Peace Offering

Summary

Peace Offering is a Commander deck led by Ms. Bumbleflower. Key cards include Adarkar Wastes, An Offer You Can't Refuse, Arcane Signet, and Baird, Steward of Argive. Explore this public list on MTG Master for strategy ideas, upgrades, and table fit planning.

Commander

Ms. Bumbleflower

Commander background
Deck description
Peace Offering is a Bant (green/white/blue) Commander deck that plays like a friendly political engine with a sharp growth curve hiding underneath. Ms. Bumbleflower rewards every spell by giving an opponent a card while turning your board into evasive, ever-larger threats through +1/+1 counters and temporary flying. The steady casting cadence is supported by ramp and extra-card effects like Rites of Flourishing, Selvala, Explorer Returned, and Kwain, Itinerant Meddler, letting you keep the table stocked while you quietly pull ahead. Games often end with a wide or tall creature squad that snowballs out of control, backed by payoff finishers such as Kalonian Hydra, Managorger Hydra, Sunscorch Regent, and Simic Ascendancy, with Psychosis Crawler punishing all the extra drawing. Interaction stays present but measured, leaning on clean answers like Swords to Plowshares, Generous Gift, and Perplexing Test alongside deterrents such as Promise of Loyalty and Illusionist’s Gambit. The experience is mid-paced, resilient, and social, and it upgrades naturally into a dedicated counters, draw-matters, or “group hug with teeth” build.
Deck total
$65.62
Missing cost
Deck cards
100
Run an AI analysis to unlock power metrics.
AI
MTG Master AI

Commander (1)

  • 1
    {1}{G}{W}{U}

Planeswalkers (1)

  • 1
    {1}{G}{W}{U}

Creatures (26)

  • 1
    {2}{W}{W}
  • 1
    {2}{G}
  • 1
    {3}{U}{U}
  • 1
    {2}{U}
  • 1
    {G}{U}
  • 1
    {1}{G}{W}
  • 1
    {3}{G}
  • 1
    {1}{W}
  • 1
    {1}{G}
  • 1
    {3}{G}{G}
  • 1
    {W}{U}
  • 1
    {2}{W}
  • 1
    {2}{G}
  • 1
    {3}{W}
  • 1
    {2}{G}{W}{U}
  • 1
    {3}{G}{U}
  • 1
    {5}
  • 1
    {5}{W}{W}{3}{W}{W}
  • 1
    {2}{G}
  • 1
    {1}{G}{W}
  • 1
    {4}{U}{U}
  • 1
    {G}
  • 1
    {2}{W}
  • 1
    {3}{W}{W}
  • 1
    {1}{U}
  • 1
    {3}{U}

Sorceries (7)

  • 1
    {2}{G}
  • 1
    {1}{G}
  • 1
    {4}{W}
  • 1
    {1}{W}{W}
  • 1
    {2}{W}
  • 1
    {3}{G}
  • 1
    {1}{G}

Instants (11)

  • 1
    {U}
  • 1
    {2}{G}
  • 1
    {2}{W}
  • 1
    {2}{U}{U}
  • 1
    {4}{U}
  • 1
    {U}{U}
  • 1
    {1}{G}
  • 1
    {4}{W}{W}
  • 1
    {3}{U}{U}
  • 1
    {2}{W}
  • 1
    {W}

Artifacts (8)

  • 1
    {2}
  • 1
    {6}
  • 1
    {2}
  • 1
    {4}
  • 1
    {2}
  • 1
    {1}
  • 1
    {2}
  • 1
    {2}

Enchantments (8)

  • 1
    {2}{G}
  • 1
    {2}{G}{U}
  • 1
    {1}{W}
  • 1
    {2}{W}
  • 1
    {2}{G}
  • 1
    {G}{U}
  • 1
    {1}{W}
  • 1
    {U}

Lands (38)

  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 2
  • 2
  • 1
  • 1
  • 2
  • 2
  • 1
  • 2
  • 2
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1

Mana pressure & alignment

How your colored demand lines up with the mana base during your game.

Color pressure

Demand vs support share by color.

{W}White
Strained
Demand: 38%Support: 29%
{U}Blue
Aligned
Demand: 30%Support: 28%
{G}Green
Aligned
Demand: 31%Support: 31%
{C}Colorless
Surplus
Demand: 0%Support: 12%
{W}Delta-1.9Strained
{U}Delta+0.4Aligned
{G}Delta+1.5Aligned
{C}Delta+4.8Surplus

Mana integrity

Overall alignment score for your mana base.

94Score
Grade
Excellent
Highlights
  • Mana integrity looks excellent.
  • White sources are getting stretched by the demand.
Warnings
  • Early-game White commitments are heavy.
  • Many mana sources enter tapped; early turns may slow down.
Recommendations
  • Swap tapped White sources for untapped options.
  • Add fixing rocks to stabilize White.

Early turn stress

Where color requirements cluster across turns.

White
Blue
Green
Colorless
1
2
3
4
5
6
7+

Mana Base

Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.

low
Main bottleneck: Turn 1 live color via Tapped-land tempo

Mana readiness snapshot

Compact early-game checks for whether the mana base turns on cleanly.

Turn 1 live color
Live colored mana for turn-1 plays.
49%
2 mana by turn 2
Keeps the early curve on schedule.
95%
All colors by turn 3
Gets the full color mix online early.
90%
Double pip by turn 3
Checks early UU, BB, RR, or GG requirements.
64%
Benchmark target: Long River's Pull
Higher percentages mean the mana base supports the deck's early asks more consistently.

Commander and color timing

Shows when the mana base turns colors on and when commander timing becomes reliable.

  • All colors online
  • Commander castable
T3T4T5T60255075100
Main bottlenecks

Benchmarks that miss most often, plus the dominant reasons behind those misses.

51% Main bottleneck: Turn 1 live color via Tapped-land tempo
Tapped-land tempo: 100%No untapped color source: 2%
Want the full opener diagnosis?

Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

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