Witherbloom Pestilence

Summary

Witherbloom Pestilence is a Commander deck led by Dina, Essence Brewer. Key cards include Arcane Signet, Assassin's Trophy, Awakening Zone, and Beledros Witherbloom. Explore this public list on MTG Master for strategy ideas, upgrades, and table fit planning.

Commander

Dina, Essence Brewer

Commander background
Deck description
Witherbloom Pestilence is a Golgari Commander deck led by Dina, Essence Brewer, blending life gain with an efficient sacrifice engine. Token makers like Pests, Eldrazi Spawn, and incidental fodder keep creatures flowing, while sacrifice outlets turn them into value. Dina converts those sacrifices into bursts of life and +1/+1 counters, and the deck layers on classic drain pieces such as Blood Artist and Zulaport Cutthroat to pressure the whole table without needing to attack. Games tend to develop at a steady, grindy pace: early ramp and setup, then a midgame where every death replaces itself through draw engines and recursion. Interaction is meaningful and flexible, with broad answers like Assassin’s Trophy, Casualties of War, and Toxic Deluge helping reset problematic boards while your token production rebuilds quickly. Players who enjoy incremental advantages and inevitability will feel at home here, and upgrades naturally lean into more sacrifice outlets, stronger life-gain payoffs, or faster aristocrats-style finishers.
Deck total
$204.04
Missing cost
Deck cards
100
Run an AI analysis to unlock power metrics.
AI
MTG Master AI

Commander (1)

  • 1
    {1}{B}{G}

Creatures (39)

  • 1
    {5}{B}{G}
  • 1
    {1}{B}
  • 1
    {B}{B}
  • 1
    {4}{G}
  • 1
    {1}{B/G}{B/G}{B/G}
  • 1
    {3}{B}{B}
  • 1
    {B}{G}
  • 1
    {2}{B}{G}{B}{G}
  • 1
    {G}
  • 1
    {G}
  • 1
    {1}{B}{G}
  • 1
    {2}{B}{G}
  • 1
    {1}
  • 1
    {1}{B}
  • 1
    {3}{B}{G}
  • 1
    {3}{B}
  • 1
    {2}{B}
  • 1
    {3}{G}{G}
  • 1
    {B}{B}
  • 1
    {3}{G}{G}
  • 1
    {2}{B}
  • 1
    {1}{B}{B}
  • 1
    {2}{G}
  • 1
    {1}{B}
  • 1
    {4}{G}
  • 1
    {1}{G}
  • 1
    {2}{B}{B}
  • 1
    {2}{G}
  • 1
    {1}{B}{X}{B}{B}
  • 1
    {B}{G}
  • 1
    {4}{G}
  • 1
    {1}{B}
  • 1
    {2}{B}
  • 1
    {B}
  • 1
    {B}{G}
  • 1
    {3}{B}{B}
  • 1
    {2}{B}
  • 1
    {2}{B}
  • 1
    {1}{B}

Sorceries (11)

  • 1
    {2}{B}{B}{G}{G}
  • 1
    {2}{B}{G}
  • 1
    {2}{G}
  • 1
    {B}{G}
  • 1
    {4}{B}{B}
  • 1
    {1}{B}{G}
  • 1
    {1}{B}
  • 1
    {2}{B}
  • 1
    {X}{X}{G}
  • 1
    {2}{B}
  • 1
    {B}{G}

Instants (5)

  • 1
    {B}{G}
  • 1
    {1}{B}
  • 1
    {2}{B}{G}
  • 1
    {1}{B}
  • 1
    {B}{G}

Artifacts (2)

  • 1
    {2}
  • 1
    {1}

Enchantments (5)

  • 1
    {2}{G}
  • 1
    {2}{B}
  • 1
    {2}{G}
  • 1
    {3}{B}{G}
  • 1
    {2}{G}

Lands (37)

  • 1
  • 1
  • 1
  • 1
  • 1
  • 8
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 8
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1

Mana pressure & alignment

How your colored demand lines up with the mana base during your game.

Color pressure

Demand vs support share by color.

{B}Black
Strained
Demand: 62%Support: 47%
{G}Green
Surplus
Demand: 38%Support: 44%
{C}Colorless
Surplus
Demand: 0%Support: 9%
{B}Delta-3.5Strained
{C}Delta+3.4Surplus
{G}Delta+3.5Surplus

Mana integrity

Overall alignment score for your mana base.

92Score
Grade
Excellent
Highlights
  • Mana integrity looks excellent.
  • Black sources are getting stretched by the demand.
Warnings
  • Early-game Black commitments are heavy.
  • Many mana sources enter tapped; early turns may slow down.
Recommendations
  • Swap tapped Black sources for untapped options.
  • Add fixing rocks to stabilize Black.

Early turn stress

Where color requirements cluster across turns.

Black
Green
Colorless
1
2
3
4
5
6
7+

Mana Base

Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.

medium
Main bottleneck: Double pip by turn 3 via Missing second pip

Mana readiness snapshot

Compact early-game checks for whether the mana base turns on cleanly.

Turn 1 live color
Live colored mana for turn-1 plays.
67%
2 mana by turn 2
Keeps the early curve on schedule.
99%
All colors by turn 3
Gets the full color mix online early.
96%
Double pip by turn 3
Checks early UU, BB, RR, or GG requirements.
42%
Benchmark target: Stensian Sanguinist // Exsanguinate
Higher percentages mean the mana base supports the deck's early asks more consistently.

Commander and color timing

Shows when the mana base turns colors on and when commander timing becomes reliable.

  • All colors online
  • Commander castable
T3T4T5T60255075100
Main bottlenecks

Benchmarks that miss most often, plus the dominant reasons behind those misses.

58% Main bottleneck: Double pip by turn 3 via Missing second pip
Tracking Stensian Sanguinist // Exsanguinate as the early double-pip test.Missing second pip: 79%Tapped-land tempo: 33%Short on mana: 21%
Want the full opener diagnosis?

Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

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