Mutant Menace

Summary

Mutant Menace is a Commander deck led by The Wise Mothman. Key cards include Agent Frank Horrigan, Alpha Deathclaw, Arcane Signet, and Ash Barrens. Explore this public list on MTG Master for strategy ideas, upgrades, and table fit planning.

Commander

The Wise Mothman

Commander background
Deck description
Mutant Menace is a Golgari-based Commander preconstructed deck built around incremental value, resilient threats, and mutation-style synergies. The deck’s commander encourages a midrange playstyle that rewards careful sequencing and board development rather than explosive combo turns. In practice, the strategy focuses on establishing durable creatures, leveraging +1/+1 counters and sacrifice interactions to generate steady advantage. Removal and recursion play a central role, allowing the deck to grind through longer games while maintaining pressure on the table. As a precon, Mutant Menace is well suited for upgraded casual pods. Its core engine scales naturally with better mana acceleration and improved interaction, making it a strong foundation for players who enjoy attrition-based Commander strategies.
Deck total
$153.36
Missing cost
Deck cards
100
Run an AI analysis to unlock power metrics.
AI
MTG Master AI

Commander (1)

  • 1
    {1}{B}{G}{U}

Creatures (28)

  • 1
    {5}{B}{G}
  • 1
    {4}{B}{G}
  • 1
    {3}{B}
  • 1
    {1}{G}
  • 1
    {2}{B}{G}
  • 1
    {2}{B}
  • 1
    {2}{G}
  • 1
    {2}{B}
  • 1
    {2}{G}
  • 1
    {2}{B}
  • 1
    {2}{U}
  • 1
    {3}{G}
  • 1
    {10}{G}{G}
  • 1
    {3}{G}{U}
  • 1
    {4}{U}
  • 1
    {2}{U}{B}
  • 1
    {1}{U}
  • 1
    {X}{G}{G}{G}
  • 1
    {1}{U}{B}
  • 1
    {4}{B}{B}
  • 1
    {4}{G}{G}
  • 1
    {2}{G}
  • 1
    {1}{B}{G}{U}
  • 1
    {2}{G}
  • 1
    {1}{U}
  • 1
    {2}{G}
  • 1
    {B}{G}
  • 1
    {2}{B}{G}

Sorceries (7)

  • 1
    {2}{B}{B}{G}{G}
  • 1
    {2}{G}
  • 1
    {1}{G}
  • 1
    {B/G}{B/G}{4}{B}{G}
  • 1
    {2}{G}{G}
  • 1
    {X}{B}{B}
  • 1
    {1}{G}

Instants (7)

  • 1
    {2}{B}{G}
  • 1
    {X}{G/U}{G/U}
  • 1
    {X}{U}{B}
  • 1
    {2}{G}
  • 1
    {1}{G}{U}
  • 1
    {1}{B}{G}
  • 1
    {3}{U}

Artifacts (10)

  • 1
    {2}
  • 1
    {2}
  • 1
    {2}
  • 1
    {1}{G}
  • 1
    {4}
  • 1
    {1}
  • 1
    {3}
  • 1
    {2}
  • 1
    {2}
  • 1
    {2}

Enchantments (8)

  • 1
    {2}{G}
  • 1
    {2}{U}
  • 1
    {3}{G}
  • 1
    {G}
  • 1
    {3}{U}{U}
  • 1
    {3}{U}
  • 1
    {4}{B}{B}
  • 1
    {3}{G}{U}

Lands (39)

  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 3
  • 2
  • 1
  • 2
  • 3
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 3
  • 2
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1

Mana pressure & alignment

How your colored demand lines up with the mana base during your game.

Color pressure

Demand vs support share by color.

{U}Blue
Surplus
Demand: 21%Support: 29%
{B}Black
Surplus
Demand: 30%Support: 32%
{G}Green
Critical
Demand: 49%Support: 27%
{C}Colorless
Surplus
Demand: 0%Support: 12%
{G}Delta-6.6Critical
{B}Delta+2.2Surplus
{U}Delta+4.4Surplus
{C}Delta+4.8Surplus

Mana integrity

Overall alignment score for your mana base.

77Score
Grade
Fair
Highlights
  • Mana integrity shows some strain.
  • Green sources are under-supported for this deck.
Warnings
  • Early-game Green commitments are heavy.
  • Many mana sources enter tapped; early turns may slow down.
Recommendations
  • Swap tapped Green sources for untapped options.
  • Reduce early Green triple-pip spells or move them up the curve.

Early turn stress

Where color requirements cluster across turns.

Blue
Black
Green
Colorless
1
2
3
4
5
6
7+

Mana Base

Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.

medium
Main bottleneck: Turn 1 live color via Tapped-land tempo

Mana readiness snapshot

Compact early-game checks for whether the mana base turns on cleanly.

Turn 1 live color
Live colored mana for turn-1 plays.
70%
2 mana by turn 2
Keeps the early curve on schedule.
99%
All colors by turn 3
Gets the full color mix online early.
87%
Double pip by turn 3
Checks early UU, BB, RR, or GG requirements.
70%
Benchmark target: Biomass Mutation
Higher percentages mean the mana base supports the deck's early asks more consistently.

Commander and color timing

Shows when the mana base turns colors on and when commander timing becomes reliable.

  • All colors online
  • Commander castable
T3T4T5T60255075100
Main bottlenecks

Benchmarks that miss most often, plus the dominant reasons behind those misses.

30% Main bottleneck: Turn 1 live color via Tapped-land tempo
Tapped-land tempo: 93%No untapped color source: 7%
Want the full opener diagnosis?

Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

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