Endless Punishment

Summary

Endless Punishment is a Commander deck led by Valgavoth, Harrower of Souls. Key cards include Arcane Signet, Ash Barrens, Barbflare Gremlin, and Basilisk Collar. Explore this public list on MTG Master for strategy ideas, upgrades, and table fit planning.

Commander

Valgavoth, Harrower of Souls

Commander background

Endless Punishment

Deck description
Endless Punishment is a Rakdos commander deck led by Valgavoth, Harrower of Souls, an evasive threat that turns every opponent’s first life loss on their turn into both a +1/+1 counter and a card. The list is packed with steady, table-wide pressure from sources like Spiteful Visions, Rampaging Ferocidon, Harsh Mentor, and Mogis, God of Slaughter, ensuring life totals keep sliding while Valgavoth grows into a fast clock. Those incremental drains also stockpile advantage, letting you keep deploying punishers and removal rather than running out of gas. Games tend to move at a brisk pace with plenty of interaction: Bedevil, Chaos Warp, Infernal Grasp, and sweepers like Blasphemous Act and Decree of Pain prevent opponents from stabilizing. Win lines usually come from compounding chip damage into lethal drains via Bastion of Remembrance, Blood Artist, Syr Konrad, the Grim, and Gray Merchant of Asphodel, or simply by letting a massive, warded Valgavoth finish players in the air. Players who enjoy attrition, painful resource denial, and tuning damage engines can upgrade easily with more repeatable pingers and premium Rakdos mana.
Deck total
$151.37
Missing cost
Deck cards
100
Run an AI analysis to unlock power metrics.
AI
MTG Master AI

Commander (1)

  • 1
    {2}{B}{R}

Creatures (32)

  • 1
    {3}{R}
  • 1
    {1}{B}
  • 1
    {1}{B}
  • 1
    {1}{B}{B}
  • 1
    {4}{R}
  • 1
    {4}{R}{R}
  • 1
    {3}{B}
  • 1
    {3}{B}
  • 1
    {4}{R}{R}
  • 1
    {1}{B}{R}
  • 1
    {2}{R}
  • 1
    {3}{B}{B}
  • 1
    {1}{R}
  • 1
    {5}{B}{R}
  • 1
    {2}{B}{R}
  • 1
    {B}
  • 1
    {3}{B}{B}
  • 1
    {3}{B}{B}{B}
  • 1
    {1}{B}{R}
  • 1
    {2}{B}{R}
  • 1
    {2}{B}
  • 1
    {3}{B}
  • 1
    {4}{B}
  • 1
    {B}{B}{R}{R}
  • 1
    {2}{R}
  • 1
    {4}
  • 1
    {1}{R}{R}
  • 1
    {B}{R}
  • 1
    {3}{B}{B}
  • 1
    {2}{R}{R}
  • 1
    {3}{B}{R}
  • 1
    {1}{B}{R}

Sorceries (7)

  • 1
    {8}{R}
  • 1
    {6}{B}{B}
  • 1
    {1}{B}
  • 1
    {1}{R}
  • 1
    {2}{R}
  • 1
    {4}{B}
  • 1
    {B}{B}

Instants (6)

  • 1
    {B}{B}{R}
  • 1
    {2}{B}
  • 1
    {2}{R}
  • 1
    {1}{B}
  • 1
    {B}{R}
  • 1
    {3}{B}

Artifacts (11)

  • 1
    {2}
  • 1
    {1}
  • 1
    {2}
  • 1
    {2}
  • 1
    {1}{B}{B}
  • 1
    {2}
  • 1
    {2}
  • 1
    {2}
  • 1
    {1}
  • 1
    {2}
  • 1
    {2}

Enchantments (5)

  • 1
    {2}{B}
  • 1
    {1}{R}
  • 1
    {3}{R}{3}{R}
  • 1
    {2}{B/R}{B/R}
  • 1
    {1}{B}{R}

Lands (38)

  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 4
  • 4
  • 1
  • 1
  • 1
  • 1
  • 1
  • 4
  • 4
  • 1
  • 1
  • 1
  • 1
  • 1

Mana pressure & alignment

How your colored demand lines up with the mana base during your game.

Color pressure

Demand vs support share by color.

{B}Black
Strained
Demand: 59%Support: 42%
{R}Red
Surplus
Demand: 41%Support: 42%
{C}Colorless
Surplus
Demand: 0%Support: 16%
{B}Delta-2.9Strained
{R}Delta+2.9Surplus
{C}Delta+6.4Surplus

Mana integrity

Overall alignment score for your mana base.

94Score
Grade
Excellent
Highlights
  • Mana integrity looks excellent.
  • Black sources are getting stretched by the demand.
Warnings
  • Early-game Black commitments are heavy.
  • Many mana sources enter tapped; early turns may slow down.
Recommendations
  • Swap tapped Black sources for untapped options.
  • Add fixing rocks to stabilize Black.

Early turn stress

Where color requirements cluster across turns.

Black
Red
Colorless
1
2
3
4
5
6
7+

Mana Base

Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.

medium
Main bottleneck: Turn 1 live color via Tapped-land tempo

Mana readiness snapshot

Compact early-game checks for whether the mana base turns on cleanly.

Turn 1 live color
Live colored mana for turn-1 plays.
69%
2 mana by turn 2
Keeps the early curve on schedule.
100%
All colors by turn 3
Gets the full color mix online early.
98%
Double pip by turn 3
Checks early UU, BB, RR, or GG requirements.
91%
Benchmark target: Sign in Blood
Higher percentages mean the mana base supports the deck's early asks more consistently.

Commander and color timing

Shows when the mana base turns colors on and when commander timing becomes reliable.

  • All colors online
  • Commander castable
T3T4T5T60255075100
Main bottlenecks

Benchmarks that miss most often, plus the dominant reasons behind those misses.

31% Main bottleneck: Turn 1 live color via Tapped-land tempo
Tapped-land tempo: 100%
Want the full opener diagnosis?

Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

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