Mystic Intellect

Summary

Mystic Intellect is a Commander deck led by Sevinne, the Chronoclasm. Key cards include Armillary Sphere, Ash Barrens, Azorius Chancery, and Azorius Locket. Explore this public list on MTG Master for strategy ideas, upgrades, and table fit planning.

Commander

Sevinne, the Chronoclasm

Commander background

Mystic Intellect

Deck description
Mystic Intellect is a Jeskai (white-blue-red) spell-and-graveyard Commander deck led by Sevinne, the Chronoclasm. Sevinne’s built-in damage prevention makes the commander a sturdy centerpiece, while the real leverage comes from casting instants and sorceries from the graveyard to get a free copy each turn. Flashback and retrace staples like Faithless Looting, Think Twice, Deep Analysis, and Oona’s Grace keep cards flowing, and engines such as Secrets of the Dead, Burning Vengeance, and Guttersnipe turn repeated casting into pressure. Games often develop at a measured, interactive pace: board wipes like Magmaquake, Rolling Temblor, and Divine Reckoning reset creature swarms, and value recursion like Sevinne’s Reclamation and Sun Titan helps rebuild. The deck closes by converting inevitability into a finish, whether through huge token makers like Storm Herd and Increasing Devotion, amplified burn like Devil’s Play plus copy effects, or simply overwhelming advantage from repeated graveyard casting. Players who enjoy spell-slinging with resilience and lots of decision points will find natural upgrades in stronger payoff enchantments, improved mana, and more efficient graveyard enablers.
Deck total
$64.43
Missing cost
Deck cards
100
Run an AI analysis to unlock power metrics.
AI
MTG Master AI

Commander (1)

  • 1
    {2}{U}{R}{W}

Planeswalkers (1)

  • 1
    {2}{U}{R}

Creatures (19)

  • 1
    {3}{R}{R}
  • 1
    {3}
  • 1
    {2}{U}{U}
  • 1
    {1}{W}
  • 1
    {U}{U}{R}{R}
  • 1
    {1}{R}
  • 1
    {2}{U}{R}{W}
  • 1
    {2}{R}{W}
  • 1
    {2}{R}
  • 1
    {U}{R}{W}
  • 1
    {4}{W}{W}
  • 1
    {4}{W}{U}
  • 1
    {3}{U}{U}
  • 1
    {4}
  • 1
    {4}{W}{W}
  • 1
    {2}{U}{U}
  • 1
    {2}{W}
  • 1
    {3}{U}
  • 1
    {6}{W}{W}

Sorceries (13)

  • 1
    {3}{U}
  • 1
    {X}{R}
  • 1
    {2}{W}{W}
  • 1
    {2}{W}{W}{3}{W}{W}
  • 1
    {R}
  • 1
    {3}{R}
  • 1
    {3}{W}{W}
  • 1
    {1}{U}
  • 1
    {3}{U}
  • 1
    {2}{R}
  • 1
    {2}{U}
  • 1
    {2}{W}
  • 1
    {8}{W}{W}

Instants (15)

  • 1
    {3}{U}
  • 1
    {1}{R}
  • 1
    {3}{U}
  • 1
    {2}{W}{2}{U}
  • 1
    {3}{U}{U}
  • 1
    {R}{R}
  • 1
    {2}{U}
  • 1
    {X}{R}{R}
  • 1
    {1}{W}
  • 1
    {2}{U}
  • 1
    {2}{W}
  • 1
    {W}
  • 1
    {3}{W}
  • 1
    {3}{R}{2}{U}
  • 1
    {1}{U}

Artifacts (7)

  • 1
    {2}
  • 1
    {3}
  • 1
    {2}
  • 1
    {3}
  • 1
    {4}
  • 1
    {3}
  • 1
    {1}

Enchantments (4)

  • 1
    {2}{R}
  • 1
    {2}{W}
  • 1
    {3}{U}
  • 1
    {2}{U}

Lands (40)

  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 3
  • 3
  • 2
  • 1
  • 1
  • 2
  • 1
  • 1
  • 1
  • 1
  • 3
  • 3
  • 3
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1

Mana pressure & alignment

How your colored demand lines up with the mana base during your game.

Color pressure

Demand vs support share by color.

{W}White
Aligned
Demand: 36%Support: 36%
{U}Blue
Aligned
Demand: 35%Support: 35%
{R}Red
Strained
Demand: 29%Support: 25%
{C}Colorless
Surplus
Demand: 0%Support: 4%
{R}Delta-1.1Strained
{W}Delta+0.5Aligned
{U}Delta+0.6Aligned
{C}Delta+1.6Surplus

Mana integrity

Overall alignment score for your mana base.

96Score
Grade
Excellent
Highlights
  • Mana integrity looks excellent.
  • Red sources are getting stretched by the demand.
Warnings
  • Early-game Red commitments are heavy.
  • Many mana sources enter tapped; early turns may slow down.
Recommendations
  • Swap tapped Red sources for untapped options.
  • Add fixing rocks to stabilize Red.

Early turn stress

Where color requirements cluster across turns.

White
Blue
Red
Colorless
1
2
3
4
5
6
7+

Mana Base

Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.

medium
Main bottleneck: Double pip by turn 3 via Missing second pip

Mana readiness snapshot

Compact early-game checks for whether the mana base turns on cleanly.

Turn 1 live color
Live colored mana for turn-1 plays.
46%
2 mana by turn 2
Keeps the early curve on schedule.
98%
All colors by turn 3
Gets the full color mix online early.
81%
Double pip by turn 3
Checks early UU, BB, RR, or GG requirements.
43%
Benchmark target: Increasing Vengeance
Higher percentages mean the mana base supports the deck's early asks more consistently.

Commander and color timing

Shows when the mana base turns colors on and when commander timing becomes reliable.

  • All colors online
  • Commander castable
T3T4T5T60255075100
Main bottlenecks

Benchmarks that miss most often, plus the dominant reasons behind those misses.

57% Main bottleneck: Double pip by turn 3 via Missing second pip
Tracking Increasing Vengeance as the early double-pip test.Missing second pip: 100%Tapped-land tempo: 44%
Want the full opener diagnosis?

Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

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