Revival Trance (FINAL FANTASY VI)

Summary

Revival Trance (FINAL FANTASY VI) is a Commander deck led by Terra, Herald of Hope. Key cards include Angel of the Ruins, Anger, Arcane Signet, and Archfiend of Depravity. Explore this public list on MTG Master for strategy ideas, upgrades, and table fit planning.

Commander

Terra, Herald of Hope

Commander background

Revival Trance (FINAL FANTASY VI)

Deck description
Revival Trance (FINAL FANTASY VI) is a Mardu (white-black-red) Commander deck led by Terra, Herald of Hope, blending self-mill with steady combat pressure and repeatable reanimation. Terra’s Trance trigger fills the graveyard while granting flying, then combat damage turns into a paid revival of small creatures, letting value bodies and utility legends keep coming back tapped. That incremental loop pairs well with discard-and-draw effects and sacrifice-friendly tools, keeping cards flowing while turning the graveyard into a second hand. Games tend to develop at a medium pace: early ramp and interaction buy time, then the board starts to stick through recursion and resilient threats. Removal like Crackling Doom, Mortify, and Bedevil helps manage problematic creatures and permanents, while bigger closers such as Rise of the Dark Realms, Ruinous Ultimatum, and Sepulchral Primordial can swing stalled tables or end the game outright. Players who enjoy grindy combat with lots of decision points will find easy upgrade paths in stronger self-mill, cheaper reanimation, and additional payoff creatures at three power or less.
Deck total
$63.05
Missing cost
Deck cards
100
Run an AI analysis to unlock power metrics.
AI
MTG Master AI

Commander (1)

  • 1
    {R}{W}{B}

Creatures (35)

  • 1
    {5}{W}{W}
  • 1
    {3}{R}
  • 1
    {3}{B}{B}
  • 1
    {R}{W}
  • 1
    {1}{R}{W}{B}
  • 1
    {4}{R}{R}
  • 1
    {6}{W}
  • 1
    {2}{R}{W}
  • 1
    {5}{R}
  • 1
    {1}{R}
  • 1
    {4}{W}
  • 1
    {3}{R}
  • 1
    {2}{B}{B}
  • 1
    {5}{B}{R}
  • 1
    {1}{B}{R}
  • 1
    {7}
  • 1
    {2}
  • 1
    {1}{R}{W}
  • 1
    {2}{B}
  • 1
    {2}{W}{W}
  • 1
    {3}{B}
  • 1
    {W}{B}
  • 1
    {5}{R}
  • 1
    {4}{R}
  • 1
    {5}{B}{B}
  • 1
    {1}{B}{R}
  • 1
    {2}{B}
  • 1
    {3}{B}
  • 1
    {4}
  • 1
    {B}
  • 1
    {2}{R}
  • 1
    {3}{R}
  • 1
    {4}{W}{W}
  • 1
    {3}
  • 1
    {5}{R}

Sorceries (9)

  • 1
    {1}{W}{B}
  • 1
    {1}{B}
  • 1
    {B}
  • 1
    {5}{B}
  • 1
    {7}{B}{B}
  • 1
    {R}{R}{W}{W}{W}{B}{B}
  • 1
    {3}{R}
  • 1
    {B}{B}
  • 1
    {3}{W}{W}

Instants (6)

  • 1
    {B}{B}{R}
  • 1
    {3}{R}
  • 1
    {R}{W}{B}
  • 1
    {3}{B}
  • 1
    {2}{R}
  • 1
    {1}{W}{B}

Artifacts (12)

  • 1
    {2}
  • 1
    {1}{W}
  • 1
    {3}
  • 1
    {2}
  • 1
    {2}
  • 1
    {W}
  • 1
    {1}
  • 1
    {2}
  • 1
    {2}
  • 1
    {2}
  • 1
    {2}{B}
  • 1
    {1}

Lands (37)

  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 2
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1

Mana pressure & alignment

How your colored demand lines up with the mana base during your game.

Color pressure

Demand vs support share by color.

{W}White
Aligned
Demand: 29%Support: 28%
{B}Black
Strained
Demand: 41%Support: 26%
{R}Red
Surplus
Demand: 30%Support: 29%
{C}Colorless
Surplus
Demand: 0%Support: 17%
{B}Delta-3.2Strained
{W}Delta+1.4Aligned
{R}Delta+1.8Surplus
{C}Delta+6.5Surplus

Mana integrity

Overall alignment score for your mana base.

89Score
Grade
Good
Highlights
  • Mana integrity is in a good spot.
  • Black sources are getting stretched by the demand.
Warnings
  • Early-game Black commitments are heavy.
  • Many mana sources enter tapped; early turns may slow down.
Recommendations
  • Swap tapped Black sources for untapped options.
  • Add fixing rocks to stabilize Black.

Early turn stress

Where color requirements cluster across turns.

White
Black
Red
Colorless
1
2
3
4
5
6
7+

Mana Base

Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.

medium
Main bottleneck: Turn 1 live color via Tapped-land tempo

Mana readiness snapshot

Compact early-game checks for whether the mana base turns on cleanly.

Turn 1 live color
Live colored mana for turn-1 plays.
48%
2 mana by turn 2
Keeps the early curve on schedule.
93%
All colors by turn 3
Gets the full color mix online early.
90%
Double pip by turn 3
Checks early UU, BB, RR, or GG requirements.
80%
Benchmark target: Stitch Together
Higher percentages mean the mana base supports the deck's early asks more consistently.

Commander and color timing

Shows when the mana base turns colors on and when commander timing becomes reliable.

  • All colors online
  • Commander castable
T3T4T5T60255075100
Main bottlenecks

Benchmarks that miss most often, plus the dominant reasons behind those misses.

52% Main bottleneck: Turn 1 live color via Tapped-land tempo
Tapped-land tempo: 98%No untapped color source: 6%Missing colors: 2%
Want the full opener diagnosis?

Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

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