Science!

Summary

Science! is a Commander deck led by Dr. Madison Li. Key cards include Arcade Gannon, Arcane Signet, Ash Barrens, and Assaultron Dominator. Explore this public list on MTG Master for strategy ideas, upgrades, and table fit planning.

Commander

Dr. Madison Li

Commander background
Deck description
Science! is a Jeskai (blue-red-white) artifact commander deck led by Dr. Madison Li, turning every artifact spell into energy counters that later convert into burst damage, card draw, or direct artifact recursion. The list plays like an engines-and-upgrades toolbox: early mana rocks and utility artifacts accelerate into value pieces such as Mystic Forge, Panharmonicon, and token makers, while large threats like Liberty Prime, Recharged and The Prydwen, Steel Flagship provide the muscle to close games. Games tend to progress at a steady midrange pace, with plenty of table interaction through efficient removal like Swords to Plowshares, Dispatch, Crush Contraband, and a sweeping reset in Austere Command. Resilience comes from multiple ways to rebuild after a wipe, including Open the Vaults, Wake the Past, and Dr. Madison Li’s ability to return key artifacts from the graveyard. Players who enjoy sequencing, resource management, and incremental upgrades will find easy paths to tune the deck with more cheap artifacts, additional energy payoffs, or stronger artifact tutors.
Deck total
$76.02
Missing cost
Deck cards
100
Run an AI analysis to unlock power metrics.
AI
MTG Master AI

Commander (1)

  • 1
    {U}{R}{W}

Creatures (23)

  • 1
    {2}{W}{U}
  • 1
    {1}{R}
  • 1
    {6}
  • 1
    {1}{W}
  • 1
    {1}{U}
  • 1
    {2}{W}{U}
  • 1
    {2}{U}{X}{U}{U}
  • 1
    {2}{U}{R}{W}
  • 1
    {1}{R}
  • 1
    {2}{U}
  • 1
    {2}{W}
  • 1
    {U}{R}
  • 1
    {1}{W}{U}
  • 1
    {3}{U}
  • 1
    {3}{R}{W}
  • 1
    {4}{W}
  • 1
    {3}{U}{R}
  • 1
    {4}
  • 1
    {2}
  • 1
    {2}{R}
  • 1
    {3}{U}{U}
  • 1
    {3}{R}{R}
  • 1
    {2}{U}{U}

Sorceries (4)

  • 1
    {4}{W}{W}
  • 1
    {3}{U}
  • 1
    {4}{W}{W}
  • 1
    {5}{R}{W}

Instants (8)

  • 1
    {4}{R}
  • 1
    {3}{W}
  • 1
    {W}
  • 1
    {U}{U}{R}
  • 1
    {3}{U}
  • 1
    {W}
  • 1
    {2}{U}
  • 1
    {2}{R}{R}

Artifacts (22)

  • 1
    {2}
  • 1
    {1}{W}
  • 1
    {3}
  • 1
    {3}
  • 1
    {3}
  • 1
    {0}
  • 1
    {2}
  • 1
    {3}
  • 1
    {2}
  • 1
    {2}
  • 1
    {4}
  • 1
    {3}
  • 1
    {4}
  • 1
    {1}{R}
  • 1
    {1}
  • 1
    {2}
  • 1
    {2}
  • 1
    {2}
  • 1
    {2}
  • 1
    {4}{W}{W}
  • 1
    {2}
  • 1
    {1}

Enchantments (5)

  • 1
    {2}{U}{U}
  • 1
    {2}{U}
  • 1
    {1}{W}
  • 1
    {2}{U}{R}
  • 1
    {3}{W}

Lands (37)

  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 2
  • 3
  • 2
  • 2
  • 1
  • 1
  • 1
  • 2
  • 2
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1

Mana pressure & alignment

How your colored demand lines up with the mana base during your game.

Color pressure

Demand vs support share by color.

{W}White
Aligned
Demand: 32%Support: 27%
{U}Blue
Strained
Demand: 42%Support: 32%
{R}Red
Surplus
Demand: 26%Support: 26%
{C}Colorless
Surplus
Demand: 0%Support: 15%
{U}Delta-1.7Strained
{W}Delta-0.3Aligned
{R}Delta+1.9Surplus
{C}Delta+6.3Surplus

Mana integrity

Overall alignment score for your mana base.

95Score
Grade
Excellent
Highlights
  • Mana integrity looks excellent.
  • Blue sources are getting stretched by the demand.
Warnings
  • Early-game Blue commitments are heavy.
  • Many mana sources enter tapped; early turns may slow down.
Recommendations
  • Swap tapped Blue sources for untapped options.
  • Add fixing rocks to stabilize Blue.

Early turn stress

Where color requirements cluster across turns.

White
Blue
Red
Colorless
1
2
3
4
5
6
7+

Mana Base

Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.

medium
Main bottleneck: Double pip by turn 3 via Missing second pip

Mana readiness snapshot

Compact early-game checks for whether the mana base turns on cleanly.

Turn 1 live color
Live colored mana for turn-1 plays.
56%
2 mana by turn 2
Keeps the early curve on schedule.
97%
All colors by turn 3
Gets the full color mix online early.
89%
Double pip by turn 3
Checks early UU, BB, RR, or GG requirements.
36%
Benchmark target: James, Wandering Dad // Follow Him
Higher percentages mean the mana base supports the deck's early asks more consistently.

Commander and color timing

Shows when the mana base turns colors on and when commander timing becomes reliable.

  • All colors online
  • Commander castable
T3T4T5T60255075100
Main bottlenecks

Benchmarks that miss most often, plus the dominant reasons behind those misses.

64% Main bottleneck: Double pip by turn 3 via Missing second pip
Tracking James, Wandering Dad // Follow Him as the early double-pip test.Missing second pip: 91%Tapped-land tempo: 38%Short on mana: 9%
Want the full opener diagnosis?

Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

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