Scrappy Survivors

Summary

Scrappy Survivors is a Commander deck led by Dogmeat, Ever Loyal. Key cards include Abundant Growth, Acquired Mutation, Agility Bobblehead, and All That Glitters. Explore this public list on MTG Master for strategy ideas, upgrades, and table fit planning.

Commander

Dogmeat, Ever Loyal

Commander background
Deck description
Scrappy Survivors is a Naya (red-green-white) Commander deck led by Dogmeat, Ever Loyal, blending graveyard value with a steady stream of modified attackers. Dogmeat refuels immediately by milling five and buying back a key Aura or Equipment, while every enchanted or equipped creature that swings turns into extra Junk tokens for impulse draw. That engine keeps land drops and threats flowing, letting cards like All That Glitters, Rancor, Behemoth Sledge, and Mantle of the Ancients turn even modest bodies into must-answer pressure. Games tend to move at a midrange pace: develop a board, suit up, attack, and grind through removal with recursion and card access from Junk. Interaction is present without being oppressive, featuring staples like Path to Exile, Chaos Warp, Blasphemous Act, and Heroic Intervention to protect a wide board or reset the table. Players who enjoy combat math, equipment management, and incremental advantage will find natural upgrade paths in faster mana, more efficient equipment tutors, and additional payoffs for artifacts and modified creatures.
Deck total
$99.63
Missing cost
Deck cards
100
Run an AI analysis to unlock power metrics.
AI
MTG Master AI

Commander (1)

  • 1
    {R}{G}{W}

Creatures (18)

  • 1
    {1}{R}{W}
  • 1
    {4}{G}
  • 1
    {2}{W}
  • 1
    {R}{G}
  • 1
    {2}{R}{W}
  • 1
    {2}{W}
  • 1
    {3}{W}
  • 1
    {2}{R}
  • 1
    {3}{R}
  • 1
    {1}{G}
  • 1
    {1}{R}
  • 1
    {2}
  • 1
    {1}{R}{W}
  • 1
    {2}{R}{G}{W}
  • 1
    {W}{W}
  • 1
    {4}{G}
  • 1
    {1}{R}{W}
  • 1
    {2}{R}

Sorceries (3)

  • 1
    {8}{R}
  • 1
    {5}{R}
  • 1
    {3}{W}{W}

Instants (6)

  • 1
    {2}{G}
  • 1
    {2}{R}
  • 1
    {1}{G}
  • 1
    {R}{W}
  • 1
    {W}
  • 1
    {1}{W}

Artifacts (17)

  • 1
    {3}
  • 1
    {2}
  • 1
    {1}
  • 1
    {1}{G}{W}
  • 1
    {1}
  • 1
    {4}
  • 1
    {3}
  • 1
    {1}
  • 1
    {3}
  • 1
    {1}{R}
  • 1
    {1}
  • 1
    {3}
  • 1
    {1}
  • 1
    {2}{W}
  • 1
    {2}
  • 1
    {1}
  • 1
    {2}

Enchantments (17)

  • 1
    {G}
  • 1
    {2}{R}
  • 1
    {1}{W}
  • 1
    {4}{G}{W}
  • 1
    {1}{G}
  • 1
    {1}{G}
  • 1
    {4}{R}
  • 1
    {1}{W}
  • 1
    {3}{W}{W}
  • 1
    {G}
  • 1
    {1}{G}{G}
  • 1
    {R}
  • 1
    {2}{G}
  • 1
    {3}{W}
  • 1
    {1}{R}
  • 1
    {1}{G}
  • 1
    {G}

Lands (38)

  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 2
  • 2
  • 1
  • 1
  • 1
  • 2
  • 2
  • 1
  • 2
  • 2
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1

Mana pressure & alignment

How your colored demand lines up with the mana base during your game.

Color pressure

Demand vs support share by color.

{W}White
Strained
Demand: 38%Support: 28%
{R}Red
Aligned
Demand: 31%Support: 26%
{G}Green
Aligned
Demand: 31%Support: 30%
{C}Colorless
Surplus
Demand: 0%Support: 16%
{W}Delta-1.6Strained
{R}Delta+0.0Aligned
{G}Delta+1.6Aligned
{C}Delta+6.3Surplus

Mana integrity

Overall alignment score for your mana base.

95Score
Grade
Excellent
Highlights
  • Mana integrity looks excellent.
  • White sources are getting stretched by the demand.
Warnings
  • Early-game White commitments are heavy.
  • Many mana sources enter tapped; early turns may slow down.
Recommendations
  • Swap tapped White sources for untapped options.
  • Add fixing rocks to stabilize White.

Early turn stress

Where color requirements cluster across turns.

White
Red
Green
Colorless
1
2
3
4
5
6
7+

Mana Base

Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.

medium
Main bottleneck: Turn 1 live color via Tapped-land tempo

Mana readiness snapshot

Compact early-game checks for whether the mana base turns on cleanly.

Turn 1 live color
Live colored mana for turn-1 plays.
57%
2 mana by turn 2
Keeps the early curve on schedule.
100%
All colors by turn 3
Gets the full color mix online early.
82%
Double pip by turn 3
Checks early UU, BB, RR, or GG requirements.
69%
Benchmark target: Puresteel Paladin
Higher percentages mean the mana base supports the deck's early asks more consistently.

Commander and color timing

Shows when the mana base turns colors on and when commander timing becomes reliable.

  • All colors online
  • Commander castable
T3T4T5T60255075100
Main bottlenecks

Benchmarks that miss most often, plus the dominant reasons behind those misses.

43% Main bottleneck: Turn 1 live color via Tapped-land tempo
Tapped-land tempo: 95%
Want the full opener diagnosis?

Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

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