Lorehold Spirit

Summary

Lorehold Spirit is a Commander deck led by Quintorius, History Chaser. Key cards include Advanced Reconstruction, Angel of Indemnity, Anger, and Ao, the Dawn Sky. Explore this public list on MTG Master for strategy ideas, upgrades, and table fit planning.

Commander

Quintorius, History Chaser

Commander background
Deck description
Lorehold Spirit is a Boros (red-white) Commander deck built around turning graveyard churn into board presence. Quintorius, History Chaser rewards every instance of cards leaving your graveyard by producing 3/2 Spirit tokens, and the list is packed with discard, looting, milling, and exile-from-graveyard effects to trigger that engine repeatedly. Recursion staples like Sun Titan, Sevinne’s Reclamation, and Serra Paragon keep key permanents circulating, while token payoffs and anthems help the Spirit army scale from incidental value into a real clock. Games tend to start with steady setup and card selection, then pivot into wide combat pressure backed by efficient interaction such as Swords to Plowshares, Path to Exile, Rip Apart, and sweepers that can be asymmetrical in practice with token production. The experience is mid-paced and resilient, comfortable rebuilding after removal and capable of closing via a big swing with Quintorius’s −4 or top-end finishers like Moonshaker Cavalry. Players who enjoy graveyard-adjacent play in red-white, with lots of small synergies and upgrade paths into stronger recursion or token doublers, will find plenty to refine here.
Deck total
$244.05
Missing cost
Deck cards
100
Run an AI analysis to unlock power metrics.
AI
MTG Master AI

Commander (1)

  • 1
    {2}{R}{W}

Creatures (36)

  • 1
    {5}{W}
  • 1
    {3}{R}
  • 1
    {3}{W}{W}
  • 1
    {2}{R}{R}
  • 1
    {2}{W}
  • 1
    {2}{R/W}{R/W}{R/W}
  • 1
    {2}{W}
  • 1
    {1}{R}
  • 1
    {2}
  • 1
    {2}{W}
  • 1
    {2}{R}{W}
  • 1
    {1}{W}{W}
  • 1
    {4}{W}
  • 1
    {3}{R}{W}
  • 1
    {1}{W}
  • 1
    {3}{W}{W}
  • 1
    {R}{W}{1}{R}{W}
  • 1
    {2}{R}
  • 1
    {1}{R}{W}{2}{R}{W}
  • 1
    {2}
  • 1
    {5}{W}{W}{W}
  • 1
    {2}{R}{2}{R}
  • 1
    {3}{R}{W}
  • 1
    {3}{R}{W}
  • 1
    {1}{R}
  • 1
    {1}{W}
  • 1
    {1}{W}
  • 1
    {2}{W}{W}
  • 1
    {1}{W}{W}
  • 1
    {2}{R}
  • 1
    {2}{R}
  • 1
    {4}{W}{W}
  • 1
    {3}{W}
  • 1
    {2}{W}
  • 1
    {1}{R}{W}
  • 1
    {W}{W}

Sorceries (9)

  • 1
    {3}{W}{W}
  • 1
    {R}
  • 1
    {2}{R}
  • 1
    {R}{W}
  • 1
    {1}{W}{W}
  • 1
    {2}{R}
  • 1
    {2}{W}
  • 1
    {3}{W}{W}
  • 1
    {4}{W}

Instants (3)

  • 1
    {R}{W}
  • 1
    {W}
  • 1
    {W}

Artifacts (10)

  • 1
    {2}
  • 1
    {2}{W}
  • 1
    {3}
  • 1
    {1}
  • 1
    {2}
  • 1
    {2}
  • 1
    {3}
  • 1
    {2}
  • 1
    {1}
  • 1
    {1}{W}

Enchantments (4)

  • 1
    {3}{R}
  • 1
    {2}{W}
  • 1
    {4}{W}
  • 1
    {2}{W}

Lands (37)

  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 6
  • 11
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1

Mana pressure & alignment

How your colored demand lines up with the mana base during your game.

Color pressure

Demand vs support share by color.

{W}White
Strained
Demand: 67%Support: 54%
{R}Red
Surplus
Demand: 33%Support: 38%
{C}Colorless
Surplus
Demand: 0%Support: 8%
{W}Delta-2.8Strained
{R}Delta+2.8Surplus
{C}Delta+3.1Surplus

Mana integrity

Overall alignment score for your mana base.

95Score
Grade
Excellent
Highlights
  • Mana integrity looks excellent.
  • White sources are getting stretched by the demand.
Warnings
  • Early-game White commitments are heavy.
  • Many mana sources enter tapped; early turns may slow down.
Recommendations
  • Swap tapped White sources for untapped options.
  • Add fixing rocks to stabilize White.

Early turn stress

Where color requirements cluster across turns.

White
Red
Colorless
1
2
3
4
5
6
7+

Mana Base

Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.

medium
Main bottleneck: Turn 1 live color via Tapped-land tempo

Mana readiness snapshot

Compact early-game checks for whether the mana base turns on cleanly.

Turn 1 live color
Live colored mana for turn-1 plays.
65%
2 mana by turn 2
Keeps the early curve on schedule.
97%
All colors by turn 3
Gets the full color mix online early.
99%
Double pip by turn 3
Checks early UU, BB, RR, or GG requirements.
96%
Benchmark target: Kirol, History Buff // Pack a Punch
Higher percentages mean the mana base supports the deck's early asks more consistently.

Commander and color timing

Shows when the mana base turns colors on and when commander timing becomes reliable.

  • All colors online
  • Commander castable
T3T4T5T60255075100
Main bottlenecks

Benchmarks that miss most often, plus the dominant reasons behind those misses.

35% Main bottleneck: Turn 1 live color via Tapped-land tempo
Tapped-land tempo: 97%No untapped color source: 6%
Want the full opener diagnosis?

Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

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