Jump Scare!

Summary

Jump Scare! is a Commander deck led by Zimone, Mystery Unraveler. Key cards include Aesi, Tyrant of Gyre Strait, Aether Gale, Arcane Signet, and Arixmethes, Slumbering Isle. Explore this public list on MTG Master for strategy ideas, upgrades, and table fit planning.

Commander

Zimone, Mystery Unraveler

Commander background
Deck description
Jump Scare! is a Simic (blue-green) Commander deck led by Zimone, Mystery Unraveler, blending steady ramp with a face-down subgame that keeps opponents guessing. Zimone turns every land drop into tangible material: the first landfall each turn manifests dread for a new 2/2, and later landfalls let you flip key permanents face up for value. That flow naturally stocks the graveyard, smooths draws, and converts routine development into board presence. Games typically build from early land acceleration into a widening creature battlefield, then pivot into overwhelming pressure with token bursts and large finishers. Cards like Scute Swarm, Whisperwood Elemental, and Primordial Mist help maintain a constant stream of threats, while Overwhelming Stampede, Biomass Mutation, or a timely Hydra Omnivore swing can close the table quickly once you’ve established scale. The play experience is mid-paced and resilient, with interaction through Counterspell, Reality Shift, Aether Gale, and Beast Within backing up a proactive plan. Players who enjoy incremental advantage, hidden information, and upgrading into stronger landfall engines and protection suites will find plenty of room to tune it.
Deck total
$73.03
Missing cost
Deck cards
100
Run an AI analysis to unlock power metrics.
AI
MTG Master AI

Commander (1)

  • 1
    {2}{G}{U}

Creatures (32)

  • 1
    {4}{G}{U}
  • 1
    {2}{G}{U}
  • 1
    {3}{G}{G}
  • 1
    {1}{G}{G}
  • 1
    {6}{G}{2}{G}
  • 1
    {3}{U}{U}
  • 1
    {3}{G}
  • 1
    {4}{G}{G}
  • 1
    {1}{G}{G}
  • 1
    {4}
  • 1
    {2}{U}
  • 1
    {4}{G}{G}
  • 1
    {4}{G}{G}
  • 1
    {2}{U}
  • 1
    {3}{U}
  • 1
    {2}{G}{U}
  • 1
    {4}{G}{G}
  • 1
    {1}{G}
  • 1
    {2}{G}{U}
  • 1
    {1}{G}
  • 1
    {2}{G}
  • 1
    {1}{G}
  • 1
    {5}{G}{G}
  • 1
    {1}{U}{U}
  • 1
    {3}{G}{U}
  • 1
    {4}{G}{G}
  • 1
    {4}{G}{G}
  • 1
    {1}{G}{U}
  • 1
    {3}{G}{G}
  • 1
    {8}{G}{G}{G}
  • 1
    {1}{G}{G}
  • 1
    {4}{G}

Sorceries (8)

  • 1
    {3}{U}{U}
  • 1
    {2}{G}
  • 1
    {3}{G}
  • 1
    {3}{G}
  • 1
    {5}{G}{G}{G}
  • 1
    {3}{G}{U}
  • 1
    {3}{G}{G}
  • 1
    {1}{G}

Instants (9)

  • 1
    {2}{G}
  • 1
    {X}{G/U}{G/U}
  • 1
    {1}{U}{U}
  • 1
    {U}{U}
  • 1
    {6}{U}{U}
  • 1
    {2}{G}{U}
  • 1
    {G}{U}
  • 1
    {1}{U}
  • 1
    {3}{U}{U}

Artifacts (4)

  • 1
    {2}
  • 1
    {3}
  • 1
    {2}
  • 1
    {1}

Enchantments (8)

  • 1
    {3}{G}{2}{G}
  • 1
    {G}{U}
  • 1
    {4}{U}
  • 1
    {2}{U}
  • 1
    {6}{G}{G}
  • 1
    {4}{U}
  • 1
    {1}{G}
  • 1
    {3}{G}

Lands (38)

  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 4
  • 5
  • 1
  • 4
  • 5
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1

Mana pressure & alignment

How your colored demand lines up with the mana base during your game.

Color pressure

Demand vs support share by color.

{U}Blue
Surplus
Demand: 35%Support: 43%
{G}Green
Strained
Demand: 65%Support: 46%
{C}Colorless
Surplus
Demand: 0%Support: 11%
{G}Delta-4.7Strained
{C}Delta+4.2Surplus
{U}Delta+4.7Surplus

Mana integrity

Overall alignment score for your mana base.

92Score
Grade
Excellent
Highlights
  • Mana integrity looks excellent.
  • Green sources are getting stretched by the demand.
Warnings
  • Many mana sources enter tapped; early turns may slow down.
Recommendations
  • Swap tapped Green sources for untapped options.
  • Add fixing rocks to stabilize Green.

Early turn stress

Where color requirements cluster across turns.

Blue
Green
Colorless
1
2
3
4
5
6
7+

Mana Base

Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.

medium
Main bottleneck: Turn 1 live color via Tapped-land tempo

Mana readiness snapshot

Compact early-game checks for whether the mana base turns on cleanly.

Turn 1 live color
Live colored mana for turn-1 plays.
60%
2 mana by turn 2
Keeps the early curve on schedule.
98%
All colors by turn 3
Gets the full color mix online early.
96%
Double pip by turn 3
Checks early UU, BB, RR, or GG requirements.
72%
Benchmark target: Biomass Mutation
Higher percentages mean the mana base supports the deck's early asks more consistently.

Commander and color timing

Shows when the mana base turns colors on and when commander timing becomes reliable.

  • All colors online
  • Commander castable
T3T4T5T60255075100
Main bottlenecks

Benchmarks that miss most often, plus the dominant reasons behind those misses.

40% Main bottleneck: Turn 1 live color via Tapped-land tempo
Tapped-land tempo: 93%No untapped color source: 10%
Want the full opener diagnosis?

Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

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