Miracle Worker

Summary

Miracle Worker is a Commander deck led by Aminatou, Veil Piercer. Key cards include Adarkar Wastes, Aminatou's Augury, Ancient Cellarspawn, and Arcane Denial. Explore this public list on MTG Master for strategy ideas, upgrades, and table fit planning.

Commander

Aminatou, Veil Piercer

Commander background
Deck description
Miracle Worker is an Esper (white-blue-black) enchantment shell led by Aminatou, Veil Piercer, turning upkeep surveil into selection that sets up explosive draws. Granting miracle to every enchantment in hand and discounting them by four encourages planning around topdeck manipulation like Ponder, Portent, Brainstorm, and Halimar Depths, so the first draw each turn can become a heavily discounted haymaker. The list leans on enchantment payoffs such as Mesa Enchantress, Starfield Mystic, Sigil of the Empty Throne, and Sphere of Safety to convert early setup into board control and sustained value. Pressure often comes from token makers like Shark Typhoon and Entreat the Angels, supplemented by incidental removal and sweepers including Swords to Plowshares, Utter End, Time Wipe, and Terminus. The play experience is deliberate and interactive, with strong resilience thanks to graveyard-friendly filtering, Hall of Heliod’s Generosity, and recursion pieces like Spirit-Sister’s Call. Players who enjoy sequencing, topdeck play, and enchantment engines can upgrade naturally with more miracle enablers, additional enchantress effects, or tighter control packages.
Deck total
$77.11
Missing cost
Deck cards
100
Run an AI analysis to unlock power metrics.
AI
MTG Master AI

Commander (1)

  • 1
    {1}{W}{U}{B}

Creatures (22)

  • 1
    {1}{B}{B}
  • 1
    {4}{U}{U}
  • 1
    {4}{B}{B}{B}
  • 1
    {4}{W}{B}
  • 1
    {2}{W}
  • 1
    {3}
  • 1
    {4}{B}{B}
  • 1
    {4}{B}
  • 1
    {4}{U}{U}
  • 1
    {5}{U}
  • 1
    {1}{W}{W}
  • 1
    {4}{B}{B}
  • 1
    {2}{W}
  • 1
    {2}{B}{B}
  • 1
    {4}{W}
  • 1
    {2}{U}{B}
  • 1
    {3}{U}{U}
  • 1
    {4}{W}
  • 1
    {4}
  • 1
    {1}{W}
  • 1
    {X}{W}{U}{B}
  • 1
    {2}{W}

Sorceries (9)

  • 1
    {6}{U}{U}
  • 1
    {U}{B}
  • 1
    {X}{X}{W}{W}{W}
  • 1
    {U}
  • 1
    {U}
  • 1
    {2}{B}
  • 1
    {6}{W}{W}
  • 1
    {4}{W}{W}
  • 1
    {2}{W}{W}{U}

Instants (9)

  • 1
    {1}{U}
  • 1
    {U}
  • 1
    {3}{W}{B}
  • 1
    {U}
  • 1
    {2}{W}{W}
  • 1
    {W}
  • 1
    {1}{U}
  • 1
    {2}{U}
  • 1
    {2}{W}{B}

Artifacts (7)

  • 1
    {2}
  • 1
    {2}
  • 1
    {1}
  • 1
    {3}
  • 1
    {2}
  • 1
    {2}
  • 1
    {1}

Enchantments (15)

  • 1
    {U}{4}{U}
  • 1
    {3}{W}
  • 1
    {3}{B}{5}{B}{B}
  • 1
    {4}{U}{U}
  • 1
    {3}{W}{B}
  • 1
    {1}{U}{U}
  • 1
    {2}{W}
  • 1
    {6}{U}{U}
  • 1
    {4}{W}{2}{W}
  • 1
    {5}{U}
  • 1
    {3}{W}{W}
  • 1
    {4}{W}
  • 1
    {3}{W}{B}
  • 1
    {4}{B}
  • 1
    {2}{W}

Lands (37)

  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 2
  • 2
  • 1
  • 1
  • 2
  • 3
  • 2
  • 3
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1

Mana pressure & alignment

How your colored demand lines up with the mana base during your game.

Color pressure

Demand vs support share by color.

{W}White
Strained
Demand: 39%Support: 30%
{U}Blue
Aligned
Demand: 33%Support: 28%
{B}Black
Surplus
Demand: 28%Support: 31%
{C}Colorless
Surplus
Demand: 0%Support: 11%
{W}Delta-2.0Strained
{U}Delta-0.5Aligned
{B}Delta+2.5Surplus
{C}Delta+4.2Surplus

Mana integrity

Overall alignment score for your mana base.

93Score
Grade
Excellent
Highlights
  • Mana integrity looks excellent.
  • White sources are getting stretched by the demand.
Warnings
  • Early-game White commitments are heavy.
  • Many mana sources enter tapped; early turns may slow down.
Recommendations
  • Swap tapped White sources for untapped options.
  • Add fixing rocks to stabilize White.

Early turn stress

Where color requirements cluster across turns.

White
Blue
Black
Colorless
1
2
3
4
5
6
7+

Mana Base

Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.

low
Main bottleneck: Double pip by turn 3 via Missing second pip

Mana readiness snapshot

Compact early-game checks for whether the mana base turns on cleanly.

Turn 1 live color
Live colored mana for turn-1 plays.
57%
2 mana by turn 2
Keeps the early curve on schedule.
89%
All colors by turn 3
Gets the full color mix online early.
88%
Double pip by turn 3
Checks early UU, BB, RR, or GG requirements.
31%
Benchmark target: Entreat the Angels
Higher percentages mean the mana base supports the deck's early asks more consistently.

Commander and color timing

Shows when the mana base turns colors on and when commander timing becomes reliable.

  • All colors online
  • Commander castable
T3T4T5T60255075100
Main bottlenecks

Benchmarks that miss most often, plus the dominant reasons behind those misses.

69% Main bottleneck: Double pip by turn 3 via Missing second pip
Tracking Entreat the Angels as the early double-pip test.Missing second pip: 88%Tapped-land tempo: 42%Short on mana: 12%
Want the full opener diagnosis?

Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

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