Desert Bloom

Summary

Desert Bloom is a Commander deck led by Yuma, Proud Protector. Key cards include Abraded Bluffs, Ancient Greenwarden, Angel of Indemnity, and Angel of the Ruins. Explore this public list on MTG Master for strategy ideas, upgrades, and table fit planning.

Commander

Yuma, Proud Protector

Commander background
Deck description
Desert Bloom is a Naya (red-green-white) Commander deck led by Yuma, Proud Protector, blending land sacrifice, graveyard value, and Desert synergies into a steady engine. Yuma comes down cheaply once lands have been milled or discarded, then turns every enter-or-attack trigger into optional card draw by cashing in a land. When Deserts hit the graveyard, Yuma converts that attrition into 4/2 reach bodies, so the mana base itself becomes a source of board presence. Games tend to build from ramp and self-mill into explosive land recursion with Ramunap Excavator, World Shaper, Ancient Greenwarden, and The Mending of Dominaria, then close by going wide with Scute Swarm, Avenger of Zendikar, Omnath, Locus of Rage, or Titania, Protector of Argoth. Interaction is present but not oppressive, and the deck feels resilient thanks to repeated land drops and graveyard rebuy effects like Sun Titan and Sevinne’s Reclamation. Players who enjoy incremental advantage that snowballs into a battlefield full of tokens will find easy upgrade paths in stronger land tutors, extra fetchlands, and more sacrifice outlets.
Deck total
$104.94
Missing cost
Deck cards
100
Run an AI analysis to unlock power metrics.
AI
MTG Master AI

Commander (1)

  • 1
    {5}{R}{G}{W}

Creatures (27)

  • 1
    {4}{G}{G}
  • 1
    {5}{W}
  • 1
    {5}{W}{W}
  • 1
    {5}{G}{G}
  • 1
    {2}{G}
  • 1
    {2}{G}
  • 1
    {2}{G}
  • 1
    {X}{G}{G}
  • 1
    {R}{G}{W}
  • 1
    {1}{R}{G}{W}
  • 1
    {3}{G}
  • 1
    {3}{R}{R}
  • 1
    {3}{R}{R}{G}{G}
  • 1
    {3}{G}
  • 1
    {5}
  • 1
    {2}{G}
  • 1
    {10}{G}
  • 1
    {1}{W}
  • 1
    {1}{G}
  • 1
    {4}
  • 1
    {2}{G}
  • 1
    {2}{G}
  • 1
    {2}{G}
  • 1
    {4}{W}{W}
  • 1
    {3}{G}{G}
  • 1
    {2}{G}
  • 1
    {3}{G}

Sorceries (15)

  • 1
    {X}{R}{R}
  • 1
    {2}{R}{G}
  • 1
    {4}{W}{W}
  • 1
    {2}{R}
  • 1
    {3}{R}{G}
  • 1
    {1}{G}
  • 1
    {4}{G}
  • 1
    {R}
  • 1
    {3}{G}
  • 1
    {W}
  • 1
    {2}{W}
  • 1
    {R}{W}
  • 1
    {4}{G}{G}
  • 1
    {1}{G}
  • 1
    {1}{R}{G}

Instants (8)

  • 1
    {1}{W}
  • 1
    {2}{R}
  • 1
    {2}{G}
  • 1
    {X}{G}{X}{R}{R}
  • 1
    {W}
  • 1
    {4}{G}
  • 1
    {R}
  • 1
    {1}{W}

Artifacts (5)

  • 1
    {2}
  • 1
    {3}
  • 1
    {2}
  • 1
    {1}
  • 1
    {2}

Enchantments (4)

  • 1
    {1}{R}
  • 1
    {2}{G}
  • 1
    {2}{W}{W}
  • 1
    {3}{G}{G}

Lands (40)

  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 4
  • 3
  • 1
  • 1
  • 1
  • 1
  • 2
  • 2
  • 1
  • 3
  • 3
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1

Mana pressure & alignment

How your colored demand lines up with the mana base during your game.

Color pressure

Demand vs support share by color.

{W}White
Surplus
Demand: 24%Support: 31%
{R}Red
Aligned
Demand: 26%Support: 25%
{G}Green
Strained
Demand: 50%Support: 33%
{C}Colorless
Surplus
Demand: 0%Support: 11%
{G}Delta-4.3Strained
{R}Delta+0.6Aligned
{W}Delta+3.7Surplus
{C}Delta+4.2Surplus

Mana integrity

Overall alignment score for your mana base.

88Score
Grade
Good
Highlights
  • Mana integrity is in a good spot.
  • Green sources are getting stretched by the demand.
Warnings
  • Early-game Green commitments are heavy.
  • Many mana sources enter tapped; early turns may slow down.
Recommendations
  • Swap tapped Green sources for untapped options.
  • Add fixing rocks to stabilize Green.

Early turn stress

Where color requirements cluster across turns.

White
Red
Green
Colorless
1
2
3
4
5
6
7+

Mana Base

Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.

medium
Main bottleneck: Turn 1 live color via Tapped-land tempo

Mana readiness snapshot

Compact early-game checks for whether the mana base turns on cleanly.

Turn 1 live color
Live colored mana for turn-1 plays.
54%
2 mana by turn 2
Keeps the early curve on schedule.
98%
All colors by turn 3
Gets the full color mix online early.
89%
Double pip by turn 3
Checks early UU, BB, RR, or GG requirements.
57%
Benchmark target: Cataclysmic Prospecting
Higher percentages mean the mana base supports the deck's early asks more consistently.

Commander and color timing

Shows when the mana base turns colors on and when commander timing becomes reliable.

  • All colors online
  • Commander castable
T3T4T5T60255075100
Main bottlenecks

Benchmarks that miss most often, plus the dominant reasons behind those misses.

46% Main bottleneck: Turn 1 live color via Tapped-land tempo
Tapped-land tempo: 100%No untapped color source: 11%
Want the full opener diagnosis?

Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

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