: 30%
{C}Colorless
Surplus
Demand: 0%Support: 10%
{U}Delta-5.2Critical
{W}Delta+2.2Surplus
{G}Delta+3.0Surplus
{C}Delta+4.3Surplus

Mana integrity

Overall alignment score for your mana base.

88Score
Grade
Good
Highlights
  • Mana integrity is in a good spot.
  • Blue sources are under-supported for this deck.
Warnings
  • Many mana sources enter tapped; early turns may slow down.
Recommendations
  • Swap tapped Blue sources for untapped options.
  • Reduce early Blue triple-pip spells or move them up the curve.

Early turn stress

Where color requirements cluster across turns.

White
Blue
Green
Colorless
1
2
3
4
5
6
7+

Mana Base

Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.

low
Main bottleneck: Turn 1 live color via Tapped-land tempo

Mana readiness snapshot

Compact early-game checks for whether the mana base turns on cleanly.

Turn 1 live color
Live colored mana for turn-1 plays.
39%
2 mana by turn 2
Keeps the early curve on schedule.
91%
All colors by turn 3
Gets the full color mix online early.
86%
Double pip by turn 3
Checks early UU, BB, RR, or GG requirements.
72%
Benchmark target: Finale of Revelation
Higher percentages mean the mana base supports the deck's early asks more consistently.

Commander and color timing

Shows when the mana base turns colors on and when commander timing becomes reliable.

  • All colors online
  • Commander castable
T3T4T5T60255075100
Main bottlenecks

Benchmarks that miss most often, plus the dominant reasons behind those misses.

61% Main bottleneck: Turn 1 live color via Tapped-land tempo
Tapped-land tempo: 97%No untapped color source: 13%
Want the full opener diagnosis?

Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

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